|
||||
|
03-09-2009, 05:36 PM | #141 |
Major Leagues
Join Date: Dec 2003
Posts: 354
|
It's taken far too long, but I'm back to playing TBCB again! Our older computer had more issues, but we've upgraded to a much better/faster model.
I revisited this thread as soon as I put the game on this computer. I'm working on a new league and the first snag I've hit is the "Venues" attachment to your file. It looks like the link isn't working, and I really like the idea of having the fighters fight in their region, but in random locations. Do you happen to know if this is still available? |
03-11-2009, 05:14 AM | #142 | |
Global Moderator
Join Date: Oct 2004
Posts: 28,371
|
Quote:
Did anyone else ever convert that to 2.5?
__________________
|
|
03-11-2009, 07:18 PM | #143 | |
Major Leagues
Join Date: Dec 2003
Posts: 354
|
Quote:
Thanks again! |
|
07-17-2010, 01:55 AM | #144 |
Major Leagues
Join Date: Nov 2004
Posts: 488
|
what an excellent read. These forums are allowing me to actually enjoy this excellent game, not again but for the first time.
Starting a reletavely intimate universe but these ideas are awsome. Thanks too all. |
09-12-2011, 08:04 AM | #145 |
Minors (Double A)
Join Date: Jan 2009
Posts: 106
|
I'm setting up a similar Uni. I have groups based on careers, though. 'Journeymen', 'Hyped', 'Cinderella' and so on. I am barely working on creating a bit of history similar to you so I haven't used my groups yet. The idea is to easily match fighters realistically. For instance, in a given month I can schedule any 10-20 'Prospects' vs 'Journeymen' fights for each weight class. Or maybe my dominant world champion wants an easy payday - autoschedule from a pool of 'Comebacking' fighters! To me that's what makes boxing awesome - the perfect career crossroads fights.
In a separate Uni I will hold amateur boxing (rules altered to just be 4 round pro bouts with 10 point must and such.) and the best way to describe that is autoscheduled mayhem. Fighters fight however much they are scheduled in mass numbers. Every four years, fighters will turn pro. Their amateur credentials determine how their pro career begins. All amateurs except 'Retired' will revert back one career stage. For instance, a 'post prime' amateur will box professionally debuting in their prime. Short career, but they'll be overwhelmingly talented for rookies. Retired amateurs will be considered guys that for one reason or another never went pro. The amateurs that suck will continue to box as amateurs into their 40's. |
04-06-2016, 05:46 PM | #146 |
Hall Of Famer
|
Thanks, Chris for all the hard work you put into this thread. Some really great ideas. I'm planning a new universe and reading this and Mike's thread make for good preparations.
In my first uni I used Groups to segregate historical boxers by Eras so I could easily import new guys as time went by. I think you said something about that in here. My short-term memory flashes on and off so I'll need to go back through the thread. Right now I'm going through my original universe in Version 2.0 prepping fighters prior to importing them into version 2.5. Seems that most of them were imported from TB 1. I'm creating new fighters I had added to version 3.0 because you obviously can't transfer backwards. There are about 150 heavyweights to create again, mostly members of the pork 'n bean brigade. Then I guess I have to add missing corner-men as well. At current rate I should be collecting my OAS supplement cheque by the time I'm done. Please remind me about the auto-aging parameters. If you have promote to Pre-Prime after 5 to 10 fights and Promote to Prime after 10 to 15 fights does that mean a total of 15 to 25 fights to get to Prime? Cap
__________________
"...There were Giants in Those Days.." Last edited by Cap; 04-06-2016 at 05:47 PM. |
05-20-2016, 06:01 AM | #147 | |
Minors (Double A)
Join Date: May 2016
Posts: 148
|
Quote:
I am new to this game and trying to create my first universe and really struggling with it |
|
05-25-2016, 07:19 PM | #148 | |
Global Moderator
Join Date: Dec 2004
Location: Chicago
Posts: 18,797
|
Quote:
You can than use my historical TCs if you want to use real people or, as an alternative use the use the auto generator to create a ton of cannon fodder record padding 0 rated guys Naming groups for various purposes and using the mass editor is a real quick way to make changes.
__________________
Bear's Unstable UTBA Season Four Gold Conference Central Division Champion First UTBA expansion franchise to win a conference divisional title |
|
05-31-2016, 08:30 PM | #149 | |
Minors (Double A)
Join Date: May 2016
Posts: 148
|
Quote:
I have looked for a reason/solution on this forum, the best I can come up with is the cause is in the "options page" where clicking on "CS Adj" is the issue. So to save time, as my initial building and subsequent re-building of my universe took around 1 week of non-stop effort (each time). I have for this most recent build just used "auto-generate" for the TC's. I actually want to use your TC's some of which where to be used as "Actual" fighters and NOT TC's due to being decent journeyman fighters, but for now I need to sort out the stability issues (aka learn what I am doing/not doing that is causing me these difficulties, where others seem to have a stable environment) Last edited by Chillidog; 05-31-2016 at 08:32 PM. |
|
09-28-2017, 05:07 AM | #150 | |
Minors (Rookie Ball)
Join Date: Jan 2012
Location: England
Posts: 21
|
Starting Again...
Quote:
Hi Chris, I started off a universe using your rules and guidelines a few years ago I know you mentioned that you were not sure what use it was in the form you uploaded, well it read and worked absolutely flawlessly for me. Unfortunately for work and family reasons I had little time to continue my game. I do however now have the new version of TBCB and am going to start again rather than importing my old game and was wondering before I started if you'd updated/amended this document at all. Thanks in advance for your answer and for your previous work on this document. Charles |
|
09-28-2017, 05:54 AM | #151 | |
Minors (Rookie Ball)
Join Date: Sep 2017
Posts: 26
|
Quote:
Those who do not have issues are running Title Bout 2.5 and are fortunate enough to have purchased a copy of that while it was still available. Cheers. |
|
Bookmarks |
|
|