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08-31-2011, 11:48 AM | #81 | |
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08-31-2011, 12:59 PM | #82 | |
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08-31-2011, 03:02 PM | #83 | |
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08-31-2011, 08:17 PM | #84 |
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Good question
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08-31-2011, 08:33 PM | #85 | |||
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The FA pool looked first like there were a couple of strays that I thought should have been signed, but after turning scouting off, their real picture varied enough to adequately explain why they remained unsigned. In addition, their particular positions were well represented in the rosters. So, I'm thinking the patch will adjust the importer, but for 'seasons in progress', yes, you'll have to mitigate with an initial adjustment, but after that the changes you made and those made in the coding will take care of the future.
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08-31-2011, 09:55 PM | #87 |
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Personally, I'd not seen the problem, but obviously- as it's been brought up within this thread -others have and if I had to guess, yes. Officially, that's Markus' call, but if it appears to address the issue in fictional imported leagues, I don't see why it wouldn't embrace v12 leagues, too. I am most unclear about the default MLB league, though, as I've looked at the fictional setups almost exclusively since first hearing about it. Sorry, guessing's all I can do at this stage.
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08-31-2011, 10:11 PM | #88 |
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I'll add one comment FWIW that did surprise me a bit and, honestly, I'm not sure yet how I feel about it, but instinctively I'm not a fan: the Adjust Financials for Teams is based on payrolls after your adjustments and the market sizes get adjusted, too. It was early enough in my season not to overwhelm me, but I'm not sure how I'd have reacted if it changed ten years in and I'd been accustomed to a certain distribution among the teams. Again, in the interest of full disclosure, I haven't yet done that with the 10yr+ test leagues, but I'm thinking the patch'll be out before I have time to reach a conclusion.
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08-31-2011, 10:17 PM | #89 | |
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08-31-2011, 10:40 PM | #91 | |
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08-31-2011, 11:39 PM | #92 |
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I think that comes down to the way OOTP's financial model works at its heart, which is NOT based on the economic capacity of a given city to generate revenue. This is something I'd really like to get changed at some point, as the way it works now is essentially backwards from how it is in real life.
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09-01-2011, 07:29 AM | #93 |
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I must say that I am a little mystified about the origin of this problem. Financials in OOTP11 were quite stable. The financial screens were difficult to interpret, and I thought that's where the fixes had been made for this release to make the financial reports more transparent. But clearly some other changes were made under the hood, which has led to the phenomenon reported here.
Or am I missing something? As for LGO's point above: Surely you are not saying that the "market size" variable has no effect whatsoever on a team's revenues? I can see for myself in looking at different teams in my leagues that it does. At least, I think I can! I think you're saying that there is no definitive relationship between the city named as team's home and some intrinsic revenue-generating factor, right? New York will always be a larger base market city for a team than St. Louis - something like that. We've discussede this before, if I have understood you correctly. Last edited by thbroman; 09-01-2011 at 07:34 AM. |
09-01-2011, 08:49 AM | #94 |
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09-01-2011, 09:38 AM | #95 |
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To get the financials balanced in OOTP is really a daunting task. Unlike in real life, there are tons of things which need to be just right in order for the league financials to stay stable. In real life things are not stable at all, so it's something entirely different...
I guess for OOTP 13 I need to do some more tweaking, let's see. |
09-01-2011, 09:47 AM | #96 | |
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09-01-2011, 12:46 PM | #97 | |
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That disconnect between city size and its ability to support a ball club has been a shortcoming in my opinion. |
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09-01-2011, 01:12 PM | #98 |
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Looks like it works much better now. Thanks!
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09-01-2011, 01:19 PM | #100 |
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