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08-15-2006, 02:54 PM | #21 |
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I'm having some problems getting these to work. I'm starting a league in 1870, but I'm getting a lot of Asian and Latino names mixed in. I copied names, first_names, cities, nick_names, and nations.txt to the database folder and set my foreigner percentage at zero, and yet I'm still having problems. I seem to recall there being a bug with nationalities, but I can't find anything about it, and everyone else in here seems to be getting the files to work.
Can anyone help? EDIT: Could it have anything to do with working from a template? I wouldn't see why, but I tested a new league from scratch in 1870 and am not having the same problem.
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08-16-2006, 05:18 PM | #22 |
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Yes, I think the templates automatically load the name file at the beginning of the league creation stage. At least that is how it appears to work for the nations database so I expect player names to be the same.
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09-05-2006, 07:41 AM | #23 |
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There are awesome. any chance you'll be updating them for 1.03?
Onnel Last edited by onnel; 09-05-2006 at 08:28 AM. |
09-11-2006, 12:02 AM | #24 |
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Questdog - Great work on this. Quick question. In your names.dat files one nations.txt file is used. In your experience is the nations.txt something that could also be updated through time, or are the nations wraped into the world.dat file?
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09-11-2006, 11:14 AM | #25 | |
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Quote:
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09-11-2006, 11:26 AM | #26 | |
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Quote:
Onnel |
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09-11-2006, 12:38 PM | #27 |
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Questdog, I'm using your add-on for my deadball fictional league and the names really are redolent of the period. Great ,and thanks for your work on this. I've read somewhere that the Facetool add-on won't work if the nations file has been changed. Has anyone had experience of this?
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09-11-2006, 02:59 PM | #28 |
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I'm using facetool with questdog's files and it works fine.
Onnel |
11-11-2006, 06:36 PM | #29 |
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So far, so so good. ........
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11-10-2007, 01:11 PM | #30 |
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Is there any reason these name files won't work on a Mac version game? I installed the files per your instructions (as far a I can tell). The game crashes when I try to bring up team rosters or edit team financials.
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12-14-2007, 10:33 AM | #31 |
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QD, Thanks for this great mod. But I had some issues with it.
When I use all the appropriate files for a 1910 league, first_names, name, nick_names, cities, nations I get no nations appearing in the league set-up screen to pick the league country and all cities names came up as Team 1, Team 2, etc. When I reverted to the install nations/cities lists, the countries/cities were fine, but the when I created the league, all my players came up as "Jim Smith". I wanted to use this mod in conjunction with cephasJames ethnicities mod for my league so I did the following to finally get what I wanted:
As the decades progress, I plan to up the % of ethnic types other than Caucasian according to a foreigner schedule I found on from the ootpmodsquad site. Just wanted to pass this along to everyone. Last edited by ootpFox07; 12-14-2007 at 10:38 AM. |
01-02-2008, 10:37 AM | #32 |
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An update on my previous post.
Unbeknown to me at that time, you CANNOT change the nations2.dat file once the universe is created. Obviously OOTP couples it to world.dat for each league. So I had to tweak my set-up a bit to get the desired effects. I wanted my new 1910 solo league reboot to mimic MLB's historic progression, but I'm not 100% anal about everything being spot on accurate. A few extra hispanic player names doesn't bother me. That said, I had to modify the above setup to progress my league from 1910 to 2008 using QD and CephasJames names mods and get the right ethnic/foreigner mix:
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01-04-2008, 03:52 PM | #33 |
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Keep up the good work desertfox. I'm looking forward to your progress.
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03-06-2008, 11:56 PM | #34 |
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Thanks. My solo league using the above technique has reached 1973 and all thus far has gone well. My Negro Leagues sat separate from the main league and starting in 1947, I allowed Negro league players to join the major league and slowly fazed out the Negro league teams and eventually the league. One major drawback to this approach is that you loose the Negro Leagues within the game itself. You can however, publish the league hostory and save the HTML reports for reference.
One issue I'm having is that as I have begun adding players from a previous solo league as rookies in this new league (this league is a historical reboot of that OOTP 6.5 league) I am finding that when I replaced QuestDog's names.txt file with the default version that ships with OOTP, a large number of my players last names get changed to "Unknown" or different names. To have to go back and fix a large number of names to use the default names.txt file is going to be major issue, but something I hope to do in the 80s. Anyone ever run across this issue and have a suggestion? I plan to post this question in the Gen Discussion forum as well. -Fox |
03-07-2008, 04:29 PM | #35 |
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My inital thought on the above issue is that OOTP uses a 1->1 relationship between the last names position in the names.dat file and a key that references it in the players dat. This is only a theory as I have no clue what the binary format is. But I have noticed that OOTP accepts and uses unique names you manually enter so I assume names.dat can be added to by OOTP, so I'sd assume this can be done manually as well. Can anyone confirm this?
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03-10-2008, 10:21 AM | #36 |
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Desert Fox, I don't have any answers for your questions. I read that you set the Negro League "nation" baseball level to 0, as an additional way to keep foreigners or different ethnicities out of the majors. In doing this, does this affect the skill level of the players (may be a dumb question) such that when you did integrate, these players performed rather poorly and not on par with the baseball level 5 United States major league?
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03-10-2008, 03:57 PM | #37 | |
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Quote:
So to briefly answer your question, there was no difference in talent levels between the 0 based nation and the 5 in terms of the talent pool. OOTP populated them with talent equally. I will be posting the league files to the Web when I post my Dynasty Report on a 1973 expansion club so you can see what I'm talking about. Last edited by ootpFox07; 03-10-2008 at 04:01 PM. Reason: Added new info |
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03-11-2008, 03:34 PM | #38 | |
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03-12-2008, 11:50 AM | #39 |
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Interesting. So is there some way to decompile and view what the names file looks like to try and resolve this? I guess I'm going to have to just bite the bullet and make the swap and fix the names.
BTW, I need to do this because QuestDog left out a number of ethnicities like Taiwan to reduce the overall size of names.txt and moving to the 90's and 2000's, I want these available again. |
06-27-2008, 02:30 PM | #40 |
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Any news on using this for 00tp9?
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