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Old 06-14-2011, 01:30 PM   #1
monkeyman576
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Ootp for android

Is it in th e works???
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Old 06-14-2011, 03:33 PM   #2
nibiyabi
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Not now, but they have stated that they may consider it in the future. I hope they do. There are more than twice as many Android users as iOS users. Even if you only count those running 2.2 (Froyo) or higher, there are still more than 1.5x as many Android users as iOS users. Granted, iPhone users are more likely to pay for apps than Android users, but an OOTP Android app would unlikely to be "stumbled upon" by too many people. I assume most would seek it out. The developers should at least take a poll and see how many people would be interested in seeing an Android port. I, for one, would throw money down for a pre-order today if it was announced, especially if I could continue games I had been playing on my PC.
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Old 06-14-2011, 04:15 PM   #3
Sebastian Palkowski
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We don't have the man-power to support another platform. If we make enough money with iOOTP2011, we might look into an Android version.
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Old 06-17-2011, 06:48 PM   #4
CD1083
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We don't have the man-power to support another platform. If we make enough money with iOOTP2011, we might look into an Android version.
Is the programming that different between the two platforms?
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Old 06-17-2011, 08:28 PM   #5
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I'd say it's a big reason. They use completely different languages.
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Old 07-03-2011, 03:42 PM   #6
royalblue
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Luckily I have an Ipod touch but I would much rather play it on my android based phone.
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Old 09-25-2011, 10:48 AM   #7
tm61
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I have this on my MacBook Pro...

...but would much prefer to use it on my Android tablet... the minute it is released I will buy it.

Like a lot of people, I've moved away from the smaller Apple devices due to the restriction of iTunes, and have invested in Android devices for both my phone and tablet. This would work very well on a tablet.

As for the Google returns policy, it is now only 15 mins.
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Old 09-27-2011, 08:58 PM   #8
Marc Vaughan
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Originally Posted by The Chase Davis View Post
Is the programming that different between the two platforms?
Supporting Android fairly complex for a myriad of reasons - the main one is that there is a LOT of fragmentation with the Android handsets meaning its harder to be certain a product is operating correctly on them all; for a small company like OOTP Dev that potentially means both a bigger development cost overhead but also a large investment in hardware for testing purposes ... so not something they'll likely jump into without a lot of consideration.

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Old 07-28-2012, 04:10 PM   #9
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Add me to the list of android users ready to buy.
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Old 09-08-2012, 01:03 PM   #10
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I was hoping to see it for my tablet too.
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Old 09-18-2012, 02:57 PM   #11
taz2018
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Add myself to the list. Be awesome to play this on the go!

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Old 09-30-2012, 06:32 PM   #12
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Put me on the Android wish list, too.
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Old 12-19-2012, 08:23 AM   #13
jerryb1961
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Originally Posted by Sebastian Palkowski View Post
We don't have the man-power to support another platform. If we make enough money with iOOTP2011, we might look into an Android version.

Well, count me as another customer who'd buy it.

I just got a shiny new HTC Desire (Android 2.3) which is nothing real fancy, though it was top-of-the-line in 2010 and blows my old phone out of the water. I installed DOSBox to run Earl Weaver 2, but noooooooo! The copy protection makes it impractical. Weaver 1 lacks its features. There's La Russa v1, which does run, but it's an inferior game. FPS:BB '94 will also run, but again, you guessed it, I'm foiled by copy protection.

So there's QEMU. I installed 32-bit Windows, but not even OOTP2 will run, complaining about C++ runtimes. Ditto OOTP5.

Time to haul out the big guns. I put XP on QEMU, and it takes ten minutes to even boot up. Even if I'm able to get an OOTP running, 800x480 is not a good way to run a desktop OS like Windows.

There's NO text baseball sim that I know of on Android, let alone one worth a damn. You fellas could make a mint off this.
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Old 12-27-2012, 05:04 PM   #14
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I'd totally buy this...I would also test it and do whatever I could to support it
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Old 01-07-2013, 05:31 PM   #15
Motorhead667
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Add me to the list as well
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Old 01-19-2013, 07:18 PM   #16
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I think they know there's a market for it, it's just a matter of being able to get it made. I don't know the programming details of iOOTP but porting it over to Android probably won't be a simple task, especially if you don't have experience with Android and/or Java.

I wish they could at least partner up with someone to bring it to Android though, it's literally the only iOS app I really, really want but can't get.
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Old 01-19-2013, 09:19 PM   #17
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I think they know there's a market for it, it's just a matter of being able to get it made. I don't know the programming details of iOOTP but porting it over to Android probably won't be a simple task, especially if you don't have experience with Android and/or Java.

I wish they could at least partner up with someone to bring it to Android though, it's literally the only iOS app I really, really want but can't get.
Eh a hiring of a competent java developer would negate that issue for the most part *cough* like this guy *cough*
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Old 01-24-2013, 11:51 AM   #18
krmarks
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There are many illegal things I would do to get this on my Kindle Fire HD.
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Old 01-24-2013, 06:24 PM   #19
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Does illegal include stealing an iPhone or iPad?


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Old 01-30-2013, 12:34 PM   #20
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Does illegal include stealing an iPhone or iPad?


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I already play it on my iPhone, but the illegal activities would probably involve a nine iron and a buffalo, preferably stuffed.
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