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Old 07-03-2014, 11:34 AM   #1
Syxx34
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Financial Help

I am trying to make my own fictional league. I got everything else set up but the financials are way off. I simmed one year in a test (copied folder) and every team had over 200 million dollars. I based it off of the 2013 league settings but cant be right. lol....ideally i want to make 3 levels if possible. League structure is this:

Legends Baseball League (top)
Premier Baseball League (middle)
Rising Star Baseball League (bottom)

Teams that do well get promoted and bad teams get demoted. I wanted three different pay levels for each league. Not a big difference between them but a slight one as if you move up. you should get more money to help you out and opposite if you get demoted.

Here a screen shot and maybe this will help out....this is the only stopping me from launching the league. And the people...lol

Last edited by Syxx34; 07-04-2014 at 03:09 PM.
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Old 07-03-2014, 11:46 AM   #2
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Couple things

$25 a ticket at 33k avg attendance generates a lot of revenue. Start at about $10 and work up.

National and Local media revenue = $140M

Merchandising revenue = $27M

I can easily see why teams have $200+M coming in.

You need to lower those drastically.

Until you run the inaugural draft, we can't see team avg revenue etc. That info would help a lot.
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Old 07-03-2014, 11:46 AM   #3
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even if we cant make it three different tiers for financials. I would be happy with one that seems realistic and even for all leagues. Any help would be nice...been working on this for a while.
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Old 07-03-2014, 11:48 AM   #4
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Couple things

$25 a ticket at 33k avg attendance generates a lot of revenue. Start at about $10 and work up.

National and Local media revenue = $140M

Merchandising revenue = $27M

I can easily see why teams have $200+M coming in.

You need to lower those drastically.

Until you run the inaugural draft, we can't see team avg revenue etc. That info would help a lot.

so what should i change them too....and i can run a test (run one season) and let me know what print screen you need.
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Old 07-03-2014, 11:50 AM   #5
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so what should i change them too....and i can run a test (run one season) and let me know what print screen you need.
That depends on you - how much annual revenue/profit do you want your teams to have?

Run the inaugural draft - then click the buttons for assign fictional financials for teams and player contracts.

Then do another screen print (same as above) and post it here.
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Old 07-03-2014, 01:07 PM   #6
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i did this....numbers are the same. I was going to allow 25 million in cash so during off-season they can upgrade park and etc. I am not good with this part. I would like to do salary cap but player contracts are to hard to figure out. I got a good design concept for a league...i just cant figure out the financial part. This is what I would like (what i was think but doesnt need to be exact):

Salary Cap (Use the soft salary cap as penalty if they go over - just raise it from 20% to like 40 or something.)
LBL - 120 million
PBL - 110 million
R*BL - 100 million

If not...i am down for even a level playing field a crossed the board if it makes it easier to setup.

Last edited by Syxx34; 07-03-2014 at 01:10 PM.
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Old 07-03-2014, 01:43 PM   #7
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I was able to get them to alter but i did was change the import financial settings to year 1990 and then put it to 2013. It gave me this numbers. I even did what you said for assign fictional team fiances and player salary. However on the right the player salaries are the same as before.

Last edited by Syxx34; 07-04-2014 at 03:10 PM.
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Old 07-03-2014, 05:37 PM   #8
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this didnt work either...it dropped it down to 140 million average balance at years end
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Old 07-04-2014, 12:46 PM   #9
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any help please...


attempt 1 - teams had a budget 240 million after season 1 for a balance
attempt 2 - teams had a budget 140 million after season 1 for a balance


any help would be great...im stuck...this is the only thing stopping me from launching this league

Last edited by Syxx34; 07-04-2014 at 01:04 PM.
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Old 07-04-2014, 01:45 PM   #10
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Can you post a screen shot of your league financial report?
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Old 07-04-2014, 02:45 PM   #11
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what part do you want of it? You want a season simmed? will re-post finance page plus what youre asking for

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Old 07-04-2014, 04:30 PM   #12
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Just the League Financial Report.

No need to sim anything.
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Old 07-04-2014, 04:57 PM   #13
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re-did the settings page with current settings. Also set the financial report you wanted. I did sim one season with it to give results. Good news is I am down to 40-60 million dollars revenue. So we are getting closer. I did put the salary caps in for each league.

LBL - 120 Million
PBL - 110 Million
R*BL - 100 Million


if i have to scrap this part to make it easier...we can do...
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Old 07-04-2014, 05:12 PM   #14
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Of the two teams I can see there, one has a projected balance of approx. $3.7M and the other $9.6M.

Where do you see balances of $100+M?
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Old 07-04-2014, 05:14 PM   #15
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Balance, profit and revenue are different things.

Which are you concerned about? Because you're confusing me now.
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Old 07-04-2014, 05:16 PM   #16
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Cut your ticket prices to $15 and you'll see a large drop in revenue. After you change the prices, click the "refresh" button to see how much the change affects it.

Adjust up/down as desired from there.

Last edited by Bluenoser; 07-04-2014 at 05:17 PM.
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Old 07-04-2014, 06:37 PM   #17
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This will give you an idea of how the league is financially established and what you can change when.


http://www.ootpdevelopments.com/boar...ed-league.html
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Old 07-04-2014, 06:59 PM   #18
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Balance, profit and revenue are different things.

Which are you concerned about? Because you're confusing me now.

i just dont want people earning money so easily. I am going to start everyone off at 30,000 seats...I want teams to only be able to carry a max of 25 million dollars in cash. I also dont want teams going into financial trouble in couple years. I just want to get the finances correct so i have no issues when league starts. At the begining of this thread....teams were making close to 100 million and had a revenue of 200-240 million.


simulating a couple seasons....
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Old 07-04-2014, 07:04 PM   #19
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Originally Posted by Syxx34 View Post
I am trying to make my own fictional league. I got everything else set up but the financials are way off. I simmed one year in a test (copied folder) and every team had over 200 million dollars. I based it off of the 2013 league settings but cant be right. lol....ideally i want to make 3 levels if possible. League structure is this:

Legends Baseball League (top)
Premier Baseball League (middle)
Rising Star Baseball League (bottom)

Teams that do well get promoted and bad teams get demoted. I wanted three different pay levels for each league. Not a big difference between them but a slight one as if you move up. you should get more money to help you out and opposite if you get demoted.

Here a screen shot and maybe this will help out....this is the only stopping me from launching the league. And the people...lol
I have 3 main leagues in my EBL vs MLb universe. i am in 2021 so MLb i tend to up salraies and other financials by $250k - 500k each year. This year i did not change anything. CBF i set for MLB 2001. EBL is set to MLB 1991. i have been playing this league for 22 seasons and i have it set rather well.
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Old 07-04-2014, 07:19 PM   #20
Syxx34
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I have 3 main leagues in my EBL vs MLb universe. i am in 2021 so MLb i tend to up salraies and other financials by $250k - 500k each year. This year i did not change anything. CBF i set for MLB 2001. EBL is set to MLB 1991. i have been playing this league for 22 seasons and i have it set rather well.

id rather not have to remember to adjust things every year or so. I rather have it run close to smooth as possible and be fair to each gm as possible

Last edited by Syxx34; 07-04-2014 at 07:22 PM.
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