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Old 08-02-2007, 06:02 PM   #21
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Major Bug Fix!

When the game introduces a new player, sometimes the player ID doesn't just go one higher than the last player. Sometimes it decides to sneak in and use an old player ID. I didn't know that. So that caused a lot of problems if a player say... 1451 randomly popped up after you run the baseline. Because the baseline doesn't know who 1451 is, it just decides to compare it to the previous guy in the baseline who may be 1450. That makes all the comparison's off by one guy, and you get results that look like:

Player A batting power rating changed from 79 to 1.

And that might give you a heart attack if Player A is your stud clean up guy.

So, now the program checks player ID's to make sure that we're on the same page.

Feeder league bug also fixed.

So, download the latest version!!!
If you'd like me to host this on my site, just say the word.
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Old 08-02-2007, 09:18 PM   #22
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Major Bug Fix!

So, download the latest version!!!

I did !!!

Thank you for your efforts. It is because of these contributions that I have been hooked on the game. I do appreciate the efforts of those that help make this a great game.
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Old 08-03-2007, 09:04 AM   #23
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If you'd like me to host this on my site, just say the word.
Absolutely. That'd be fantastic. The more people that know about it, the better, I think.

Thanks a ton!
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Old 08-03-2007, 07:57 PM   #24
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Ok, it's uploading right now. If you want to give me a couple sentence description about the utility, I can add that as well.
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Old 08-04-2007, 12:55 AM   #25
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Just downloaded it.

I'm still working on setting up the graphics and what not for my solo league ...so I haven't tried it yet. This will certainly add to my league and lessen some of the spread sheets I tend to use.

Definately think you'll get more attention on PadreFan's site. When it comes to graphics and utilities I go there first. It can be hard to find what your looking for on a message board where as his site is much easier to navigate to specific files.

It's pretty easy for me to miss someones utility on these boards...but I'm always browsing around on PadreFan's site.
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Old 08-04-2007, 10:55 AM   #26
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Ok, it's uploading right now. If you want to give me a couple sentence description about the utility, I can add that as well.
Player Development Tracker -- Using .CSV data dumps, track the ratings progress of your players. Get updated ratings for the entire league or just your organization at any time.

Thanks, again, PadresFan!
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Old 08-04-2007, 11:55 AM   #27
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Cool, thanks Neags, making the change right now. The file is available on the Utilities page on my website.
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Old 08-05-2007, 03:13 PM   #28
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Very interesting. I'd be happy to help; obviously I've got OS X, though I might be out of my depth if you need to work with someone who understands programming issues (haven't done any coding for a long while). Definitely count me as an interested Mac user, in any case.

So, I ditched the mono idea (way too complicated), and am now translating my code from C# to Java. It's about 95% done, and there are a few new bugs popping up here and there, but I expect to have that finished by Tuesday at the latest.

I do have a bit of a problem/question, though, for Mac users.

Currently, my program is set up to create directories and files and read from directories and files on a C: drive. I'm not sure how directories are set up on the Mac OS. Are there paths to directories and files just like on a Windows OS? Is there such a thing as a C: drive on a Mac?

I just need to know how to alter that code to make it fit into the Mac scheme.
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Old 08-05-2007, 04:48 PM   #29
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As I understand it, a forward slash refers to the root directory on a Mac. So to refer to the OOTP game folder on a Mac, you would simply use:

/Applications/OOTP2007

Most applications write to the user folder, which is referred to with a tilde forward slash:

~/(shortusername)/...

but you'd need to know the shortusername first. I'm no expert, so hopefully someone can confirm- or I can run a test once you're done writing the code.
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Old 08-06-2007, 10:19 AM   #30
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Debugging in Java (NetBeans) is unnervingly annoying! How is it that a free Microsoft product (Visual Studio express) is so much better than a free Sun product?

It's not even close.

Apparently you can do anything in NetBeans as far as debugging goes that you can do in VS express, but does anyone have any idea how? Cause I sure don't.

So, calling all those who have any Java debugging experience. How the heck do I just step through code? Line by line. That's all I want to be able to do.
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Old 08-07-2007, 09:37 PM   #31
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This looks like a great program - thanks for sharing it.

I can't get it to run - I keep getting an error "String was not recognized as a valid DateTime." If you have time to try to figure out what I'm doing wrong, I'd appreciate it.

Thanks.
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Old 08-08-2007, 08:10 AM   #32
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This looks like a great program - thanks for sharing it.

I can't get it to run - I keep getting an error "String was not recognized as a valid DateTime." If you have time to try to figure out what I'm doing wrong, I'd appreciate it.

Thanks.
I'm pretty sure I know what's going on -- it's a programming error. For some reason, I was sloppy with the date portion of the program. I'll have a patch out in the next few hours.
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Old 08-08-2007, 09:46 AM   #33
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Okay, new version is out fixing the date problem. Old baselines may not be compatible with this new version (old reports will not be affected).
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Old 08-08-2007, 10:47 AM   #34
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Okay, new version is out fixing the date problem. Old baselines may not be compatible with this new version (old reports will not be affected).
Thanks - I will try it as soon as I get home.
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Old 08-10-2007, 11:25 AM   #35
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Thanks - I will try it as soon as I get home.
I'm guessing this worked...?
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Old 08-10-2007, 11:32 AM   #36
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I'm guessing this worked...?
Indeed it did - I haven't had a chance to play the game much but I did test it out and it worked fine - thanks for the quick response.

This may be a stupid question - but in calculating ratings changes, does the program look at "real" ratings (the core numbers the game uses as opposed to what your scouts estimate them to be)?

Thanks again.
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Old 08-10-2007, 12:08 PM   #37
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Indeed it did - I haven't had a chance to play the game much but I did test it out and it worked fine - thanks for the quick response.

This may be a stupid question - but in calculating ratings changes, does the program look at "real" ratings (the core numbers the game uses as opposed to what your scouts estimate them to be)?

Thanks again.
It uses actual ratings, yes. But if you use scouts, I've included an option to only show changes, and not actual ratings. So if a player's actual rating is 100 (on a 200 scale), and he changes to 105, it will display:
"Player rating changed 5".

It will also only display based on your rating scale. So on a 1-5 scale, a change of 100 to 105 won't even show as a change.
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Old 09-03-2007, 09:53 AM   #38
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Thanks so much for creating something like this, I asked about a utility like this a while ago so I appreciate someone taking the time to put it together.

I just downloaded it and after I play some games and get some ratings, I'll let you know if I have any suggestions or thoughts.

Thanks again!
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Old 09-14-2007, 09:01 AM   #39
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Thanks so much for creating something like this, I asked about a utility like this a while ago so I appreciate someone taking the time to put it together.

I just downloaded it and after I play some games and get some ratings, I'll let you know if I have any suggestions or thoughts.

Thanks again!
Been a coupla weeks. You try it out, yet?
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