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Old 07-07-2015, 06:01 PM   #41
mpejkrm
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There we go! That helmet FaceGen looks excellent! Very pleased.
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Old 07-07-2015, 06:09 PM   #42
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Looks great with the helmets on, plus the goalies look really good. Though do the goalie masks change colour depending on the team's colours? Or at the very least, do they look different for each team or keep the same design?
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Old 07-07-2015, 06:45 PM   #43
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Looks great with the helmets on, plus the goalies look really good. Though do the goalie masks change colour depending on the team's colours? Or at the very least, do they look different for each team or keep the same design?
More importantly, can custom goalie masks be made and put on the goalies?
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Old 07-07-2015, 06:58 PM   #44
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Is there a way to disable facegen by editing any game files?

I don't mean to sound ungrateful to the work being put into facegen for FHM 2.
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Old 07-07-2015, 07:26 PM   #45
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Looks great with the helmets on, plus the goalies look really good. Though do the goalie masks change colour depending on the team's colours? Or at the very least, do they look different for each team or keep the same design?
Design wise I think it will be the same for the time being.. At least in the builds I've seen so far there's only been one style of goalie mask!

Colour wise I'll be honest I haven't really played around with it too much, but I would assume in the end the colours will be able to be changed/updated the same way team colours can be, etc.

And ...

Quote:
Originally Posted by TGH-Adfabre
More importantly, can custom goalie masks be made and put on the goalies?
I don't believe this capability is there at this point, but I do believe at some point the plan is to have this be like a released template where modders could create different types of masks, etc.. which would definitely add a pretty neat aspect! Again though, not sure if this will be something we see on release or later down the road.
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Old 07-07-2015, 07:29 PM   #46
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Is there a way to disable facegen by editing any game files?

I don't mean to sound ungrateful to the work being put into facegen for FHM 2.
No worries. Yes, Facegen won't be forced upon anyone who doesn't want it.

It's funny though to hear the early opinions that everyone likes the helmeted version much better.. I actually didn't mind the non-helmeted version...

That being said, good news for those who don't like it.. I talked to Sebastian today and he mentioned the fact that hair in Facegen is a real big problem and thus, when the full game ships, all players will be helmeted, regardless of whether or not they are on teams or not.

So there you have it!
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Old 07-08-2015, 09:40 AM   #47
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Hey Cole !

Will we be able to pick the exact color we want for our team ? Like using the hexa for each or are they determined color ?

Thank you for your answer and those preview
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Old 07-08-2015, 01:32 PM   #48
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Hey Cole !

Will we be able to pick the exact color we want for our team ? Like using the hexa for each or are they determined color ?

Thank you for your answer and those preview
You can pick the exact color. There are set basic colors but you can also drag along a rainbow chart thingy (not sure the exact name of that?) or manually input red/green/blue values or put in a HTML value to arrive at a color.
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Old 07-08-2015, 03:57 PM   #49
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No worries. Yes, Facegen won't be forced upon anyone who doesn't want it.

It's funny though to hear the early opinions that everyone likes the helmeted version much better.. I actually didn't mind the non-helmeted version...

That being said, good news for those who don't like it.. I talked to Sebastian today and he mentioned the fact that hair in Facegen is a real big problem and thus, when the full game ships, all players will be helmeted, regardless of whether or not they are on teams or not.

So there you have it!
Will there be more previews coming of other areas?
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Old 07-08-2015, 04:36 PM   #50
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Will there be more previews coming of other areas?
Yes, indeed.

Not that I can promise to be able to fulfill exact requests, but any areas in particular you (or others) want to see focused on?
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Old 07-08-2015, 05:22 PM   #51
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Match engine
Trading
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The actual hockey stuff....
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Old 07-08-2015, 05:47 PM   #52
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Match engine
Trading
Tactics

The actual hockey stuff....
EDIT: Disregard. Misread post.

Last edited by mpejkrm; 07-08-2015 at 05:48 PM.
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Old 07-08-2015, 06:17 PM   #53
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Yes, indeed.

Not that I can promise to be able to fulfill exact requests, but any areas in particular you (or others) want to see focused on?
Is it possible to take a look at the trading screen/options?
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Old 07-08-2015, 07:01 PM   #54
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Is it possible to take a look at the trading screen/options?
Maybe run the trades that were made in the 2014-15 season or past "major" trades (Gretzky deal... Kurvers to Toronto for a 1st rounder... Lindros deal..) and see how the AI values them and post the results??
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Old 07-08-2015, 07:45 PM   #55
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Hi Cole, will there possibly be an option to put the normal skater helmets on the goalies in FaceGen? I enjoy seeing each players' unique facial features, and the goalie helmet largely seems to limit or obstruct visibility of the face. Other than that, I am quite pleased with how they look. Thank you!
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Old 07-08-2015, 09:52 PM   #56
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Yes, indeed.

Not that I can promise to be able to fulfill exact requests, but any areas in particular you (or others) want to see focused on?
I'd love to get some details on the expansion functionality (I did hear there was expansion right?)
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Old 07-09-2015, 01:47 AM   #57
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I'm glad hearing the goalie masks likely will be updated to reflect the team's colours, I'd figure the same thing goes for the helmets anyway.
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Old 07-09-2015, 10:32 AM   #58
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To be fair this is what hockey players look like geared up. I can see having the shoulders altered for historical play, but the facegen is pretty spot on for players of this era.
I have to agree with this. Have a closer look the next time a player in an NHL game loses his helmet and continues his shift. His head looks like a pencil eraser. This is quite unlike many years ago when shoulder pads were a sensible size.
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Old 07-09-2015, 11:30 AM   #59
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Looking at the facegens, they are definitely getting better even if the skin tone looks off (im presuming its just a dummy model)

The width of the pictures could possibly do with being scaled down.. OOTP16s feels spot on with its portrait style images (perhaps half way down the black triangle on his chest and near to his ears)

Like this perhaps:

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Old 07-09-2015, 11:56 AM   #60
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Hi Cole, will there possibly be an option to put the normal skater helmets on the goalies in FaceGen? I enjoy seeing each players' unique facial features, and the goalie helmet largely seems to limit or obstruct visibility of the face. Other than that, I am quite pleased with how they look. Thank you!
Not that I know of currently, but possibly that could be added down the road.
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