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09-24-2019, 06:17 PM | #21 |
Hall Of Famer
Join Date: Dec 2007
Posts: 3,634
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Is the exhibition mode for one game or a series?
Is it similar to OOTPXX?
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09-24-2019, 06:33 PM | #22 |
All Star Reserve
Join Date: Oct 2017
Location: Oregon
Posts: 553
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09-24-2019, 06:48 PM | #23 |
All Star Reserve
Join Date: Feb 2015
Posts: 905
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That and the unrealistic contacts and trades is what has stopped me from enjoying this game in the past. Hopefully these things have improved.
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09-24-2019, 06:48 PM | #24 |
Minors (Double A)
Join Date: Apr 2010
Posts: 165
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Tried looking through the notes, apologies if I missed this:
For Staff Hirings, extensions and firings, will this work for human GM's on export in online leagues (rather then the commissioner having to manually edit it)? Specifically for hiring staff in online leagues, will it look at different offers to a staff member and they will choose the offer they like best? Will Human GM's be able to manually control the farm teams lineup they way they could in FHM 2? Also will the import/export function in game work, we have lost a few GM's over the year who cannot wrap their head around manually updating files every sim. Thanks! |
09-24-2019, 07:46 PM | #25 |
Hall Of Famer
Join Date: Jul 2006
Posts: 3,520
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Thanks for Random Debut and will it work with Amateur Draft.Will World Template,Live Start,Free Agent Draft,Trades with other Leagues make it? Also a All-Time Greats Quickstart?
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Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrr!!!! |
09-24-2019, 08:15 PM | #26 |
Minors (Rookie Ball)
Join Date: Feb 2014
Posts: 23
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I guess I posted this on the wrong forum before... But any chance that we'll finally get the ability to output the html almanac ?
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09-24-2019, 08:24 PM | #27 |
All Star Reserve
Join Date: Feb 2015
Posts: 905
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Have player asking prices been improved? In the past I've seen superstar players asking for unrealistic 3 year 5/6 million dollar a year contracts for example. Big immersion killer for me. It causes every team in the NHL after awhile to be well under the salary cap, thus making it way easier to build a power house team. To me one of the funnest parts of a game like this is to trying to stay competitive all the while maneuvering around the salary cap, and making those tough decisions as to who to keep and who to get rid of to stay under the cap. That and the trade engine have been my biggest issues with this franchise. That being said looking at the long list of changes and improvements, i'm excited for the first time in years so i hope i enjoy this version, since I've been dying to play a good hockey management game that is immersive and realistic.
Last edited by krownroyal83; 09-24-2019 at 08:25 PM. |
09-24-2019, 09:54 PM | #28 |
Minors (Triple A)
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Can we control all of our minor leagues? Like set the lines? Just like OOTP?
Can we quickly in commissioner Mode change to another team and control that team? I love keeping my rosters for the game current that is why I use Commissioner Mode to change to another team and make trades or FA signings. Has this been incorporated in this game? Will all real logos be included during release of the game? All AHL logos and other leagues? |
09-24-2019, 10:02 PM | #29 |
All Star Reserve
Join Date: Feb 2014
Posts: 964
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rJust wondering a quick Question... For historical mode did you guys add like the U17 U18 tournaments for CHL teams i know it was not in 5 but was wondering if say for example you guys added it for back in 2000 those tournaments still happen?
Also does Major Junior Leagues I know NHL has expansion but like for example in historical mode can re-live the WHL expansion draft for say like Chilliwack Bruins As far as expansions is it still 2 teams... Also when it comes to the video it says that you can stop teams for moving so say for example we stop Atlanta Thrashers stop from moving to Winnipeg Jets and then having Winnipeg Jets come in as a expansion draft along with Vegas instead of Atlanta moving to Winnipeg Last edited by Sabres2000; 09-24-2019 at 10:06 PM. |
09-24-2019, 11:29 PM | #30 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,623
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It does, although making radical increases to the number of teams right at the start of a game probably isn't a good idea in random debut mode, since the shuffling of player start years is keyed to the number of players present in that year in the database. It'll work better if you gradually increase the number over a few seasons to the player pool has time to accumulate a bit of a surplus.
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09-24-2019, 11:33 PM | #31 | |
All Star Reserve
Join Date: Oct 2017
Location: Oregon
Posts: 553
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09-24-2019, 11:40 PM | #32 | |||
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,623
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Quote:
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09-25-2019, 12:01 AM | #33 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,623
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The options are None (the default, because the logs eat a lot of disk space), Human Team (i.e. any team controlled by a human owner), Human League (all teams in any league with a human in it), and Top League (the NHL or equivalent, even if no human owners are present in it.)
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09-25-2019, 12:48 AM | #34 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,623
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It keeps going if you've turned editing on/evolution off (and can be set to inactive later if you want.)
Last edited by JeffR; 09-25-2019 at 12:52 AM. |
09-25-2019, 12:52 AM | #35 | |
All Star Reserve
Join Date: Jul 2013
Location: Victoria, Canada
Posts: 572
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09-25-2019, 12:53 AM | #36 |
Major Leagues
Join Date: Oct 2017
Posts: 315
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-historical mode now allows editing of league structures on July 1 (so it's now possible to expand/contract/relocate teams, change playoffs, edit rules, etc. in ahistorical ways; note that enabling this option will turn all real historical changes off completely and any further rule/league changes must be made by the user)
Real Players, Fictional Teams? Finally! Is the max number of teams still 32? If I enable this after the WHA starts, does that mean the WHA never folds (unless I fold it?) |
09-25-2019, 04:47 AM | #37 |
Major Leagues
Join Date: Apr 2018
Posts: 322
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Another thing which bugged me in FHM5, was that we can't, to the best of my knowledge, see what the status is of other teams i.e. rebuilder, contenders etc. Is this going to be possible in the new version?
Oh, and make it easier to read the result when simming a game. The scoreline in the top-left doesn't read that clearly. |
09-25-2019, 05:42 AM | #38 |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,627
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I’m excited! Loads of good stuff here especially the small updates to things like tryouts.
Does this mean that there would be a sort of camp for international teams? That would definitely make managing those teams more immersive. Last edited by SirMichaelJordan; 09-25-2019 at 05:44 AM. |
09-25-2019, 06:04 AM | #39 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,623
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Yes, there's a new team pop-up (like the one for players that appears when you mouse over it) that shows that information and the team's positional strengths/weaknesses, among other things.
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09-25-2019, 08:38 AM | #40 |
Major Leagues
Join Date: Jul 2010
Posts: 440
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Will a newly created custom game still start on August 15th or will it now start on July 1st allowing you to edit any mistakes that may have been made in its creation?
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