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Old 09-02-2016, 03:28 PM   #1
xw668
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A pitcher with 350 homerun power rating

I just get into draft and find a "pitcher" who has 80 homerun power tool. His pitching abilities are very poor so I'd like to see hime hit.







The problem is his batting abilities seems a little weird.
While I use Commissioner Mode to see his real ratings, I am scared:







Is this a bug?
If not, he is special and somewhat amazing...
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Old 09-02-2016, 03:30 PM   #2
Lukas Berger
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Must be a bug, it's shouldn't be possible to have a rating over 250
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Old 09-06-2016, 12:42 PM   #3
TheMaus2
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Get that guy a hitting coach.
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Old 09-06-2016, 01:17 PM   #4
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I know what happened.. Some loser on the roster team name haveband somehow set his power to a potential of 7666... Don't ask
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Old 09-06-2016, 06:55 PM   #5
DustinthePOWERHOUSE
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Quote:
Originally Posted by lukasberger View Post
Must be a bug, it's shouldn't be possible to have a rating over 250
I think if you end up over 250 it just defaults to 250? I've done it before by accident and it just showed 80...

Not sure if this is actually the case from the programming side however.
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Old 09-07-2016, 12:59 PM   #6
bwburke94
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Quote:
Originally Posted by lukasberger View Post
Must be a bug, it's shouldn't be possible to have a rating over 250
Technically, the cap is 255... sort of. Or at least it was 255 in OOTP 16.
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Old 09-07-2016, 01:57 PM   #7
sprague
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Hey out of curiositty.
Make a save template or qs.
Start a new game then see if you can Also manualy change his current ratings to 350. My guess it will default on clicking out to 35.
But try just for curiositty
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Old 09-07-2016, 02:22 PM   #8
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depends on if it is defined for > 255.

i've seen >250/255 before.... do not touch it, just in case. once you type in there, other rules they apply to avoid user input error will not allow you to re-type that larger value.

i don't know if it still works this way, but in the past you could type 255 into power, the rest of the boxes would reduce to 250 if you typed a larger number. i couldn't tell you if there was a difference between 250 vs 255 power... too small of a difference... but 350 vs 250 is likely to be visible.

if you want to know for sure, make a backup. restore as a test. make a 250 power guy with same exact other ratings. disable development and anything that causes talent change. turn off injuries and anything else that doesn't occur between the lines that could affect performance outside of ratings. run 10 years and only focus on hr/ab. ignore anything else * i'd accelerate development, of course... put in all the potentials as current ability and 250/255 for power.

maybe when year cycles it will correct itself too... so look back in to see if it stays at 350 before doing a longer test simulation.
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Old 09-07-2016, 02:35 PM   #9
NoOne
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Quote:
Originally Posted by sprague View Post
Hey out of curiositty.
Make a save template or qs.
Start a new game then see if you can Also manualy change his current ratings to 350. My guess it will default on clicking out to 35.
But try just for curiositty
oops i didn't read far enough down... same idea... but you can't type >250, so only type that in, and don't touch the potential that says "350" in any way or it will be gone.

if it causes an overflow, it will be somethign odd. missing 1 digit of a decimal value would be coincidental (hex vs dec). if you type 350, it lops it off in the editor, but that's for different causes.

so, if it can handle the larger #, which displaying it properly is a good omen(not proof either way), it is possible it can be passed along as that value to whatever calls on it.

edit: even with show ratings > max may not show teh proper value. anythign over 200 is added in the same base of your scale. soo 300 would be 150 on a 100 pt scale. if it doesn't show that, it may not be important... if it does show it, that's just another good omen (not proof).

Last edited by NoOne; 09-07-2016 at 02:38 PM.
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