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07-26-2013, 02:33 PM | #21 | |
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My experience is the same.
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07-26-2013, 03:17 PM | #22 | |
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Quote:
I have minor league signings/releases set to CPU, as well as promotions/demotions. I would assume that if I had, let's say, 8 prospects locked at a certain level, and I traded away 5 players from the major league roster, the CPU would then promote non-locked prospects to fill the new holes in the majors and sign guys to minor league deals to fill up the minors spots that opened from the promotions of the non-locked minor-leaguers. I'm cool with it if this isn't the case, and I appreciate the help in advance if I'm missing something. Last edited by teddy wolvesevelt; 07-26-2013 at 04:10 PM. |
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07-26-2013, 03:22 PM | #23 |
Minors (Triple A)
Join Date: Feb 2007
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Oh yea: Clicking the button to have the AI manage the minors overrides the locks, as well. So, if you're going to use locks, you're basically forced to use locks for everyone (or, at least, everyone of interest), let the AI do whatever it wants without any oversight at all, and/or manually manage everything yourself.
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07-26-2013, 03:31 PM | #24 |
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Same here, those features work perfect for me. I am 10 seasons in on a OOTP14 league without a hitch.
Maybe the people having trouble with this feature are using leagues imported from a different version?? For those of us who can get the feature to work I think it is perfect and allows you to control the development of your main prospects with having to deal with all of the other scrubs that are just filler. |
07-26-2013, 04:29 PM | #25 |
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Again, for the third time, they work as designed. It's not about them "not working".
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07-26-2013, 04:52 PM | #26 | |
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Quote:
Which button? No one button allows the AI complete control of the minor leagues. When I click on "Ask AI to set up complete minor league system" it does not override the lock?
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07-26-2013, 04:58 PM | #27 |
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That's the button, and it does.
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You insist that there is something a machine cannot do. If you will tell me precisely what it is that a machine cannot do, then I can always make a machine which will do just that! -J. von Neumann |
07-26-2013, 05:15 PM | #28 | |
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In my opinion you are either simply not actually locking the players or this just isn't happening and you just like to post for attention it brings. I wish you the best in fixing your issue. Good luck!
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07-26-2013, 06:09 PM | #29 |
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I'm just going to ask what your manager settings are set to. All of 'em.
Back to the original question... I let the AI do the promotions/demotions in the minors and I don't believe that messes them up. I check my good prospects but I never really pay attention to if the are being put at the right level (though I guess I should...) |
07-26-2013, 07:25 PM | #30 |
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In reply to the thread title..
I play a solo league and I do all of my own promotions\demotions. However the AI does all transactions for every other team. The AI doesn't have any problems developing talent for "their" teams. Why would it be different if it makes promotions\demotions for a human team? |
07-26-2013, 07:33 PM | #31 |
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I was thinking "if the AI is bad at developing its young talent, why do I keep trading for it?" I think you are safe to let the AI manage your minors.
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07-26-2013, 08:03 PM | #32 | |
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Quote:
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit Last edited by RchW; 07-26-2013 at 08:04 PM. |
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07-26-2013, 08:23 PM | #33 | |
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Quote:
The problem is, the way you're describing how they "work" for you...isn't how they're designed, so it IS about them not working. |
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07-26-2013, 09:08 PM | #34 | |
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Quote:
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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07-26-2013, 09:09 PM | #35 | |
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07-26-2013, 09:41 PM | #36 | |
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Quote:
I might understand Markus coding differences in development chances depending on whether a human or the AI is making decisions. I find it hard to believe there would be a different logic used when the AI makes moves for an AI team compared to the AI making moves for a human team. I mean when you turn all the decisions over to the AI you are already taking out whatever advantage a human player might have. Could of course be wrong but seems like getting the coding right for one system would be hard enough. Now he's coming up with two systems for the AI to use? I do agree with you that games can and do use different code to minimize a human player's advantage. |
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07-27-2013, 03:26 AM | #37 | |
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Just that there are many reasons why I am carrying a certain player on the bench, maybe a swift 5th OF because I have a bunch of slow players, or the dreaded Mark Belanger type middle IFer because my IF defense sucks. They would have specific roles rather than some AAAA guy who is so-so across the board, but doesnt give me anything specific, and I only use him as a PH once a week.. I'd love this idea, but I dont want it screw up my master plan in the majors.
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07-27-2013, 06:49 AM | #38 | |
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Quote:
My guess: 1) On AI teams, time develops players, with no differentiating for placement, ideal or terrible. 2) On human teams, there is some difference in speed of development AND impact on talent levels, with players suffering if brought along too fast, too slow, or with not enough playing time.
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07-27-2013, 09:55 AM | #39 |
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07-29-2013, 06:39 AM | #40 | |
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