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Old 02-11-2021, 05:00 PM   #1
omg_pwnasaurus
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Join Date: Jul 2020
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Setting Up An Online League

Steam is telling me I've spent over 1k hours on OOTP 21 and it's likely my favorite game of all time now. I've been running a historical sim w/dev turned on starting in 1984 and it's been a blast. I have some folks now who want me to run an online league and I couldn't really find specific answers so figured I'd post them here. I've never participated, let alone run an online league so while I'm very well versed now utilizing in game solo mode stuff, I'm a total novice when it comes to online play.

1. If we want to have say a dozen or more people all participate in an online league starting from 1984 or something how does that work from a practical perspective? Does everyone need a copy of OOTP to save their files and then they upload them somewhere for others in the league to consume/overwrite their current file with?

2. I've seen some discussions where not everyone needs to own a copy but if that's the case is it then on the commish to make every microtransaction for them and then upload the file?

3. Is it beneficial to pay for a nice site that we can use for our league that can manage some of the stuff? What part do they typically manage and what part would the commish still need to take responsibility for?

If it's easier, is there an overarching tutorial that goes into how it typically works and how much effort is needed from both the commish(es) and the other users?

Thanks so much!
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Old 02-12-2021, 07:41 PM   #2
jpeters1734
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Quote:
Originally Posted by omg_pwnasaurus View Post
Steam is telling me I've spent over 1k hours on OOTP 21 and it's likely my favorite game of all time now. I've been running a historical sim w/dev turned on starting in 1984 and it's been a blast. I have some folks now who want me to run an online league and I couldn't really find specific answers so figured I'd post them here. I've never participated, let alone run an online league so while I'm very well versed now utilizing in game solo mode stuff, I'm a total novice when it comes to online play.

1. If we want to have say a dozen or more people all participate in an online league starting from 1984 or something how does that work from a practical perspective? Does everyone need a copy of OOTP to save their files and then they upload them somewhere for others in the league to consume/overwrite their current file with?

2. I've seen some discussions where not everyone needs to own a copy but if that's the case is it then on the commish to make every microtransaction for them and then upload the file?

3. Is it beneficial to pay for a nice site that we can use for our league that can manage some of the stuff? What part do they typically manage and what part would the commish still need to take responsibility for?

If it's easier, is there an overarching tutorial that goes into how it typically works and how much effort is needed from both the commish(es) and the other users?

Thanks so much!
Be careful what you wish for, lol. Running an online league is a tough business especially when there's players out there that seem to enjoy making life hard on commissioners. You also have to pay money for someone to host your league, which is something a lot of players don't know how to do. If you do end up starting a league and you're unsure of how exactly to set it up, I cannot say enough great things about Dave over at statsplus.net. That is the premier online league service.

To answer your questions directly, check out the online leagues section in the manual. If you have any follow-on questions or need something cleared up/elaborated on, I'd be happy to help.

https://manuals.ootpdevelopments.com...online_leagues
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Old 02-13-2021, 10:15 AM   #3
nebben
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I recommend playing in an online league before running one. You'll learn a ton by participating that will inform how you setup and run the league. Of course, no reason you can't start and run an online league out of the gate, just a recommendation that I think will save you some pain and effort.
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