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OOTP 20 - General Discussions Everything about the newest version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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10-15-2019, 12:28 AM | #1 |
Minors (Double A)
Join Date: Oct 2008
Posts: 131
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Rookie Draft Settings Question
Hey guys,
Just curious if anyone knows if there's a way to make the top of the amateur drafts stronger? When I play with the PCM (Player Creation Modifiers), it appears changing things like contact or power to something above the default improves the entire depth of the draft class. What I'm looking for is the top one or two players in the draft to be better potentials, but the depth to remain at default levels. As far as I know there's no way to do this other than manually editing a prospect or two, but was curious if maybe I missed a setting that will create a slightly larger discrepancy between the top of the draft and maybe the second round. I'd like to see someone with 95+ contact (scouts off, 1-100 ratings) potential at the top of the draft once in a while, or even once a generation. Through 100 years my draft classes have been extremely similar from year to year. No worries if there's nothing that can be done, just thought I'd ask. |
10-16-2019, 04:04 AM | #2 |
All Star Reserve
Join Date: Jul 2011
Posts: 598
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You could generate more players (if you have 30 rounds, generate 35-40 rounds worth of players) to increase the size of the talent pool. That's probably the easiest option. The other option is to boost PCMs and lower the number of draft rounds. You could fill out the rest of the draft with poor quality players via add prospect commish function.
Last edited by polydamas; 10-16-2019 at 04:05 AM. |
10-16-2019, 08:34 AM | #3 |
Hall Of Famer
Join Date: Oct 2006
Location: Chicago
Posts: 2,271
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Once the pool is created you can create some more players of higher quality by creating fictional players who are eligible for the next draft.
__________________
"Hitting is timing. Pitching is upsetting timing"-Warren Spahn. |
10-16-2019, 09:11 AM | #4 | |
All Star Starter
Join Date: Mar 2007
Location: Nashville Area
Posts: 1,257
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Quote:
.. but keep in mind if you are using relative ratings that there may be a few stud players but they would be relative to your league. |
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10-20-2019, 12:09 PM | #5 |
Minors (Double A)
Join Date: Oct 2008
Posts: 131
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Thanks for the suggestions guys.
I don't use relative ratings, and have tried all of the suggestions in one way or another. It's simply more fun to not have to edit guys on my own (or use the commish setting to add newly generated players to the pool), obviously, but that seems to be the only solution. Adding rounds works, but then the end of the first round is unusually strong as well. Was hoping there was a setting somewhere that would change the talent discrepancy, much like Talent Change Randomness or the PCMs, but this game is so incredibly deep I'm certainly not complaining. Adding a stud or two each year manually isn't too hard. Last edited by TwinsTHunter; 10-20-2019 at 12:11 PM. |
10-20-2019, 12:28 PM | #6 |
Hall Of Famer
Join Date: Oct 2006
Location: Chicago
Posts: 2,271
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Also keep in mind you don't know how good or bad a draft class actually is until several years later. What seemed at first as a weak pool could have turned out plenty of good players and visa versa. Baseball drafts are nothing at all like drafts in other sports. For the most part you're drafting guys who are years away from sniffing the Big Leagues. Don't think because a draft isn't full of 5 star guys it's weak. 7-8 years down the road you may find all those 3 star guys developed into excellent all star players.
__________________
"Hitting is timing. Pitching is upsetting timing"-Warren Spahn. |
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