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Old 08-29-2010, 06:57 AM   #81
PhillieFever
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Quote:
Originally Posted by Gambo View Post
I have put in my votes and my biggest thing is more immersion...

Generally from OOTP's history I don't think anything would be done that "replaces" current features.

I'm not interesting in the huge online thing (don't do online) but I believe this will be another additional option, instead of replacing the current system.

In terms of the 2D/3D graphincs, this I also think will be an option that can be turned off (just like ball flights and facegen)

Also, adding these features would more likely include another outside individual being brought into the development team, much like Andreas handles the Facegen coding while Markus does the game engine coding.

I also don't want to see the game get too big for the casual user. The immersion factor needs to be weighted with expanding stuff like financials. If you make this stuff to complicated and confusing the user forgets about the other aspects of the game and loses interest. (Read up on Masters of Orion 3)

In terms of immersion I think the storylines are important in establishing a "world" for your league, the ballpark generator would be cool (just don't get into press boxes and play areas and restaurant... just dimensions, capacity and type with ballpark factors... the rest is useless fluff).

In the end I would like to see...
For fictional:

1) Influential Storylines
2) Ballpark Generator
3) Improved (not expanded) financials

For real/historical
1) Real Transaction database
2) Improved Spring Training
3) Real managers and improvement of coaches and staff (more in line with reality --- no fictional staff)
I agree 100% with everything you've said here, especially with your historical features. Being able to match wits with Sparky Anderson(albeit a computer version) while playing against the Reds of the mid 70's would definitely add some much needed immersion to the game.
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Old 08-29-2010, 07:02 AM   #82
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Babe Ruth did play for the Braves.
That's awesome! Another thing I hate is seeing Ty Cobb on the Athletics
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Old 08-29-2010, 09:28 AM   #83
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Originally Posted by fspikec View Post
or at the least the ability to make the AI determine lineups, depth charts, minor league promotions and demotions, and various other things by stats, not ratings.
You can already pretty much do this by changing the AI evaluation settings to not consider ratings.
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Old 08-29-2010, 10:20 AM   #84
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Originally Posted by Nutlaw View Post
You can already pretty much do this by changing the AI evaluation settings to not consider ratings.
Quote:
Originally Posted by SteveP View Post
The AI options tab has two relevant components: (1) sabermetric vs traditional; and (2) the AI Player Evaluation weightings.

The first is related to lineups, as the text there says. The second has no effect on lineups. So the manual is correct, just a bit ambiguous in the wording.
AI Evaluation has nothing to do with lineups or depth charts unfortunately. I had inquired about this awhile ago and this is the response I got.
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Old 08-29-2010, 10:53 AM   #85
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Originally Posted by fspikec View Post
AI Evaluation has nothing to do with lineups or depth charts unfortunately. I had inquired about this awhile ago and this is the response I got.
What about promotions/demotions in the minors?
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Old 08-29-2010, 11:56 AM   #86
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Originally Posted by StyxNCa View Post
What about promotions/demotions in the minors?
Really unsure about it, I assume it based on AI eval, but after watching some of the choices the AI makes, I'm really not sure.
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Old 08-29-2010, 09:30 PM   #87
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Originally Posted by fspikec View Post
AI Evaluation has nothing to do with lineups or depth charts unfortunately. I had inquired about this awhile ago and this is the response I got.
Really? Huh. You've tested this yourself? I'm reasonably sure that the lineup selection incorporates stats, but maybe it's at a fixed level. I've never gone 100% stats then 100% ratings to compare.
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Old 08-29-2010, 09:54 PM   #88
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Really? Huh. You've tested this yourself? I'm reasonably sure that the lineup selection incorporates stats, but maybe it's at a fixed level. I've never gone 100% stats then 100% ratings to compare.
Okay, I tested it. That is interestingly bad. I can't make lineup changes budge with AI Eval settings. Pitching depth charts? Sure. Just not lineup/batter depth charts. Very odd.
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Old 08-30-2010, 04:14 AM   #89
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Originally Posted by fspikec View Post
AI Evaluation has nothing to do with lineups or depth charts unfortunately. I had inquired about this awhile ago and this is the response I got.
The selection who are used in depth charts and thus in the linuep are determined by this setting, however not the lineup slot.

Promotions/demotions use this feature too, of course.
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Old 08-30-2010, 06:28 AM   #90
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Originally Posted by Markus Heinsohn View Post
The selection who are used in depth charts and thus in the linuep are determined by this setting, however not the lineup slot.
So what does determine the batting order?
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Old 08-30-2010, 01:01 PM   #91
ChinMusic
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I'm kind of surprised to not see people mention a UI overhaul. The UI is improving but it still feels like I have to click too much to get what I want. While not perfect, the 6.51 UI seemed to get me what I wanted relatively quick.
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Old 08-30-2010, 05:42 PM   #92
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Originally Posted by Markus Heinsohn View Post
The selection who are used in depth charts and thus in the linuep are determined by this setting, however not the lineup slot.

Promotions/demotions use this feature too, of course.
Are there minimum AB for 100% stats to kick in, then? When using 100% stats, I've got an outfielder with a -12 VORP and a 33 OVR being played over guys with neutral VORP and 25 OVR against both LHP and RHP.
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Old 08-31-2010, 02:06 PM   #93
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I would love an OOTP online, web based extension of the current game. Currently I play OOTP with 2 friends and we all take turns on a single computer playing games. Unfortunately, jobs and social lives often interfere with each of us being present to play each and every game and we have to sim their game to keep the season moving. If a game could be played online we would not have these issues as much and we would all be much happier.
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Old 08-31-2010, 06:32 PM   #94
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Sorry I assumed wrong because of the free radicals. I thought you might have been basing names on scientific terms. Bootstraping and Monte Carlo simulations are methods used in statics to do things like generate critical values that are not in statistical tables due to a new method being created. There is a small amount of humor to it. Not one of my funniest jokes though.
No worries. I went with "Free Radicals" for Berkeley for two main reasons: 1) the scientific reference because of the university and 2) the reputation of both the university and the community for quirky, leftist, political activity. Besides, I went to Cal and wanted Berkeley to have a cool name. Heck, I spent longer on their logo than on anyone else's. If people are interested in seeing it, I'll try to post it tonight.
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Old 03-15-2024, 11:31 PM   #95
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I like FPS and all but the thing you have to remember about it is that the stats the game generated were closely tied to the physics of the engine. It was a cool game, I agree, and I'd probably even still be playing it today if there was an updated version (that, for example, took plate discipline into account - strangely enough I think it *did* do the stuff addressed by DIPS). But it's a fundamentally different game than OOTP. And as much as I enjoyed Microleague and Earl Weaver Baseball, I think Markus and co. would actually make the game less popular with unitiated gamers by adding graphics of that level.

I do think that eventually some sort of graphics should probably be in there, but that point is not next year and not the year after either. Beyond that... well, lots of things could happen.
indeed they could.
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