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07-03-2006, 12:11 AM | #81 |
Major Leagues
Join Date: May 2006
Location: PA
Posts: 407
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Wow, this looks awesome! I started playing around tonight with importing real photos, and was amazed what a difference it made for me.
Thanks for all your efforts and time. This looks like it will be incredible! |
07-03-2006, 01:58 AM | #82 | |
Major Leagues
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Location: Winnipeg, Mb
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07-03-2006, 02:13 AM | #83 |
All Star Reserve
Join Date: Jan 2005
Posts: 885
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Looks great! Keep up the good work.
Another vote here for adding 6.5 functionality. Congrats on your LSAT score as well! |
07-05-2006, 12:53 AM | #84 | |
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Examples- http://athl-online.com/stats/mohamed_bolivar.bmp http://athl-online.com/stats/hector_aranda.bmp
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ATHL Louisville Jockeys (2001-present) 2002, 2007, 2010, 2012, 2014, 2015, 2020 World Champions Uniform Template 1.2 Last edited by Deft; 07-05-2006 at 12:58 AM. |
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07-11-2006, 03:10 AM | #85 |
Minors (Single A)
Join Date: Jun 2006
Location: Akron, OH
Posts: 58
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Have there been any updates since your last post? I'm really looking forward to someday using this on my league. It's gotta be tough, though, huh? Let us know if anything changes, 'k? We're all excited to see the finished product!
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07-12-2006, 12:15 AM | #86 | |
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This might mean that I'm a little behind on my original schedule... but I'll try to crank out at least a workable beta as soon as I can. |
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07-17-2006, 06:32 PM | #87 |
Minors (Double A)
Join Date: Apr 2002
Location: USA
Posts: 113
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Is this going to be functional for 6.5 or only 2006? Anxiously awaiting it...
-Max |
07-19-2006, 06:58 PM | #88 | |
Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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Quote:
The issue is that the two games have a completely different data structure, so a lot of the code won't recycle from one program to the other. Once I'm done the 2006 version, I will evaluate whether it makes sense for me to make the other one. |
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07-23-2006, 05:00 PM | #89 |
Major Leagues
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Location: Winnipeg, Mb
Posts: 429
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Progress Update: Getting Closer to first Beta
A couple of progress updates.
First of all, I'd like to congratulate MidKnight for creating a very good tool called FaceScript, which does something very similar to what I am trying to do. His script plugs in to Photoshop to create random player photos. If this tool had been around before I started this project... I wouldn't have. So if you have photoshop, try it out today. There are really only two differences between MidKnight's script and my project: 1) mine will be standalone; and 2) FaceTool images will be driven by in-game data such as nationality and team colours. In addition, Comedian2004 has created AutoFace, which takes actual player photos and puts them in your game, based on nationality data. This is also a wonderful program, and I would like to congratulate Comedian2004 for it (as well as about 1000 other excellent utilities, way to go!) Ok, on to buisness. As with just about any programming project, I am no behind on my original timetable. I've been waiting for the patches, as this affects the data that I am able to glean from the saved game. However, I am now charging ahead full tilt and hope to have a first public beta available soon (no release date, since that will only make me look bad when I don't meet it... sorry... I'll get it done as soon as I can though.) This is an updated roadmap for how I want to release it: 1) First Public Beta Will only be able to do active players, not retired ones. Probably will only include generic uniforms and no custom ones. The purpose of this release is mainly to tweak photo generation module for quality control (eg to make sure that hair is placed in the appropriate place on the head, no one's face in invisible, etc.) 2) Second Public Beta This one will include custom uniforms... so you'll be able to make MLB uniforms, for example. 3) Version 1.0 Will be able to create photos for retired players, using the uniform of the team that they had most AB/IP with over their career. 4) Version 1.1 Will include a separate module to create staff photos. Last thing, a few people have requested that I make a version of the program for v6.5. Unfortunately, I don't think that I will be able to do this. I barely have enough time to get the main version done, and since I don't personally play 6.5 any more, I just doesn't make sense to spend that much extra time on it. I will, however, make the Delphi code publicly available for anyone who wants to take a crack at it. |
07-24-2006, 01:36 AM | #90 |
Minors (Single A)
Join Date: Apr 2004
Posts: 73
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Truly Stand Alone
LIMHB,
Is this program going to be truly stand alone? The reason I ask is because I am not a computer expert like you and some of the other great programmers in our community. Most of these programs require you to do dumps, download other programs, renaming files, more then one complicated set of instructions, etc. I am just not up to the test. Will we just be able to download this utility and use it. Or will there be an elaborate set up process? I think this utlity is going to be great and I am checking the website everyday awaiting its arrival, just like I did for the latest game version itself. On everyone's behalf, thanks in advance. Warmest Regards, John |
07-24-2006, 06:30 PM | #91 | |
Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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The only thing that you will to do is a CSV dump from the game, which is very easy to do. Also, it probably won't work for Macs. There will be easy to follow instructions as soon as I release it.
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07-24-2006, 08:39 PM | #92 |
Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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New Screenshot
Last edited by Layton is my Homeboy; 07-24-2006 at 08:40 PM. |
07-24-2006, 11:47 PM | #93 |
All Star Starter
Join Date: Apr 2006
Location: Oregon, WI
Posts: 1,543
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Looking good. I can't wait to use this.
-Cork |
07-29-2006, 05:03 PM | #94 |
Minors (Single A)
Join Date: Oct 2003
Location: Mass
Posts: 58
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This looks like the MVP of all OOTP mods, I'm anxiously waiting arival of the beta
I've only read the first a last page of this topic, so pardon me if this has already been suggested, but I did something very similar for a game I was writing, and I found I could get twice as many faces simply by mirroring half of the portraits (assuming your sticking with the 3/4 profile). Its generally pretty easy to mirror and image, and gives a surprising amount of variability. |
07-29-2006, 05:22 PM | #95 |
Minors (Single A)
Join Date: Oct 2003
Location: Mass
Posts: 58
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I noticed a couple threads about what to do when a player switches teams... Do you place uniforms in the front most layer, or do you place faces over shirts? Because if uniforms are in the front layer, it probably wouldn't be a big leap to create an update tool that would just look through the league and repaste uniforms into the existing photos. This might mess up portraits that weren't made by your tools, but I don't think that'll be an issue for most people since most people will just use your tool for all of their portraits. This also would just make use of your existing code, so you wouldn't need to do much extra code. Just a bug in your ear. Its you time, so you can decide how best to play with it
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07-30-2006, 03:18 PM | #96 | |||
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Location: Winnipeg, Mb
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One last thing... I'm working on a procedure for generic uniforms, and I want to know what everyone thinks of the following:
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07-30-2006, 04:28 PM | #97 |
Hall Of Famer
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Location: Idaho
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Will we be able to manipulate in any way the number of players which have certain characteristics (i.e. long/short hair or facial hair)?
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07-30-2006, 04:49 PM | #98 | |
Major Leagues
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Location: Kentucky
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Quote:
Alternatively, could you leave the logo off of the jersey and just place a reduced copy of the logo in one of the corners?
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It's not that baseball has ever had a shortage of ways to embarrass yourself -- dropping an easy flyball, being the one guy Heathcliff Slocumb actually struck out, realizing you're Bud Selig... Jersey style logos Vintage letter logos Vintage uniforms Last edited by Markmeister; 07-30-2006 at 04:53 PM. |
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07-30-2006, 05:13 PM | #99 | |
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07-30-2006, 05:15 PM | #100 | |
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