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FHM 3 - Technical Support Need help or want to report a bug? This is the right place. |
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10-17-2016, 05:42 PM | #1 |
All Star Starter
Join Date: Mar 2003
Location: Bear, DE
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A couple of things
Decided to kill some time before tomorrow's beta release and play some FHM3 today. I found a couple of things:
1. Gretzky's Office player role description is cut off. 2. I dont know if this is intended or not, but when you change the overall strategy of the team it erases all of your assigned player roles. 3. It would be nice to have a way to multi-select players to do certain things like send them to the minors or to a reserve list. 4. The jersey numbers in the historical play are no where near accurate. Setup here takes a ton of work. A way to clear all jersey numbers would be useful as I doubt this will be anywhere near a priority for the dev team. The game is taking some getting used to. While its been stated that it is not meant to be a fast game, it is really slow thus far. More tinkering to do.. here we go! EDIT: Disregard #2. I figured out why that happens.
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Check out my Sims!! 2013 Boston Red Sox Or my blogs: http://www.medicsbk.com The Sports Medic Last edited by AlpineSK; 10-17-2016 at 05:48 PM. |
10-17-2016, 05:52 PM | #2 |
Bat Boy
Join Date: Apr 2016
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I think #2 is intended because different tactics require different player roles
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10-17-2016, 05:56 PM | #3 |
All Star Starter
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Yeah, thats what it looks like. Thanks!
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10-17-2016, 06:06 PM | #4 |
Developer
Join Date: Mar 2002
Location: Hamburg, Germany
Posts: 5,117
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logjam is right on point 2 (but we already thing of ways to make the process a bit more user friendly).
1. We will fix it. 3. We already have an idea for a new transaction screen. I don´t know if it will contain a mass edit function but it will make all kind of transactions a lot easier to make (and give you a much better overview of your system). Depending on the number of bugs we have to fix over the next few weeks it might be in end of October, otherwise we will add it after release. 4. There is no way for us to get the numbers historically correct for every year. Historical editing is basically made by just one person. For the speed: of course we always try to improve the speed of the game but we also add so much new stuff, that in the end you don´t see it. But FHM is not build to simulate fast, it is build to model the real world as close as possible and we will continue to scarify speed for realism if needed.
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10-17-2016, 06:49 PM | #5 |
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Kind of figured that. Which is why a "clear jersey numbers" option would make life a lot easier.
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10-17-2016, 10:53 PM | #6 |
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A couple more things that seem to be missing:
1. There is only an option to have your assistant fill lines. It'd be nice if there was a way to have him fill empty spots on your lines, so if you set your top 6, he'd take care of the bottom 6. Right now, asking them to fill lines will overwrite anything you've done. 2. It would be nice to have a way to "sort by league" in a player's statistics screen much like they do in OOTP, so if I just wanted to see a player's AHL career, for example, it will take everything else out leaving that behind. 3. Is there any push to make the ratings on the roster page the same colors that they are in a players' individual ratings page? That would make it a heck of a lot easier to identify secondary strengths when sorting a column. 4. Also, first click on a column seems to sort is from "lowest to highest." Wouldnt it make more sense to have that first click sort "highest to lowest?"
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Check out my Sims!! 2013 Boston Red Sox Or my blogs: http://www.medicsbk.com The Sports Medic Last edited by AlpineSK; 10-17-2016 at 10:54 PM. |
10-17-2016, 11:36 PM | #7 |
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Immediate trade offer feedback from the other team would be great. I get my guy's opinion, but then I have to wait a day or two until I hear from the other team no matter how lopsided the trade is in either direction.
Also, when I DO get feedback, if the trade is turned down all I get is "Its close." With no feedback on what they would want in addition. The trade reaction seems similar to OOTP but neither of these features seem to be included. A "shop around" option would be great too. A tooltip is needed for player status. John Merrill is at Albany because I needed to cut my preseason roster and is listed there as UNF. I dont know what that is. And a number of AHL players have a (P) after their names. Not sure again. Finally, I just got a mail that said "Joel Quenneville improves at playing Centre." The message, however, outlines how he is improving at right wing. Now, I dont want him to play right wing, and there does not seem to be an option where i can "force" my AHL coach to play him at center or adjust my AHL lineup. He is not being developed by my developmental team the way that I would like him to.
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Check out my Sims!! 2013 Boston Red Sox Or my blogs: http://www.medicsbk.com The Sports Medic Last edited by AlpineSK; 10-17-2016 at 11:57 PM. |
10-17-2016, 11:54 PM | #8 |
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New one:
Every player on my roster is listed as "WAIVER ELIGIBLE: NO." I sent a bunch of players down because I had to cut my roster size in the preseason. Now I am being told that all of those players need to be waived or added to the active roster.
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10-18-2016, 12:07 AM | #9 | |
Minors (Triple A)
Join Date: Nov 2013
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Quote:
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10-18-2016, 12:13 AM | #10 |
Minors (Triple A)
Join Date: Nov 2013
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They are only listed as no until I think a few days before the start of the season, when waivers kick in. I did the same kind of thing in FHM 2, waiver eligibility doesn't matter during preseason.
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10-18-2016, 12:13 AM | #11 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
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Waivers are turned off before the regular season so you can move players up and down from your farm teams to, for example, try them out in exhibition games. Once the regular season starts, though, they still have to clear waivers if they're on the farm team roster - that date is effectively the date when they "really" get sent down.
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10-18-2016, 12:13 AM | #12 |
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Thanks for that. I've done some googling and checked the game manual and can't find what that means. Can you clue me in?
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10-18-2016, 12:14 AM | #13 | |
Minors (Triple A)
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Quote:
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10-18-2016, 12:15 AM | #14 | |
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Quote:
It'd be nice to know though when I'm making roster decisions who is waiver eligible prior to the end of the preseason. Example: I have two players vying for the same position. If one of them is NOT waiver eligible, I might give them the edge. Conversely, if that waiver eligible player is losing the positional battle, I might decide to trade him. Knowing this information is very useful.
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10-18-2016, 12:19 AM | #15 | |
Minors (Triple A)
Join Date: Nov 2013
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Quote:
I found this: Out of the Park Developments Online Manuals (P) Qualifies as a prospect according to league rules. |
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10-18-2016, 12:22 AM | #16 | |
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Quote:
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10-18-2016, 12:25 AM | #17 |
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Join Date: Jul 2016
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The games seem far too high scoring to me. I'm getting a whole bunch of 6, 7, 8 goal games.
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10-18-2016, 12:27 AM | #18 | |
Minors (Triple A)
Join Date: Nov 2013
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Quote:
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10-18-2016, 12:27 AM | #19 |
All Star Reserve
Join Date: Jul 2016
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Also, I scored a SH goal, and it did not show up on the stats as Short-Handed goal.
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10-18-2016, 12:35 AM | #20 | |
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Quote:
On the other end, Scott Wedgewood is on a two way contract, and needed to clear waivers to go to Albany this year.
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