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11-10-2015, 10:25 PM | #1 |
Major Leagues
Join Date: Jul 2010
Posts: 439
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Finally Finished Importing/Editing My League
After nearly a month-and-a-half, I am finished bringing over my league from FHM2014. This is a league that I have been running since the 1970's using all different kinds of programs (and even a dice game).
I would like to have a moment here to plead with the developers of this game: PLEASE INCLUDE AN IMPORTER WITH FHM3!!!! I understand your choice not to include this with FHM2, but please seriously consider doing this going forward. Thank you. Now, I get to enjoy the game like everybody else. |
11-10-2015, 11:41 PM | #2 |
Hall Of Famer
Join Date: Oct 2002
Location: Fredericton, New Brunswick
Posts: 2,685
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Nice! You should share it as a quickstart so we can all take a look at your creation
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11-11-2015, 04:03 AM | #3 | |
All Star Starter
Join Date: Sep 2009
Location: Aarhus, Denmark
Posts: 1,932
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Quote:
Since the 70s?? neat! care to tell a little about it?
__________________
Intercontinental League: https://forums.ootpdevelopments.com/...d.php?t=316668 PBL Uniform 1956-on : http://www.ootpdevelopments.com/boar...ml#post3965791 GET THEM & USE THEM: http://www.ootpdevelopments.com/boar...ml#post3967601 FHM2: Report http://www.ootpdevelopments.com/boar...-call-iha.html |
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11-11-2015, 10:37 PM | #4 |
All Star Reserve
Join Date: Jun 2014
Location: Michigan
Posts: 577
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Wow, that's longer than I've been running my league (I came up with mine back in 2003, but before I even learned of sim programs or anything; I just used playing cards to get scores). Now I can feel better knowing I'm not the only crazy one who ran a fictional league for a long time and spent days creating it on the game.
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11-11-2015, 11:15 PM | #5 | |
Major Leagues
Join Date: Jul 2010
Posts: 439
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Quote:
In the early 1980's (I'm not sure which year) I made my first foray into programming and wrote my first Hockey game using the Basic programming language. The game was very basic, but it worked! As time went on I programmed more difficult situations like power plays and line changes. In the 90's I developed a new game using the C programming language and my game was much more sophisticated, but not professionally polished (or programmed). For the 2000-01 season I started using the Faceoff Hockey program. This program did an excellent job of simulating a season of hockey (very realistic stats), but had no kind of player development (something of which was becoming more and more important to me). Changing player ratings was a tedious task year in and year out. 2007-08 brought in a new era, SimonT Hockey Simulator. This game had some very good ideas and was very simple for me to manage player development (all player ratings were in a csv file that could be easily manipulated), but it lacked any kind of AI roster management. I had grown weary of being the GM for all teams and trying to make trades that I believed were fair to both teams involved. After learning of OOTP Baseball (yes, I have the same kind of league for Baseball, too! I've been playing this even earlier than my hockey league), I was ecstatic when I heard the company was coming out with a Hockey game. Franchise Hockey Manager 2014 was used for my past two seasons, and though there were some glitches, it brought my league new life! Right now I have 24 teams (2 Conferences, 4 divisions of 6). Last years Morris Cup Champion Chicago Chargers have opened the 2015-16 season with consecutive losses. I can't wait to see how things turn out this season! |
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11-14-2015, 03:42 AM | #6 | |
All Star Reserve
Join Date: Jun 2014
Location: Michigan
Posts: 577
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Quote:
After 3 years of that, in 2007 I changed it to be more like the old RHI's rules for roller hockey with 4 skaters and a goalie, with 36 games per season with all games on Wednesdays, Saturdays, and Sundays. For the 2008 season I started writing up game summaries on a forum to keep track of player stats and really add some further depth to it. I eventually had to stop in 2012 because I never finished writing the schedule and I got too far behind on the stats and such to continue, and trying to use the old FHL Sim program didn't work out, and then I found FHM 2014. Then with the new game out, I've been able to recreate the league from where it ended in 2011, to build it back up from there (only now I started it with 22 teams, because of planned future expansion and wanting to have a longer season; in the future it should be up to 24 teams). Over all that time I did go through the work of conducting trades, free agency, retirements, kept track of player's hometowns, birthdays, age, height, weight, who drafted them, how long they'd been in the league, and contracts. Most of it just slowly came into being, and was all part of my dream to make the league realistic. People in high school thought I was crazy for putting so much effort into it, even writing out the schedules and standings during classes. But I don't think I could've ever gone as far as you did with creating sim programs myself to run it, though one thing is for sure, we've both got some wild imaginations to keep our leagues alive this long. |
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