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11-11-2019, 08:57 PM | #121 |
All Star Starter
Join Date: Jan 2016
Posts: 1,272
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One thing to keep in mind as far as the AI mangling your pre-set rosters is that some tournaments have a DH and some are no DH. All of our standard lineups from PT are DH-based, so when entering a non-DH tourney I noticed it did some pretty funky stuff to the roster. Unfortunately, I didn't notice this until the tourney was underway, but something to keep an eye on.
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11-11-2019, 09:04 PM | #122 | |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,152
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11-11-2019, 09:07 PM | #123 |
All Star Reserve
Join Date: Jan 2019
Posts: 514
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AI completely took over my roster when the TWIPT tournament went live. I spent an hour carefully crafting my roster and the computer just decided to change everything on me.
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11-11-2019, 09:24 PM | #124 |
Hall Of Famer
Join Date: Jun 2005
Posts: 3,128
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I think the DH non-DH thing was messing with me. But can you save Bo3-DH and Bo3-nonDH. I don't think so, so I'm avoiding non-DH for the moment. My last tournament for the first time instead of getting "your roster fails sanity check", I got the "imported saved roster for this type" message.
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11-11-2019, 09:26 PM | #125 |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,152
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Here is a problem. When I enter a new tournament of the same type I'm already in, it will overwrite the older tournaments roster with the new one if I change a player or two.
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11-11-2019, 09:46 PM | #126 |
Minors (Double A)
Join Date: Jan 2019
Posts: 100
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In a LIVE 1500 cap tourney and there are 2 teams with over 1800 total points. I reported in the game.
Tourney ID: Q-CAP-15-Live-Bo5f7-T32-ID0 Not sure if any other info is needed.
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Last edited by W0rmzbr0; 11-11-2019 at 09:47 PM. |
11-11-2019, 09:47 PM | #127 |
All Star Reserve
Join Date: Mar 2002
Location: Huntley, IL
Posts: 865
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Not sure if it's been pointed out yet, but using the OOTP 20 classic skin, tournament status times are basically completely unreadable.
I mean, at least I think they are times...seriously, can't read them at all.
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11-11-2019, 09:52 PM | #128 |
Minors (Rookie Ball)
Join Date: Mar 2012
Posts: 24
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Non-DH tournament asking for and accepting DH lineups
Essentially the title.
Q-Open-Live-Bo7-T64-ID0 Joined and went to set up my roster. It automatically imported a roster that I'd used in a Live DH tournament , which has DH lineups. I don't have an option for non-DH lineups and I was able to submit my DH versions. I am the Bridgetown Blues. |
11-11-2019, 10:14 PM | #129 |
All Star Starter
Join Date: Jan 2016
Posts: 1,272
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This seems like the biggest bug so far. Shouldn't be able to change rosters after tournaments begin. But, messing around with the roster in another tournament messes with other tournaments in progress.
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11-11-2019, 10:53 PM | #130 | |
Minors (Rookie Ball)
Join Date: Mar 2012
Posts: 24
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11-12-2019, 12:47 AM | #131 |
All Star Reserve
Join Date: Jan 2019
Posts: 514
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As a point of general feedback, the 128 team tournaments need a little bit of work.
They should be simming more often due to the sheer number of games involved in 7 rounds of best of 7s. However, there also is an issue with the rewards I feel. Because the tournament is such a large commitment time-wise if you go deep, you're potentially tying up a tournament entry slot for a much longer amount of time. I think this deserves a little more on the rewards front. The one I'm in currently pays 1st place with 2 gold packs, 2nd with 1 gold pack, and 3rd/4th with 2 regular packs. I think that extending the prize pool to include 5th-8th getting say 1 regular pack, and 16th-32nd getting a small PP reward would go a huge way to getting these big tournaments moving. This would mean 25% of the entrants win a prize, which puts it back on par with the 16 team tournaments where the top 4 players win a prize. |
11-12-2019, 01:30 AM | #132 |
Minors (Triple A)
Join Date: Jul 2008
Location: Germany
Posts: 234
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Is there a way to turn off team graphics? Loading into tournaments just takes forever because of these.
edit: I know that exhaustion is boosted in tournaments but I think it's a bit too much. Look at the screenshots of my staff and my opponents staff im the final series of a 64 man tournament.
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F2P Team Last edited by dancariaz; 11-12-2019 at 01:41 AM. |
11-12-2019, 02:24 AM | #133 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,739
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Can somebody please elaborate? What exactly happens and when?
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11-12-2019, 02:28 AM | #134 | |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,739
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Quote:
Edit: I just tested this here, it works fine.
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Buy Out of the Park Baseball 25 now! Download OOTP Go 25 for iOS Download OOTP Go 25 for Android Last edited by Markus Heinsohn; 11-12-2019 at 04:37 AM. |
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11-12-2019, 02:31 AM | #135 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,739
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They should stick. Please be more specific, what does not stick, for which tournaments etc.
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11-12-2019, 02:34 AM | #136 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,739
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So you're saying, when you are in an Quick Open (Tournament A), set rosters there, and it starts. And then you enter the same type (Tournament B), set rosters there and submit, it overwrites the rosters of Tournament A? Has A already started at that point?
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11-12-2019, 02:35 AM | #137 | |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,739
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Quote:
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11-12-2019, 02:40 AM | #138 | |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,739
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Quote:
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11-12-2019, 03:09 AM | #139 | ||
All Star Starter
Join Date: Jan 2016
Posts: 1,272
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Quote:
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Last edited by waittilnextyear; 11-12-2019 at 03:10 AM. |
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11-12-2019, 03:13 AM | #140 |
All Star Starter
Join Date: Jan 2016
Posts: 1,272
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One thing I'm confused about is the schedule of sims in the tournaments. I thought I read somewhere that tournament sims would go every 10 min, but it seems most of them are on the same 30-min clock as regular PT. I'm not sure if I misunderstood the original specs, if the devs have changed their mind about the 10 vs 30 min schedule, or if something else would explain this.
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