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OOTP 18 - General Discussions Everything about the 2017 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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08-07-2017, 08:45 AM | #1 |
Minors (Double A)
Join Date: Sep 2016
Location: Northern Indiana, USA
Posts: 121
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Random Nationalities hard-coded?
I am trying to create a league of a "worldly" futuristic MLB. The clubs are the same, but the major intent is to have more nationalities involved in the game. When setting up my league, I modified the default player origin, the international amateur free agents, international scouting discoveries, and international established free agents to 100% random. However, at least 95% of the players created are from the main players in the current baseball world - U.S., Canada, Puerto Rico, Dominican Republic, Venezuela, Cuba, Japan, South Korea, Taiwan, etc. There are almost no Africans, very few Chinese, and maybe 1% of the game world population is European. When scouting discoveries come, they are 95% from the Caribbean/Latin America. International free agency is dominated in the same way by players from the same area.
So the question is: Is the MLB game world hard-coded for nationalities to some extent, regardless of random settings? If I go through and put the exact percentages of each nationality I want to see into the game, will it work, or will I still end up with an extremely North American-dominated population? |
08-07-2017, 10:47 AM | #2 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 14,158
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It's not hard-coded, but I believe the "random" nation players will show up based on the nation qualities specified. So if you put it all random, then the majority of players will show up from the nations with set higher qualities.
So you should be able to either play with nation qualities to increase the various odds, or you can explicitly set the percentages for each nation. |
05-13-2020, 12:01 AM | #3 |
Bat Boy
Join Date: Mar 2020
Posts: 4
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Tried-made all players from USA - at 100% random
I tried this (set all qualities to 5 star) and put 100% random sources - when i generated a new pool of players to to an inaugural draft all the players were from the USA in an international league!
NOTE: when you do this - the percentages of all nations switch to zero percentage (instead of some random number that ads up to 100%) is that a problem? do i need do something like change 200 countries to .05% manually? Anything Less than 100% weights players towards countries that have teams in the league, or the most populated countries (china, india, USA etc) with the other options on or cleared - so.. after trying a few different ways - what's the correct procedure here? |
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