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12-18-2008, 10:05 PM | #21 |
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May I recommend that the TeamRater include some instructions, specifying that there needs to be a TeamRater directory in the C:\Program Files directory?
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12-18-2008, 10:36 PM | #22 |
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Hmm... there shouldn't need to be. That's a bug, I think. Let me look into this.
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12-18-2008, 11:24 PM | #23 | |
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On a side note... that TeamRater code is a mess. I need to re-write a good bit of it if I'm not shelving that project completely and leaving it as is (which may be the case, unless there's an interest in the aforementioned team ratings history).
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12-19-2008, 09:20 AM | #24 | |
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I noticed in your TeamRater mod that I can use custom directory check box below "Set OOTP Directory", browse to corresponding directory then click done. The next time I use your TeamRater mod, and select "File", "Open new league" the program remembers the last OOTP league that I was using. This is what I would like to see in your devTracker 2.01 mod if at all possible. |
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12-19-2008, 09:45 AM | #25 | |
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I can have it 'remember' your path if you click browse. This does require a small file to be placed on your system, though.
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12-19-2008, 10:40 AM | #26 |
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What about My.Settings? That'd make use of a file that was already on the system after the install.
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12-19-2008, 12:22 PM | #27 | |
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I'll look into it. Thanks!
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12-19-2008, 02:22 PM | #28 |
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12-19-2008, 02:26 PM | #29 |
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Please change your reminder for devTracker mod to "Checkout my Player Development Tracker 2.01 with player development graphs".
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12-21-2008, 12:14 PM | #30 |
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You have to export your CSV's before you run the program. If in your import_export folder there is a devTracker2_baselines folder created, delete that. Export your CSV's and restart the tracker.
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12-21-2008, 01:13 PM | #31 |
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Neags, thanks for your contributions. Don't let the amount of feedback be indicative of the number of people actually trying out the program. I'm certain the number of reports are extremely understated.
I've had TeamRater since it first came out, and have toyed with various methods using the data to rightly inspire appropriate narratives of the team's potentials at pre-season and an additional assessment after the all-star break evaluating post-season positions. The only drawback is my own ambition and patience to derive the most from its variant possibilities. You do good work. On PDT 2.0, the hardest part was finally getting .net framework's 53meg download to complete and install without PC or connection objections. That's very unusual for my system, but eventually it prevailed and it's installed, I've run it, but obviously in the middle of a season - as I understand it - I'll have to wait a bit in order to establish a new baseline for comparison. Like TR, I think this has great possibilities as a tool for enhanced immersion on a variety of levels. Finding the one that suits me is the next task. Again, thanks for your continued interest in providing new tools for the community. But always remember there'll be no parades. If you don't do this kind of thing almost solely because you enjoy doing it, then don't do it. I'm glad you do though and hope you do for some time to come.
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12-21-2008, 02:26 PM | #32 | |||
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So, in short, I basically make these because it's stuff I'm interested in and wish was already in the game (I've toyed with the idea of making a schedule generator, but the logic behind it is insanely difficult to implement). If others are able to use what I make and increase their own enjoyment of the game, I think that's pretty cool. If not, I'll go right on using them on my own. I mainly wish for more responses and feedback because that's where some of the best ideas for improvements and features comes from. And it helps track down bugs. I mean, a parade would be nice, but I'll just take a couple of improvement suggestions, instead. Quote:
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As far as baselines and comparisons, I've found that you can wait a week or a month or a year and get pretty interesting results. Of course, looking long term, it may be best to get baselines every month or even only a couple of times a season if you've got long-running leagues. Sometimes if you try to get results every week, you start to lose sight of the forest through the trees. Thanks for the feedback, EG, and any more suggestions, comments or even bug reports are more than welcome.
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12-21-2008, 04:47 PM | #33 | |
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01-04-2009, 07:25 AM | #34 |
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After my roster expansion, finally ran the program for its second time and had the two baselines for comparison. Totally immersed five minutes into the analysis. Great stuff! Before I knew it, Andy Mitchell (my scouting director) and myself were engaging in an occasionally heated debate about the reliability of his assessments. "Hey, I'm looking at the latest info from the Neags Report and Chavez is showing some real progress being able to connect with the ball. Do you honestly think he's hit a plateau over the last three months?"
This is an outstanding tool for an overview from a lot of vantage points, but providing a resource for additional immersion tops the list for me. Will the program preserve multiple baselines, or will I always have a choice of not only the oldest, but other timeframes as well if I want to measure specific intervals of changes? Again, it's just a first look at what actually results from the data presentation, but I am impressed and surprised at how quickly I was into the game within the game with these records at hand. As a supplement to the Manager's Developmental Report, personalities began to emerge, coaches and scouting personnel were beginning to come to life, and I 'played that game' almost as long as I spent on the OOTP screens themselves. Exceeded my expectations and looking forward to my recaps prior to the playoffs and as a preview for next season. Any routines or evaluation criterias you've been using would be welcome. The possibilities, as it stands, are exceptional. Thanks, Neags.
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01-04-2009, 12:30 PM | #35 |
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Thanks for the feedback EG. I'm glad it adds another dimension of emersiveness to the game.
As for my criteria and routines, I tend to use it like this: After the point you're at, I'll sim however long I feel is long enough to get a significant number of ratings changes. Then I'll export the csv files, start the program, it detects that there was a new export and asks if I want a new baseline. I say yes, and the main screen loads. I select my team from the list and choose the baseline dates. So, yes, you will always have a choice of other timeframes. If you've got 20 baselines, you can choose which intervals you'd like, whether it's oldest to newest or a random date to a newer date. (In fact, the program will give you results much, much faster if you choose specific dates, rather than "oldest date" and "newest date".) After the initial setup and I have results, I'll scroll through the results as they are and see the talent changes (they're the highlighted rows). Then I'll sort by biggest changes and check out the graphs for each of those players (it's a bug that makes the highlighted rows disappear after sorting). It's such a satisfying feeling seeing that graph start to slope upward for a new prospect, and such a deflating and disappointing feeling seeing that beloved aging veteran lose a point or two on his stuff at first, gradually falling apart in huge chunks elsewhere. It does add quite a bit to the game for me. You mention the scouting director, and it's been a puzzle for me to figure out how to make this utility useful for those who use scouting without giving away exact ratings. Even if the ratings are skewed in the program by multiplying them by a small random percentage for each player (my first idea), the utility still uses real ratings which could show a player trending up while a scout might say the player is trending downward. If the scout's ratings were exported as well as the real ones, perhaps those could be used. Anyhow, I'll be patching the known bugs sometime in the next month or so. Or maybe I'll wait until OOTP 10 comes out so there are more users and more reports of bugs. Either way, glad you've found enjoyment in the utility, EG!
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01-04-2009, 12:44 PM | #36 | |||||
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01-04-2009, 04:04 PM | #37 | |||
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The initial graphs are only based on one selection from the grid. The multi-select option is a great idea, though. Off the top of my head, it'll be a bit of work to implement, but sounds like a fun challenge. The right-click to get a player's graph can be done in any cell. You don't necessarily have to click on a player's name... can be his position, rating, rating change, etc.
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01-11-2009, 11:58 AM | #38 |
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Hardly a bug, more just a question for clarification:
I assume that players carry the Team designation of the original baseline, regardless of where they end up, and if I sort the baseline past the date of their release or trade, I'm thinking they won't show up at all. Would that be correct? For instance, in the pic below I'd sorted from the earliest baseline to the newest, using the actual dates not the text. Even though one player has changed leagues and is now on a different 'team', the league registers, but the team still shows BRI, because he was originally on that 'team' when the baseline was created. The others, showing FA, as well still show BRI, presumably for the same reason. I think it works well like it is, and is understandable, provided I do understand it. Just checking.
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01-11-2009, 12:47 PM | #39 |
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This is half bug half design decision.
The program gets the player's team in the grid from the drop down list. For instance, if you select All Teams, but a certain player, that player's team will show up as "All Teams". The reason retired/FA/guys who've changed leagues show up for a particular team is because they played for that team at one point in time between the dates you're looking at. So it doesn't only look at the original baseline for what team a player belongs to. If a player has played for five different teams in your timespan, he will show up for each of those teams when you select it. I hope that makes sense.
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01-14-2009, 01:42 PM | #40 |
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The more I use this, the more enjoyment it provides. I've started including comments in my GM journal that refer to the Neags Report quite often and base a fair share of my predictions and roster assignments on its input. Great gauge of tendency. Granted, I probably succumb to some confirmation bias, but it is interesting that I find myself monitoring performances looking for indications and evidence of these changes. Nice work, Neags. Nice work.
Having become fairly familiar with my own habits now, put this on my wishlist, if you would. As goes the greys or highlighted areas, I'd like to see an option or added feature that allows you select something on the order of "Highlight Players" and have the greys and whites alternate between players when they're listed by name. This enables me, at a glance (aside from the graph) to view the totality of one player's changes simply by glancing over at all the grey or white groupings, spotting quickly the guy who declined in all his categories, or shortlisting the player who's improved across the board over the last six months, etc...
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