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OOTP 14 - New to the Game? If you have basic questions about the game, please come here! |
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02-13-2014, 05:45 PM | #1 |
Minors (Rookie Ball)
Join Date: Feb 2014
Location: Pleasant Ridge, Michigan
Posts: 33
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Advice for a new guy
Hi everyone.
So I'm going to be buying this game for the first time starting with the OOTP15 version. I've been playing sims since I was a kid. My favorite was the Statis Pro Baseball game put out by Avalon Hill...that game brought me from childhood into my teenage years. Since then I've played a series of video games and all sorts of Fantasy Baseball that started with the old mail order days out of the back of The Sporting News. I even went as far one day to track down how to get ahold of Dan Okrent and gave him a call one day just to shoot the breeze about starting and managing Rotisserie leagues. He was gracious enough 1) to take my call and 2) spent 30 minutes talking with a kid he didn't know from Adam about Fantasy Baseball in its infancy. True story My early career was in sports journalism but switched over to IT at a young age. So I've built a career in data analysis and processing. I'm also a member a newer member of SABR. So to sum it all up, I'm a stats junkie and lover of the game in all of its forms. As you all probably experienced OOTP is very appealing to me. So I'd like to ask you all for some sage advice. Given some of my background and weighed against your experiences with OOTP. What suggestions would you have for a newbie to the game? The online leagues sound like my eventual landing spot, but I don't want to be that new GM dragging the league down. Are there better places to cut my teeth so to speak? Thanks all!! |
02-13-2014, 06:02 PM | #2 |
Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 13,684
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Quick answer - create a small fictional league and dive in. Get to know the game. I'd say you're quite knowledgeable when it comes to baseball, so start small, learn the different features of managing/GM'ing and general looking after of your organization.
I also strongly recommend doing what most newbies to the game don't do - Click on every menu and every option to see what it does and look at all the different reports, etc etc. This game is deep, very deep. If you don't explore it, you'll miss out on a lot of great features. Post questions here as you go - tons of helpful people on these boards. AND - while you're waiting download the Demo of 14 and play around a bit to get a feel for the game and it's nuances. Happy OOTPing and welcome aboard. Last edited by Bluenoser; 02-13-2014 at 06:04 PM. |
02-13-2014, 06:19 PM | #3 |
Minors (Rookie Ball)
Join Date: Feb 2014
Location: Pleasant Ridge, Michigan
Posts: 33
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Mods
There are lots of mods out there ...which I love that about the game. I'm sure most are really up to each individual...but are there some out there that are popular that are more user interface related or game mechanics related that folks like or recommend?
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02-13-2014, 06:53 PM | #4 |
All Star Reserve
Join Date: Apr 2012
Posts: 929
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I agree with BlueNoser: start a fictional league (local, global, national all up to you) and start playing. the options are numerous but pretty self-explanatory. the most fun I have in OOTP is draping narratives to fit the incredible stats and simulations it generates and this is much easier and more fun in fictional leagues. once you play around for a year or two you will get a good feel for whether you want to manage each game batter by batter or playing as GM or maybe just playing as commissioner and watching and "covering" the league like a journalist before jumping in and taking over a struggling franchise. I love playing massive worlds where there are hundreds of teams and lots of different leagues all across the globe and then taking control of one team in a small part of the world but some people like playing 8 team leagues in England. part of the fun is finding out which way suits you the best.
the important differences in gameplay mechanics are the accuracy of your scouts (if you play with scouting on) and what the AI evaluates players by. search the archives for threads talking about pro and con of these approaches. as far as user interface goes, there are tons of great logo sets you can find here or on OOTPmods.com. having the real MLB logos if you play with real players or having some sort of created logo (not the defaults) if you play fictional is a small thing with huge results. it makes the game feel much more real if you add logos |
02-14-2014, 01:10 AM | #5 |
All Star Reserve
Join Date: Apr 2013
Posts: 765
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Since you're already fluent in Sabermetrics, and your background in sports simming sounds solid, I'll offer this perspective...
It's all about the interface. This game is so deep, rich, and detailed that anyone with a passion for baseball, sports gaming, and numbers will eventually hurtle towards its event horizon and buy a copy.
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02-14-2014, 09:43 AM | #6 | |
Hall Of Famer
Join Date: Sep 2007
Posts: 2,599
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Quote:
__________________
You mock me, therefore I am My wife |
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02-14-2014, 10:31 AM | #7 | |
Hall Of Famer
Join Date: Aug 2009
Location: NJ, US
Posts: 2,002
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Quote:
Inactivity is the bane to online leagues not lack of experience. Last edited by byzeil; 02-14-2014 at 10:33 AM. |
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02-14-2014, 12:41 PM | #8 |
Bat Boy
Join Date: Feb 2014
Posts: 2
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Time
How much time do you feel it takes, on average, to manage a team effectively?
I don't travel as much as I use to for work but I usually have a couple hours each day at the end of the day where I read articles online, surf web, listen to music, and just relax. LOVED OOTP 4 and 5 but had to stop due to work requirements and just so much travel. |
02-14-2014, 04:26 PM | #9 | |
Hall Of Famer
Join Date: Aug 2009
Location: NJ, US
Posts: 2,002
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Quote:
Really depends how much you want to micromanage. Generally sim to sim during the season there isn't a whole lot to do. See how things are going, check for injuries/slumps, make some changes. You can just manage your top prospects in your minors or you could manage everyone, up to you. There is more time involved in prepping for the ammy and rule 5 drafts. How much do you want to trade? I'd say basic managing your team can be from minutes per sim to 30 minutes or much more if you want. I don't find it time consuming but you can get lost in it and I have spent many many hours more often than I want to admit. Not sure that answered your question since it depends a lot on you and how you want to play. You just have to be willing to stick with it on a routine basis to make your time in an online league worth it for you and the rest of the league. Last edited by byzeil; 02-14-2014 at 04:28 PM. |
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02-14-2014, 04:36 PM | #10 |
Minors (Rookie Ball)
Join Date: Feb 2014
Location: Pleasant Ridge, Michigan
Posts: 33
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Thanks
Thanks guys...great stuff. So I guess I'll pick up OOTP 14 since and not wait for '15. I've read some of the threads and being a noob, I think thats probably the most economical way to get acclimated. Then I can pull the trigger on 15 later this year after the first patches are done...it does sound like a significant upgrade in user experience so I'm looking forward to it...but maybe I can get a few seasons under my belt with fictional and real sims. Thanks again!!!
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