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OOTP 26 - Historical & Fictional Simulations Discuss historical and fictional simulations and their results in this forum.

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Old 08-28-2025, 10:43 AM   #1
David Watts
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Injuries

Are injury ratings(wrecked, iron man etc.) a part of recalc or are they completely fictional?
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Old 08-28-2025, 12:29 PM   #2
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Based on my experience when importing players, I'm pretty sure the injury proneness is set using games played over the recalc date range.
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Old 08-28-2025, 12:37 PM   #3
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Quote:
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Based on my experience when importing players, I'm pretty sure the injury proneness is set using games played over the recalc date range.
If that's the case, I kind of wish we had the option to disconnect injuries from recalc altogether and let them be handled as they are when playing with the OOTP ratings/development engine only. OPTION is the key. I know others would hate this idea.
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Old 08-29-2025, 10:01 AM   #4
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I really think there needs to be more short term injuries in the game that force players from the lineup for a game or two, or three or 5. Thing is, I'm guessing human managers probably already deal with a lot of minor injuries with kid gloves, but AI managers simply don't do so. For starting pitchers with a minor injury, the game could simply state that Joe Blow will be forced to miss his next turn in the rotation. I understand it would be really hard to imitate real life in regards to players recovery time, but the whole player is day to day(percentage drop) just doesn't work in my opinion.
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Old 08-29-2025, 10:49 AM   #5
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What is your current injury setting?

Historical defaults to Low. Also, remember that you can adjust the Short-Term and Long-Term injury frequencies separately.
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Old 08-29-2025, 05:38 PM   #6
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What is your current injury setting?

Historical defaults to Low. Also, remember that you can adjust the Short-Term and Long-Term injury frequencies separately.
I'm using Very High for both short term and long term injuries.
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Old 11-04-2025, 12:25 PM   #7
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I still think something needs to be tweaked in regards to injuries, so that players miss more time over the coarse of their careers. Even with it set to high fatigue and injuries set to very high for both short and long term injuries, way too many players play their entire careers without missing time due to an injury. I don't want to see players crushed by injuries, but I do think there needs to be way more minor bumps and bruises that force players out of the lineup for a handful of games or more.
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Old 11-05-2025, 04:01 PM   #8
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Maybe off topic, but I recently had a game from 1911 in which Smokey Joe Wood started for Boston, despite an injury note that he had a "bruised shoulder". He allowed eleven runs on eleven hits and was finally pulled in the second inning. The injury was listed as "DTD", and I gather that in the land of the AI Manager this means send him out there and see what happens. I suppose that makes sense, given the durability and stamina of SP in the deadball era. But shouldn't the AI Manager see the injury report as a red flag, maybe skip over him in the rotation? The "bruise" suggested something like being hit by a line drive, rather than arm trouble. I guess the manager thought he could pitch through it. Nope. And I was playing with the Baltimore Orioles (formerly the St. Lous Browns), one of the worst teams in history.

To circle back, I agree that short-term injuries should be more common (even in 1911), and adding the thought that the AI Manager ought to be more realistic about resting a guy who is hurting.
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Old 11-05-2025, 04:52 PM   #9
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Maybe off topic, but I recently had a game from 1911 in which Smokey Joe Wood started for Boston, despite an injury note that he had a "bruised shoulder". He allowed eleven runs on eleven hits and was finally pulled in the second inning. The injury was listed as "DTD", and I gather that in the land of the AI Manager this means send him out there and see what happens. I suppose that makes sense, given the durability and stamina of SP in the deadball era. But shouldn't the AI Manager see the injury report as a red flag, maybe skip over him in the rotation? The "bruise" suggested something like being hit by a line drive, rather than arm trouble. I guess the manager thought he could pitch through it. Nope. And I was playing with the Baltimore Orioles (formerly the St. Lous Browns), one of the worst teams in history.

To circle back, I agree that short-term injuries should be more common (even in 1911), and adding the thought that the AI Manager ought to be more realistic about resting a guy who is hurting.
Your example is exactly what I'm talking about. Thing is, the human manager will probably either put the player on the IL or skip his turn when it comes around again. I just think a lot more of the minor aches and pains should lead to a missed game or two or three etc.
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Old 11-07-2025, 03:11 PM   #10
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Yeah, for one of the better pitchers of his time to get hit that hard by a bad team, the injury had to be pretty obvious. IRL he would know warming up that he couldn't pitch. I mean, the pitching staffs in 1911 were small, but anybody could start (the bullpen was essentially failed starters). Maybe the problem is with how the "DTD" algorithm works. I have had position players who play through DTD injuries without any effect. But I worry that playing a guy with a DTD injury could lead to a serious injury. That risk ought to be built into playing a guy with a DTD injury reported. Maybe if I have a "Legendary" trainer, he makes it through?
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