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01-01-2019, 11:36 AM | #901 | |
Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,798
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Quote:
I really think tournaments will be the answer for this. It's like PVP in a MMORPG. |
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01-01-2019, 12:49 PM | #902 | |
Minors (Double A)
Join Date: Apr 2013
Posts: 165
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01-01-2019, 01:14 PM | #903 | |
Hall Of Famer
Join Date: Apr 2006
Posts: 9,943
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Quote:
while my two F2P teams haven't won a championship yet (both won their bronze divisions but lost in the post season), neither one has lost 100 games in a season (one came close a couple years). Now that we're a handful of seasons in and the promotion/relegation has done it's job of sorting the team out a bit, there's definitely a better competitive balance in my current silver league. my pack only/no AH team is still hovering around the .500 mark (starting pitching is their major weakness; and while it would be easy to snag improvements from the AH, I'm sticking with the no AH plan for them to see how long it'll take to build a solid team with just earned points and players from packs) my preWW2 team has come together quite nicely (though earning enough points through play to be able to afford the top notch historical players is going to be slow going; which is why they are still in the silver leagues)... they have hovered around the 500 mark for all four seasons as the teams have slowly sorted out. This season in the silver league, they are the top team right now (it's early of course) at 22-10, so looking good so far. |
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01-01-2019, 02:21 PM | #904 | |
All Star Starter
Join Date: Mar 2006
Posts: 1,428
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Quote:
Last edited by <Pion>; 01-01-2019 at 07:43 PM. Reason: Wrong level listed |
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01-01-2019, 02:43 PM | #905 | |
Major Leagues
Join Date: Nov 2003
Posts: 352
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That thinking that everyone gets a trophy is about as bad as Core math. Barf. |
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01-01-2019, 07:08 PM | #906 | |
Bat Boy
Join Date: Jan 2019
Posts: 10
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And no, it's not like actual baseball because the Yankees don't actually spend 20 times what other teams do. It's sort of like Magic: the Gathering - there's definitely a pay-to-play element in playing constructed decks in Magic but the diminishing returns set in way quicker than they do here. That's actually what I think the thing the devs need to be looking at - MTG has a "drafting" system where you and all the other players open packs and pass them around (in a 'draft' where you take one card out of each pack and pass it to the next player until all the cards are gone) to fill out your deck - the entire card pool in such a format is the cards that were opened in that draft. Something similar could work out really well here to have more competitive leagues and to provide more value to players who are more interested in picking up budget friendly options and focusing on player/talent evaluation skills. Last edited by Mooshimanx; 01-01-2019 at 07:18 PM. |
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01-01-2019, 07:42 PM | #907 |
All Star Starter
Join Date: Mar 2006
Posts: 1,428
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Why? I have a F2P team at the Diamond level that is currently in 1st place winning 62% of its games and a 2nd F2P team playing at the Perfect level).
Last edited by <Pion>; 01-01-2019 at 07:50 PM. |
01-01-2019, 08:03 PM | #908 | |
Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,798
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01-01-2019, 08:21 PM | #909 | |
Bat Boy
Join Date: Jan 2019
Posts: 10
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That's the problem: you shouldn't be discouraged from winning your league. If you are good at all, you eventually will get demolished by Mike Trouts and Mookie Betts's. Last edited by Mooshimanx; 01-01-2019 at 08:22 PM. |
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01-01-2019, 08:22 PM | #910 | |
Major Leagues
Join Date: Apr 2016
Posts: 413
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What's the revenue model in this scenario? |
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01-01-2019, 08:27 PM | #911 |
Hall Of Famer
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I know nothing, just googled this - https://kotaku.com/rare-magic-card-s...000-1468597823
So my takeaway it's bad to spend $100 on Trout/Betts/Sale/deGrom (even though I dispute the price), but people are spending $27,000 on this game. I should stay out of it, but that was what my limited searching led too. |
01-01-2019, 08:42 PM | #912 |
Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,798
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01-01-2019, 09:13 PM | #913 |
Hall Of Famer
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I've definitely seen teams pulled along out of their element during the initial wave of promotions, but I can't see a team bouncing back and forth week after week. I think it's more likely the team either had great luck in earning the promotion, or bad luck in getting the demotion.
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01-01-2019, 09:20 PM | #914 |
Minors (Single A)
Join Date: Dec 2006
Posts: 58
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So, I'm a small money team, basically 3 diamond players, rest of my roster is golds and silvers and I dumb-lucked my way into perfect. I'm not the worst team in the league, I may not even be demoted, but I certainly suck. I kind of feel like my incentive to keep playing without paying is gone, cuz I'm pretty much gonna be stuck being a bottom feeder for the foreseeable future. The sharks can't go up anymore and I might very well not go down. And even if I do... what? I'm competitive for a year then go back to being shark bate?
Could a "refuse promotion" option be beneficial? I think I'd be pretty happy just hanging out in diamond level. |
01-01-2019, 09:27 PM | #915 | |
Hall Of Famer
Join Date: May 2002
Posts: 2,278
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Quote:
It depends on what you mean by compete. If my team had won 1 more game at the diamond level, we'd still have lost 100 games and we'd still be there. With the improvements I made since and with the best teams moving out, I'd still be at diamond, but most likely would still be pretty bad. While I'm fine with being stuck somewhere where I'm in over my head, a lot of people will lose interest if this happens to them. In my opinion, all that needs to be done to minimize this in the future is not to promote so many teams (teams like mine that didn't belong at higher levels) and you won't get so many teams getting stuck at too high of a level. And from what I've heard, it sounds like this will be improved for OOTP 20.
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Last edited by old timer; 01-01-2019 at 09:34 PM. |
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01-01-2019, 09:33 PM | #916 | |
Hall Of Famer
Join Date: May 2002
Posts: 2,278
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Quote:
Nice idea in a way, but too problematic (I think). For example, what if a super-team refuses promotion? It would seem boring to many of us to keep winning easily, but what if some people don't find this boring (or just want to frustrate others)? Nevertheless, I can relate to what you're saying. What if my team wins its division with a barely .500 record and then goes on to win the WS and then are promoted? We probably don't yet belong at the higher level, but there we'll go since we won it all. I doubt there's an ideal solution to this (is there ever?) so I can accept the current system until someone can think of something better.
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01-01-2019, 09:38 PM | #917 | |
Hall Of Famer
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01-01-2019, 09:54 PM | #918 |
All Star Reserve
Join Date: Oct 2006
Posts: 938
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As a FTP player in diamond, it's a terrible experience. I'm pretty much stuck there for life as a .500 team.
Too all those defending the card diversity, certain players are on 20 teams in my league. It just looks stupid and it isn't fun. |
01-01-2019, 10:10 PM | #919 |
Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,798
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I think it would be pretty easy to drop down a level. Surely it is not that hard to see how to do it.
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01-01-2019, 10:38 PM | #920 |
Minors (Rookie Ball)
Join Date: Dec 2018
Posts: 34
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You can be competitive as a FTP team in a diamond league. You just have to get creative in order to do it.
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