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Old 01-04-2020, 09:16 AM   #1
ethanr
Bat Boy
 
Join Date: Jan 2019
Posts: 13
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long term save issues, files uploaded to ftp

I have a long term save that is about 120 seasons in and issues are becoming more frequent. I've dumped a ton of subleagues, disabled baseball cards, etc, as was recommended to slim things down and prolong the life of the save.

I am having an issue that seems facegen related. I can typically only shop one player at a time before causing a memory crash. In addition, early months of the season I can play 12-15 games before a crash, where as after the trade deadline I struggle to play more than 3 games in a sitting before a memory crash.

Attached is my GPU Caps viewer. .dat files uploaded to FTP under my username ethanr. Thanks!

================================================== =
GPU Caps Viewer v1.43.1.0 report
http://www.geeks3d.com
http://www.ozone3d.net/gpu_caps_viewer/
================================================== =


===================================[ System / CPU ]
- CPU Name: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
- CPU Core Speed: 2807 MHz
- CPU logical cores: 8
- Family: 6 - Model: 14 - Stepping: 9
- Physical Memory Size: 16384 MB
- Operating System: Windows 10 64-bit build 18362
- PhysX Version: 9170524


===================================[ Graphics Adapters / GPUs ]
- Current Display Mode: 3840x2160 @ 60 Hz - 32 bpp
- Num GPUs: 2

- GPU 1
- Name: GeForce GTX 1060 with Max-Q Design
- GPU codename:
- Device ID: 10DE-1C20
- Subdevice ID: 1028- 802
- Revision ID: A1
- GPU brand type: GeForce
- Driver: 26.20.100.6859 (R391.25)
- Branch: r390_00-224
- Bus Id: 1
- Shader cores: 1280
- ROP units: 48
- BIOS version: 86.06.6f.00.48
- Memory size: 6143MB
- Memory type: GDDR5
- Memory bus width: 192-bit
- PState 0 - GPU clock: 569 MHz, memory: 4004 MHz, VDDC: 0.000V
- PState 2 - GPU clock: 569 MHz, memory: 3802 MHz, VDDC: 0.000V
- PState 3 - GPU clock: 569 MHz, memory: 3003 MHz, VDDC: 0.000V
- PState 5 - GPU clock: 569 MHz, memory: 810 MHz, VDDC: 0.000V
- PState 8 - GPU clock: 607 MHz, memory: 405 MHz, VDDC: 0.000V

- GPU 2
- Name: Intel(R) HD Graphics 630
- GPU codename: Kaby Lake(GT2)
- Device ID: 8086-591B
- Subdevice ID: 1028- 802
- Revision ID: 4
- Driver: 26.20.100.6859 (4-30-2019)
- Bus Id: -1
- Shader cores: 192
- Texture units: 24
- ROP units: 3
- TDP: 15W
- BIOS version: Intel Video BIOS
- Memory size: 1024MB
- Memory type:
- Memory bus width: 0-bit


===================================[ OpenGL GPU Capabilities ]
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce GTX 1060 with Max-Q Design/PCIe/SSE2
- GL_VERSION: 4.6.0 NVIDIA 391.25
- GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
- ARB Texture Units: 4
- Vertex Shader Texture Units: 32
- Pixel Shader Texture Units: 32
- Geometry Shader Texture Units: 32
- Max Texture Size: 32768x32768
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 2047.0
- Max Dynamic Lights: 8
- Max Viewport Size: 32768x32768
- Max Vertex Uniform Components: 4096
- Max Fragment Uniform Components: 4096
- Max Geometry Uniform Components: 2048
- Max Varying Float: 124
- Max Vertex Bindable Uniforms: 14
- Max Fragment Bindable Uniforms: 14
- Max Geometry Bindable Uniforms: 14
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 8
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[yes]
- MSAA: 2X
- MSAA: 4X
- MSAA: 8X
- MSAA: 16X
- OpenGL Extensions: 405 extensions (GL=374 and WGL=31)
- GL_AMD_multi_draw_indirect
- GL_AMD_seamless_cubemap_per_texture
- GL_AMD_vertex_shader_viewport_index
- GL_AMD_vertex_shader_layer
- GL_ARB_arrays_of_arrays
- GL_ARB_base_instance
- GL_ARB_bindless_texture
- GL_ARB_blend_func_extended
- GL_ARB_buffer_storage
- GL_ARB_clear_buffer_object
- GL_ARB_clear_texture
- GL_ARB_clip_control
- GL_ARB_color_buffer_float
- GL_ARB_compatibility
- GL_ARB_compressed_texture_pixel_storage
- GL_ARB_conservative_depth
- GL_ARB_compute_shader
- GL_ARB_compute_variable_group_size
- GL_ARB_conditional_render_inverted
- GL_ARB_copy_buffer
- GL_ARB_copy_image
- GL_ARB_cull_distance
- GL_ARB_debug_output
- GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp
- GL_ARB_depth_texture
- GL_ARB_derivative_control
- GL_ARB_direct_state_access
- GL_ARB_draw_buffers
- GL_ARB_draw_buffers_blend
- GL_ARB_draw_indirect
- GL_ARB_draw_elements_base_vertex
- GL_ARB_draw_instanced
- GL_ARB_enhanced_layouts
- GL_ARB_ES2_compatibility
- GL_ARB_ES3_compatibility
- GL_ARB_ES3_1_compatibility
- GL_ARB_ES3_2_compatibility
- GL_ARB_explicit_attrib_location
- GL_ARB_explicit_uniform_location
- GL_ARB_fragment_coord_conventions
- GL_ARB_fragment_layer_viewport
- GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader
- GL_ARB_fragment_shader_interlock
- GL_ARB_framebuffer_no_attachments
- GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB
- GL_ARB_geometry_shader4
- GL_ARB_get_program_binary
- GL_ARB_get_texture_sub_image
- GL_ARB_gl_spirv
- GL_ARB_gpu_shader5
- GL_ARB_gpu_shader_fp64
- GL_ARB_gpu_shader_int64
- GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex
- GL_ARB_imaging
- GL_ARB_indirect_parameters
- GL_ARB_instanced_arrays
- GL_ARB_internalformat_query
- GL_ARB_internalformat_query2
- GL_ARB_invalidate_subdata
- GL_ARB_map_buffer_alignment
- GL_ARB_map_buffer_range
- GL_ARB_multi_bind
- GL_ARB_multi_draw_indirect
- GL_ARB_multisample
- GL_ARB_multitexture
- GL_ARB_occlusion_query
- GL_ARB_occlusion_query2
- GL_ARB_parallel_shader_compile
- GL_ARB_pipeline_statistics_query
- GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters
- GL_ARB_point_sprite
- GL_ARB_polygon_offset_clamp
- GL_ARB_post_depth_coverage
- GL_ARB_program_interface_query
- GL_ARB_provoking_vertex
- GL_ARB_query_buffer_object
- GL_ARB_robust_buffer_access_behavior
- GL_ARB_robustness
- GL_ARB_sample_locations
- GL_ARB_sample_shading
- GL_ARB_sampler_objects
- GL_ARB_seamless_cube_map
- GL_ARB_seamless_cubemap_per_texture
- GL_ARB_separate_shader_objects
- GL_ARB_shader_atomic_counter_ops
- GL_ARB_shader_atomic_counters
- GL_ARB_shader_ballot
- GL_ARB_shader_bit_encoding
- GL_ARB_shader_clock
- GL_ARB_shader_draw_parameters
- GL_ARB_shader_group_vote
- GL_ARB_shader_image_load_store
- GL_ARB_shader_image_size
- GL_ARB_shader_objects
- GL_ARB_shader_precision
- GL_ARB_shader_storage_buffer_object
- GL_ARB_shader_subroutine
- GL_ARB_shader_texture_image_samples
- GL_ARB_shader_texture_lod
- GL_ARB_shading_language_100
- GL_ARB_shader_viewport_layer_array
- GL_ARB_shading_language_420pack
- GL_ARB_shading_language_include
- GL_ARB_shading_language_packing
- GL_ARB_shadow
- GL_ARB_sparse_buffer
- GL_ARB_sparse_texture
- GL_ARB_sparse_texture2
- GL_ARB_sparse_texture_clamp
- GL_ARB_spirv_extensions
- GL_ARB_stencil_texturing
- GL_ARB_sync
- GL_ARB_tessellation_shader
- GL_ARB_texture_barrier
- GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object
- GL_ARB_texture_buffer_object_rgb32
- GL_ARB_texture_buffer_range
- GL_ARB_texture_compression
- GL_ARB_texture_compression_bptc
- GL_ARB_texture_compression_rgtc
- GL_ARB_texture_cube_map
- GL_ARB_texture_cube_map_array
- GL_ARB_texture_env_add
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- GL_ARB_texture_filter_anisotropic
- GL_ARB_texture_filter_minmax
- GL_ARB_texture_float
- GL_ARB_texture_gather
- GL_ARB_texture_mirror_clamp_to_edge
- GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_multisample
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_levels
- GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle
- GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_stencil8
- GL_ARB_texture_storage
- GL_ARB_texture_storage_multisample
- GL_ARB_texture_swizzle
- GL_ARB_texture_view
- GL_ARB_timer_query
- GL_ARB_transform_feedback2
- GL_ARB_transform_feedback3
- GL_ARB_transform_feedback_instanced
- GL_ARB_transform_feedback_overflow_query
- GL_ARB_transpose_matrix
- GL_ARB_uniform_buffer_object
- GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object
- GL_ARB_vertex_attrib_64bit
- GL_ARB_vertex_attrib_binding
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ARB_vertex_type_10f_11f_11f_rev
- GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_viewport_array
- GL_ARB_window_pos
- GL_ATI_draw_buffers
- GL_ATI_texture_float
- GL_ATI_texture_mirror_once
- GL_S3_s3tc
- GL_EXT_texture_env_add
- GL_EXT_abgr
- GL_EXT_bgra
- GL_EXT_bindable_uniform
- GL_EXT_blend_color
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_compiled_vertex_array
- GL_EXT_Cg_shader
- GL_EXT_depth_bounds_test
- GL_EXT_direct_state_access
- GL_EXT_draw_buffers2
- GL_EXT_draw_instanced
- GL_EXT_draw_range_elements
- GL_EXT_fog_coord
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_EXTX_framebuffer_mixed_formats
- GL_EXT_framebuffer_multisample_blit_scaled
- GL_EXT_framebuffer_object
- GL_EXT_framebuffer_sRGB
- GL_EXT_geometry_shader4
- GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4
- GL_EXT_multi_draw_arrays
- GL_EXT_packed_depth_stencil
- GL_EXT_packed_float
- GL_EXT_packed_pixels
- GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters
- GL_EXT_polygon_offset_clamp
- GL_EXT_post_depth_coverage
- GL_EXT_provoking_vertex
- GL_EXT_raster_multisample
- GL_EXT_rescale_normal
- GL_EXT_secondary_color
- GL_EXT_separate_shader_objects
- GL_EXT_separate_specular_color
- GL_EXT_shader_image_load_formatted
- GL_EXT_shader_image_load_store
- GL_EXT_shader_integer_mix
- GL_EXT_shadow_funcs
- GL_EXT_sparse_texture2
- GL_EXT_stencil_two_side
- GL_EXT_stencil_wrap
- GL_EXT_texture3D
- GL_EXT_texture_array
- GL_EXT_texture_buffer_object
- GL_EXT_texture_compression_dxt1
- GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_filter_minmax
- GL_EXT_texture_integer
- GL_EXT_texture_lod
- GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp
- GL_EXT_texture_object
- GL_EXT_texture_shared_exponent
- GL_EXT_texture_sRGB
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_storage
- GL_EXT_texture_swizzle
- GL_EXT_timer_query
- GL_EXT_transform_feedback2
- GL_EXT_vertex_array
- GL_EXT_vertex_array_bgra
- GL_EXT_vertex_attrib_64bit
- GL_EXT_window_rectangles
- GL_EXT_import_sync_object
- GL_IBM_rasterpos_clip
- GL_IBM_texture_mirrored_repeat
- GL_KHR_context_flush_control
- GL_KHR_debug
- GL_EXT_memory_object
- GL_EXT_memory_object_win32
- GL_EXT_win32_keyed_mutex
- GL_KHR_parallel_shader_compile
- GL_KHR_no_error
- GL_KHR_robust_buffer_access_behavior
- GL_KHR_robustness
- GL_EXT_semaphore
- GL_EXT_semaphore_win32
- GL_KTX_buffer_region
- GL_NV_alpha_to_coverage_dither_control
- GL_NV_bindless_multi_draw_indirect
- GL_NV_bindless_multi_draw_indirect_count
- GL_NV_bindless_texture
- GL_NV_blend_equation_advanced
- GL_NV_blend_equation_advanced_coherent
- GL_NVX_blend_equation_advanced_multi_draw_buffers
- GL_NV_blend_minmax_factor
- GL_NV_blend_square
- GL_NV_clip_space_w_scaling
- GL_NV_command_list
- GL_NV_compute_program5
- GL_NV_conditional_render
- GL_NV_conservative_raster
- GL_NV_conservative_raster_dilate
- GL_NV_conservative_raster_pre_snap_triangles
- GL_NV_copy_depth_to_color
- GL_NV_copy_image
- GL_NV_depth_buffer_float
- GL_NV_depth_clamp
- GL_NV_draw_texture
- GL_NV_draw_vulkan_image
- GL_NV_ES1_1_compatibility
- GL_NV_ES3_1_compatibility
- GL_NV_explicit_multisample
- GL_NV_fence
- GL_NV_fill_rectangle
- GL_NV_float_buffer
- GL_NV_fog_distance
- GL_NV_fragment_coverage_to_color
- GL_NV_fragment_program
- GL_NV_fragment_program_option
- GL_NV_fragment_program2
- GL_NV_fragment_shader_interlock
- GL_NV_framebuffer_mixed_samples
- GL_NV_framebuffer_multisample_coverage
- GL_NV_geometry_shader4
- GL_NV_geometry_shader_passthrough
- GL_NV_gpu_program4
- GL_NV_internalformat_sample_query
- GL_NV_gpu_program4_1
- GL_NV_gpu_program5
- GL_NV_gpu_program5_mem_extended
- GL_NV_gpu_program_fp64
- GL_NV_gpu_shader5
- GL_NV_half_float
- GL_NV_light_max_exponent
- GL_NV_multisample_coverage
- GL_NV_multisample_filter_hint
- GL_NV_occlusion_query
- GL_NV_packed_depth_stencil
- GL_NV_parameter_buffer_object
- GL_NV_parameter_buffer_object2
- GL_NV_path_rendering
- GL_NV_path_rendering_shared_edge
- GL_NV_pixel_data_range
- GL_NV_point_sprite
- GL_NV_primitive_restart
- GL_NV_query_resource
- GL_NV_query_resource_tag
- GL_NV_register_combiners
- GL_NV_register_combiners2
- GL_NV_sample_locations
- GL_NV_sample_mask_override_coverage
- GL_NV_shader_atomic_counters
- GL_NV_shader_atomic_float
- GL_NV_shader_atomic_float64
- GL_NV_shader_atomic_fp16_vector
- GL_NV_shader_atomic_int64
- GL_NV_shader_buffer_load
- GL_NV_shader_storage_buffer_object
- GL_NV_stereo_view_rendering
- GL_NV_texgen_reflection
- GL_NV_texture_barrier
- GL_NV_texture_compression_vtc
- GL_NV_texture_env_combine4
- GL_NV_texture_multisample
- GL_NV_texture_rectangle
- GL_NV_texture_rectangle_compressed
- GL_NV_texture_shader
- GL_NV_texture_shader2
- GL_NV_texture_shader3
- GL_NV_transform_feedback
- GL_NV_transform_feedback2
- GL_NV_uniform_buffer_unified_memory
- GL_NV_vertex_array_range
- GL_NV_vertex_array_range2
- GL_NV_vertex_attrib_integer_64bit
- GL_NV_vertex_buffer_unified_memory
- GL_NV_vertex_program
- GL_NV_vertex_program1_1
- GL_NV_vertex_program2
- GL_NV_vertex_program2_option
- GL_NV_vertex_program3
- GL_NV_viewport_array2
- GL_NV_viewport_swizzle
- GL_NVX_conditional_render
- GL_NVX_gpu_memory_info
- GL_NVX_multigpu_info
- GL_NVX_nvenc_interop
- GL_NV_shader_thread_group
- GL_NV_shader_thread_shuffle
- GL_KHR_blend_equation_advanced
- GL_KHR_blend_equation_advanced_coherent
- GL_SGIS_generate_mipmap
- GL_SGIS_texture_lod
- GL_SGIX_depth_texture
- GL_SGIX_shadow
- GL_SUN_slice_accum
- GL_WIN_swap_hint
- WGL_EXT_swap_control
- WGL_ARB_buffer_region
- WGL_ARB_create_context
- WGL_ARB_create_context_no_error
- WGL_ARB_create_context_profile
- WGL_ARB_create_context_robustness
- WGL_ARB_context_flush_control
- WGL_ARB_extensions_string
- WGL_ARB_make_current_read
- WGL_ARB_multisample
- WGL_ARB_pbuffer
- WGL_ARB_pixel_format
- WGL_ARB_pixel_format_float
- WGL_ARB_render_texture
- WGL_ATI_pixel_format_float
- WGL_EXT_colorspace
- WGL_EXT_create_context_es_profile
- WGL_EXT_create_context_es2_profile
- WGL_EXT_extensions_string
- WGL_EXT_framebuffer_sRGB
- WGL_EXT_pixel_format_packed_float
- WGL_EXT_swap_control_tear
- WGL_NVX_DX_interop
- WGL_NV_DX_interop
- WGL_NV_DX_interop2
- WGL_NV_copy_image
- WGL_NV_delay_before_swap
- WGL_NV_float_buffer
- WGL_NV_multisample_coverage
- WGL_NV_render_depth_texture
- WGL_NV_render_texture_rectangle
- OpenGL SPIR-V Extensions: 10
- SPV_KHR_post_depth_coverage
- SPV_KHR_shader_atomic_counter_ops
- SPV_KHR_shader_ballot
- SPV_KHR_shader_draw_parameters
- SPV_KHR_storage_buffer_storage_class
- SPV_KHR_subgroup_vote
- SPV_NV_geometry_shader_passthrough
- SPV_NV_sample_mask_override_coverage
- SPV_NV_stereo_view_rendering
- SPV_NV_viewport_array2
- OpenGL core capabilities: 179 caps listed
- GL_MAX_LIST_NESTING: 64
- GL_MAX_EVAL_ORDER: 8
- GL_MAX_LIGHTS: 8
- GL_MAX_CLIP_PLANES: 8
- GL_MAX_TEXTURE_SIZE: 32768
- GL_MAX_PIXEL_MAP_TABLE: 65536
- GL_MAX_ATTRIB_STACK_DEPTH: 16
- GL_MAX_MODELVIEW_STACK_DEPTH: 32
- GL_MAX_NAME_STACK_DEPTH: 128
- GL_MAX_PROJECTION_STACK_DEPTH: 4
- GL_MAX_TEXTURE_STACK_DEPTH: 10
- GL_MAX_VIEWPORT_DIMS: 32768
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16
- GL_MAX_3D_TEXTURE_SIZE: 16384
- GL_MAX_ELEMENTS_VERTICES: 1048576
- GL_MAX_ELEMENTS_INDICES: 1048576
- GL_MAX_TEXTURE_UNITS: 4
- GL_MAX_CUBE_MAP_TEXTURE_SIZE: 32768
- GL_MAX_TEXTURE_LOD_BIAS: 15
- GL_MAX_DRAW_BUFFERS: 8
- GL_MAX_VERTEX_ATTRIBS: 16
- GL_MAX_TEXTURE_COORDS: 8
- GL_MAX_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096
- GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096
- GL_MAX_VARYING_FLOATS: 124
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
- GL_MAX_CLIP_DISTANCES: 8
- GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
- GL_MAX_VARYING_COMPONENTS: 124
- GL_MIN_PROGRAM_TEXEL_OFFSET: -8
- GL_MAX_PROGRAM_TEXEL_OFFSET: 7
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 4
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 128
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4
- GL_MAX_RENDERBUFFER_SIZE: 32768
- GL_MAX_COLOR_ATTACHMENTS: 8
- GL_MAX_SAMPLES: 32
- GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8
- GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7
- GL_RGBA_FLOAT_MODE_ARB: 0
- GL_MAX_COLOR_ATTACHMENTS_EXT: 8
- GL_MAX_RENDERBUFFER_SIZE_EXT: 32768
- GL_MAX_SAMPLES_EXT: 32
- GL_RGBA_INTEGER_MODE_EXT: 0
- GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_E XT: 128
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 4
- GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1
- GL_MAX_RECTANGLE_TEXTURE_SIZE: 32768
- GL_MAX_TEXTURE_BUFFER_SIZE: 134217728
- GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728
- GL_MAX_VERTEX_UNIFORM_BLOCKS: 14
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14
- GL_MAX_COMBINED_UNIFORM_BLOCKS: 84
- GL_MAX_UNIFORM_BUFFER_BINDINGS: 84
- GL_MAX_UNIFORM_BLOCK_SIZE: 65536
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 2048
- GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1024
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024
- GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128
- GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128
- GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128
- GL_MAX_SERVER_WAIT_TIMEOUT: -1
- GL_MAX_SAMPLE_MASK_WORDS: 2
- GL_MAX_COLOR_TEXTURE_SAMPLES: 32
- GL_MAX_DEPTH_TEXTURE_SAMPLES: 32
- GL_MAX_INTEGER_SAMPLES: 32
- GL_PROVOKING_VERTEX: 36430
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32
- GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124
- GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4
- GL_MIN_SAMPLE_SHADING_VALUE: 0
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31
- GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4
- GL_MAX_SUBROUTINES: 1024
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024
- GL_MAX_PATCH_VERTICES: 32
- GL_MAX_TESS_GEN_LEVEL: 64
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128
- GL_MAX_TESS_PATCH_COMPONENTS: 120
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 231424
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS : 231424
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4
- GL_MAX_VERTEX_STREAMS: 4
- GL_NUM_PROGRAM_BINARY_FORMATS: 1
- GL_MAX_VERTEX_UNIFORM_VECTORS: 1024
- GL_MAX_VARYING_VECTORS: 31
- GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024
- GL_MAX_VIEWPORTS: 16
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48
- GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384
- GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8
- GL_MAX_IMAGE_UNITS: 8
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 16
- GL_MAX_IMAGE_SAMPLES: 32
- GL_MAX_VERTEX_IMAGE_UNIFORMS: 8
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8
- GL_MAX_COMBINED_IMAGE_UNIFORMS: 48
- GL_MIN_MAP_BUFFER_ALIGNMENT: 64
- GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0
- GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0
- GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0
- GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0
- GL_PACK_COMPRESSED_BLOCK_WIDTH: 0
- GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0
- GL_PACK_COMPRESSED_BLOCK_DEPTH: 0
- GL_PACK_COMPRESSED_BLOCK_SIZE: 0
- GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536
- GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2147483647/65535/65535
- GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047
- GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047
- GL_MAX_UNIFORM_LOCATIONS: 65536
- GL_MAX_FRAMEBUFFER_WIDTH: 32768
- GL_MAX_FRAMEBUFFER_HEIGHT: 32768
- GL_MAX_FRAMEBUFFER_LAYERS: 2048
- GL_MAX_FRAMEBUFFER_SAMPLES: 32
- GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB: 1536
- GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1536
- GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0
- GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0
- GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 32768
- GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 16384
- GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 2048
- GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB: 1
- GL_MAX_CULL_DISTANCES: 8
- GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 8
- OpenGL extension capabilities: 200 caps listed
- GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)
- GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)
- GL_MAX_RENDERBUFFER_SIZE_EXT: 32768 (GL_EXT_framebuffer_object)
- GL_MAX_SAMPLES_EXT: 32 (GL_EXT_framebuffer_multisample)
- GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)
- GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array)
- GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 (GL_EXT_framebuffer_sRGB)
- GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728 (GL_ARB_texture_buffer_object)
- GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)
- GL_MAX_COMBINED_UNIFORM_BLOCKS: 84 (GL_ARB_uniform_buffer_object)
- GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object)
- GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 (GL_ARB_uniform_buffer_object)
- GL_MAX_RECTANGLE_TEXTURE_SIZE: 32768 (GL_ARB_texture_rectangle)
- GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 (GL_ARB_provoking_vertex)
- GL_MAX_SAMPLE_MASK_WORDS: 2 (GL_ARB_texture_multisample)
- GL_MAX_COLOR_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)
- GL_MAX_DEPTH_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)
- GL_MAX_INTEGER_SAMPLES: 32 (GL_ARB_texture_multisample)
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)
- GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)
- GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_geometry_shader4)
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 (GL_ARB_geometry_shader4)
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)
- GL_MAX_SERVER_WAIT_TIMEOUT: -1 (GL_ARB_sync)
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5)
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5)
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 (GL_ARB_gpu_shader5)
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)
- GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)
- GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)
- GL_MAX_SUBROUTINES: 1024 (GL_ARB_shader_subroutine)
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine)
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 231424 (GL_ARB_tessellation_shader)
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS : 231424 (GL_ARB_tessellation_shader)
- GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32 (GL_ARB_texture_gather)
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31 (GL_ARB_texture_gather)
- GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather)
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)
- GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)
- GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)
- GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48 (GL_ARB_shader_atomic_counters)
- GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
- GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304 (GL_ARB_shader_atomic_counters)
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536 (GL_ARB_shader_atomic_counters)
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_IMAGE_UNITS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 16 (GL_ARB_shader_image_load_store)
- GL_MAX_IMAGE_SAMPLES: 32 (GL_ARB_shader_image_load_store)
- GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_COMBINED_IMAGE_UNIFORMS: 48 (GL_ARB_shader_image_load_store)
- GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment)
- GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384 (GL_ARB_compute_shader)
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2147483647/65535/65535 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64 (GL_ARB_compute_shader)
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)
- GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)
- GL_MAX_UNIFORM_LOCATIONS: 65536 (GL_ARB_explicit_uniform_location)
- GL_MAX_FRAMEBUFFER_WIDTH: 32768 (GL_ARB_framebuffer_no_attachments)
- GL_MAX_FRAMEBUFFER_HEIGHT: 32768 (GL_ARB_framebuffer_no_attachments)
- GL_MAX_FRAMEBUFFER_LAYERS: 2048 (GL_ARB_framebuffer_no_attachments)
- GL_MAX_FRAMEBUFFER_SAMPLES: 32 (GL_ARB_framebuffer_no_attachments)
- GL_NVX_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 6291456 (GL_NVX_gpu_memory_info)
- GL_NVX_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX: 6291456 (GL_NVX_gpu_memory_info)
- GL_NVX_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NV X: 6194996 (GL_NVX_gpu_memory_info)
- GL_NVX_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: 1198 (GL_NVX_gpu_memory_info)
- GL_NVX_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: 236068 (GL_NVX_gpu_memory_info)
- GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)
- GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)
- GL_MAX_TEXTURE_UNITS_ARB: 4 (GL_ARB_multitexture)
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)
- GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)
- GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 32768 (GL_ARB_texture_cube_map)
- GL_NUM_COMPRESSED_TEXTURE_FORMATS: 51 (GL_ARB_texture_compression)
- GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)
- GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader)
- GL_MAX_VARYING_FLOATS: 124 (GL_ARB_vertex_shader)
- GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)
- GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 (GL_ARB_vertex_shader)
- GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 4096 (GL_ARB_fragment_shader)
- GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)
- GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)
- GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 1 (GL_ARB_vertex_program)
- GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096 (GL_ARB_shading_language_100)
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048 (GL_ARB_shading_language_100)
- GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)
- GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)
- GL_MAX_RENDERBUFFER_SIZE: 32768 (GL_ARB_framebuffer_object)
- GL_MAX_SAMPLES: 32 (GL_ARB_framebuffer_object)
- GL_MAX_CONVOLUTION_WIDTH: 0 (GL_ARB_imaging)
- GL_MAX_CONVOLUTION_HEIGHT: 0 (GL_ARB_imaging)
- GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2 (GL_ARB_imaging)
- GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)
- GL_POINT_SIZE_MAX_ARB: 2047.000000 (GL_ARB_point_parameters)
- GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)
- GL_MAX_VARYING_VECTORS: 31 (GL_ARB_ES2_compatibility)
- GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)
- GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 (GL_ARB_debug_output)
- GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output)
- GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)
- GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)
- GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)
- GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536 (GL_EXT_bindable_uniform)
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1024 (GL_EXT_geometry_shader4)
- GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 134217728 (GL_EXT_texture_buffer_object)
- GL_WARP_SIZE_NV: 32 (GL_NV_shader_thread_group)
- GL_WARPS_PER_SM_NV: 64 (GL_NV_shader_thread_group)
- GL_SM_COUNT_NV: 10 (GL_NV_shader_thread_group)
- GL_MAX_SAMPLE_MASK_WORDS_NV: 2 (GL_NV_explicit_multisample)
- GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: 1024 (GL_NV_fragment_program)
- GL_MAX_TEXTURE_COORDS_NV: 8 (GL_NV_fragment_program)
- GL_MAX_TEXTURE_IMAGE_UNITS_NV: 32 (GL_NV_fragment_program)
- GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: 0 (GL_NV_fragment_program2)
- GL_MAX_PROGRAM_CALL_DEPTH_NV: 0 (GL_NV_fragment_program2)
- GL_MAX_PROGRAM_IF_DEPTH_NV: 0 (GL_NV_fragment_program2)
- GL_MAX_PROGRAM_LOOP_DEPTH_NV: 0 (GL_NV_fragment_program2)
- GL_MAX_PROGRAM_LOOP_COUNT_NV: 0 (GL_NV_fragment_program2)
- GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: 5 (GL_NV_framebuffer_multisample_coverage)
- GL_MIN_PROGRAM_TEXEL_OFFSET_NV: -8 (GL_NV_gpu_program4)
- GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 7 (GL_NV_gpu_program4)
- GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV: 0 (GL_NV_gpu_program4)
- GL_MAX_PROGRAM_RESULT_COMPONENTS_NV: 0 (GL_NV_gpu_program4)
- GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV: 0 (GL_NV_gpu_program4)
- GL_MAX_PROGRAM_GENERIC_RESULTS_NV: 0 (GL_NV_gpu_program4)
- GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV: 32 (GL_NV_gpu_program5)
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV: -1 (GL_NV_gpu_program5)
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV: 1 (GL_NV_gpu_program5)
- GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV: 4 (GL_NV_gpu_program5)
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV: -32 (GL_NV_gpu_program5)
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV: 31 (GL_NV_gpu_program5)
- GL_MAX_SHININESS_NV: 128 (GL_NV_light_max_exponent)
- GL_MAX_SPOT_EXPONENT_NV: 128 (GL_NV_light_max_exponent)
- GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: 14 (GL_NV_parameter_buffer_object)
- GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: 16384 (GL_NV_parameter_buffer_object)
- GL_MAX_SHADER_BUFFER_ADDRESS_NV: -1 (GL_NV_shader_buffer_load)
- GL_MAX_GENERAL_COMBINERS_NV: 8 (GL_NV_register_combiners)
- GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: 32768 (GL_NV_texture_rectangle)
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV: 4 (GL_NV_transform_feedback)
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_N V: 128 (GL_NV_transform_feedback)
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV: 4 (GL_NV_transform_feedback)
- GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: 1048575 (GL_NV_vertex_array_range)
- GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: 1 (GL_NV_vertex_program)
- GL_MAX_TRACK_MATRICES_NV: 8 (GL_NV_vertex_program)


===================================[ Vulkan Capabilities ]
- Instance extensions: 13
- VK_EXT_debug_report (version: 9)
- VK_EXT_display_surface_counter (version: 1)
- VK_KHR_get_physical_device_properties2 (version: 1)
- VK_KHR_get_surface_capabilities2 (version: 1)
- VK_KHR_surface (version: 25)
- VK_KHR_win32_surface (version: 6)
- VK_KHR_external_fence_capabilities (version: 1)
- VK_KHR_external_memory_capabilities (version: 1)
- VK_KHR_external_semaphore_capabilities (version: 1)
- VK_NV_external_memory_capabilities (version: 1)
- VK_KHR_device_group_creation (version: 1)
- VK_EXT_swapchain_colorspace (version: 3)
- VK_EXT_debug_utils (version: 1)
- Instance layers: 2
- VK_LAYER_NV_optimus (version: 1.0.65, impl: 1)
- VK_LAYER_LUNARG_standard_validation (version: 1.0.101, impl: 1)
- Physical devices: 2
- [Vulkan device 0]: GeForce GTX 1060 with Max-Q Design ------------------
- API version: 1.0.65
- vendorID: 4318
- deviceID: 7200
- driver version: 1640382464
- NVIDIA driver version: 391.25
- memory heap count: 2
- heap1: 6052MB
- heap2: 16249MB
- memory type count: 4
- mem type 7 - heap index : 0 - property flag : 1
> mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
- mem type 8 - heap index : 0 - property flag : 1
> mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
- mem type 9 - heap index : 1 - property flag : 6
> mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
- mem type 10 - heap index : 1 - property flag : 14
> mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_CACHED_BIT
- extensions: 49
- VK_KHR_swapchain (version: 70)
- VK_KHR_16bit_storage (version: 1)
- VK_KHR_bind_memory2 (version: 1)
- VK_KHR_dedicated_allocation (version: 3)
- VK_KHR_descriptor_update_template (version: 1)
- VK_KHR_get_memory_requirements2 (version: 1)
- VK_KHR_image_format_list (version: 1)
- VK_KHR_maintenance1 (version: 1)
- VK_KHR_maintenance2 (version: 1)
- VK_KHR_push_descriptor (version: 2)
- VK_KHR_relaxed_block_layout (version: 1)
- VK_KHR_sampler_mirror_clamp_to_edge (version: 1)
- VK_KHR_sampler_ycbcr_conversion (version: 1)
- VK_KHR_shader_draw_parameters (version: 1)
- VK_KHR_storage_buffer_storage_class (version: 1)
- VK_KHR_external_memory (version: 1)
- VK_KHR_external_memory_win32 (version: 1)
- VK_KHR_external_semaphore (version: 1)
- VK_KHR_external_semaphore_win32 (version: 1)
- VK_KHR_win32_keyed_mutex (version: 1)
- VK_KHR_external_fence (version: 1)
- VK_KHR_external_fence_win32 (version: 1)
- VK_KHR_variable_pointers (version: 1)
- VK_KHX_device_group (version: 2)
- VK_KHX_multiview (version: 1)
- VK_EXT_blend_operation_advanced (version: 2)
- VK_EXT_depth_range_unrestricted (version: 1)
- VK_EXT_discard_rectangles (version: 1)
- VK_EXT_post_depth_coverage (version: 1)
- VK_EXT_sample_locations (version: 1)
- VK_EXT_sampler_filter_minmax (version: 1)
- VK_EXT_shader_subgroup_ballot (version: 1)
- VK_EXT_shader_subgroup_vote (version: 1)
- VK_EXT_shader_viewport_index_layer (version: 1)
- VK_NV_dedicated_allocation (version: 1)
- VK_NV_external_memory (version: 1)
- VK_NV_external_memory_win32 (version: 1)
- VK_NV_fill_rectangle (version: 1)
- VK_NV_fragment_coverage_to_color (version: 1)
- VK_NV_framebuffer_mixed_samples (version: 1)
- VK_NV_glsl_shader (version: 1)
- VK_NV_win32_keyed_mutex (version: 1)
- VK_NV_clip_space_w_scaling (version: 1)
- VK_NV_sample_mask_override_coverage (version: 1)
- VK_NV_viewport_array2 (version: 1)
- VK_NV_viewport_swizzle (version: 1)
- VK_NV_geometry_shader_passthrough (version: 1)
- VK_NVX_device_generated_commands (version: 3)
- VK_NVX_multiview_per_view_attributes (version: 1)
- device layers: 1
- VK_LAYER_NV_optimus (version: 1.0.65, impl: 1)
- device features:
- robustBufferAccess: true
- fullDrawIndexUint32: true
- imageCubeArray: true
- independentBlend: true
- geometryShader: true
- tessellationShader: true
- sampleRateShading: true
- dualSrcBlend: true
- logicOp: true
- multiDrawIndirect: true
- drawIndirectFirstInstance: true
- depthClamp: true
- depthBiasClamp: true
- fillModeNonSolid: true
- depthBounds: true
- wideLines: true
- largePoints: true
- alphaToOne: true
- multiViewport: true
- samplerAnisotropy: true
- textureCompressionETC2: false
- textureCompressionASTC_LDR: false
- textureCompressionBC: true
- occlusionQueryPrecise: true
- pipelineStatisticsQuery: true
- vertexPipelineStoresAndAtomics: true
- fragmentStoresAndAtomics: true
- shaderTessellationAndGeometryPointSize: true
- shaderImageGatherExtended: true
- shaderStorageImageExtendedFormats: true
- shaderStorageImageMultisample: true
- shaderStorageImageReadWithoutFormat: true
- shaderStorageImageWriteWithoutFormat: true
- shaderUniformBufferArrayDynamicIndexing: true
- shaderSampledImageArrayDynamicIndexing: true
- shaderStorageBufferArrayDynamicIndexing: true
- shaderStorageImageArrayDynamicIndexing: true
- shaderClipDistance: true
- shaderCullDistance: true
- shaderFloat64: true
- shaderInt64: true
- shaderInt16: false
- shaderResourceResidency: true
- shaderResourceMinLod: true
- sparseBinding: true
- sparseResidencyBuffer: true
- sparseResidencyImage2D: true
- sparseResidencyImage3D: true
- sparseResidency2Samples: true
- sparseResidency4Samples: false
- sparseResidency8Samples: true
- sparseResidency16Samples: true
- sparseResidencyAliased: true
- variableMultisampleRate: true
- inheritedQueries: true
- device limits
- maxImageDimension1D: 32768
- maxImageDimension2D: 32768
- maxImageDimension3D: 16384
- maxImageDimensionCube: 32768
- maxImageArrayLayers: 2048
- maxTexelBufferElements: 134217728
- maxUniformBufferRange: 65536
- maxStorageBufferRange: 4294967295
- maxPushConstantsSize: 256
- maxMemoryAllocationCount: 4096
- maxSamplerAllocationCount: 4000
- bufferImageGranularity: 1024
- sparseAddressSpaceSize: 18446744073709551615
- maxBoundDescriptorSets: 8
- maxPerStageDescriptorSamplers: 4000
- maxPerStageDescriptorUniformBuffers: 12
- maxPerStageDescriptorSampledImages: 16384
- maxPerStageDescriptorStorageImages: 16384
- maxPerStageDescriptorInputAttachments: 8
- maxPerStageResources: 53268
- maxDescriptorSetSamplers: 4000
- maxDescriptorSetUniformBuffers: 72
- maxDescriptorSetUniformBuffersDynamic: 72
- maxDescriptorSetStorageBuffers: 4096
- maxDescriptorSetStorageBuffersDynamic: 16
- maxDescriptorSetSampledImages: 98304
- maxDescriptorSetStorageImages: 98304
- maxDescriptorSetInputAttachments: 8
- maxVertexInputAttributes: 32
- maxVertexInputBindings: 32
- maxVertexInputAttributeOffset: 2047
- maxVertexInputBindingStride: 2048
- maxVertexOutputComponents: 128
- maxTessellationGenerationLevel: 64
- maxTessellationPatchSize: 32
- maxTessellationControlPerVertexInputComponents: 128
- maxTessellationControlPerVertexOutputComponents: 128
- maxTessellationControlPerPatchOutputComponents: 120
- maxTessellationControlTotalOutputComponents: 4216
- maxTessellationEvaluationInputComponents: 128
- maxTessellationEvaluationOutputComponents: 128
- maxGeometryShaderInvocations: 32
- maxGeometryInputComponents: 128
- maxGeometryOutputComponents: 128
- maxGeometryOutputVertices: 1024
- maxGeometryTotalOutputComponents: 1024
- maxFragmentInputComponents: 128
- maxFragmentOutputAttachments: 8
- maxFragmentDualSrcAttachments: 1
- maxFragmentCombinedOutputResources: 16
- maxComputeSharedMemorySize: 49152
- maxComputeWorkGroupCount: [2147483647; 65535; 65535]
- maxComputeWorkGroupInvocations: 1536
- maxComputeWorkGroupSize: [1536; 1024; 64]
- subPixelPrecisionBits: 8
- subTexelPrecisionBits: 8
- mipmapPrecisionBits: 8
- maxDrawIndexedIndexValue: 4294967295
- maxDrawIndirectCount: 4294967295
- maxSamplerLodBias: 15.000000
- maxSamplerAnisotropy: 16.000000
- maxViewports: 16
- maxViewportDimensions: [32768; 32768]
- viewportBoundsRange: [-65536.000000 ; 65536.000000]
- viewportSubPixelBits: 8
- minMemoryMapAlignment: 64
- minTexelBufferOffsetAlignment: 16
- minUniformBufferOffsetAlignment: 256
- minStorageBufferOffsetAlignment: 32
- minTexelOffset: 4294967288
- maxTexelOffset: 7
- minTexelGatherOffset: 4294967264
- maxTexelGatherOffset: 31
- minInterpolationOffset: -0.500000
- maxInterpolationOffset: 0.437500
- subPixelInterpolationOffsetBits: 4
- maxFramebufferWidth: 32768
- maxFramebufferHeight: 32768
- maxFramebufferLayers: 2048
- framebufferColorSampleCounts: 15
- framebufferDepthSampleCounts: 15
- framebufferStencilSampleCounts: 31
- framebufferNoAttachmentsSampleCounts: 31
- maxColorAttachments: 8
- sampledImageColorSampleCounts: 15
- sampledImageIntegerSampleCounts: 15
- sampledImageDepthSampleCounts: 15
- sampledImageStencilSampleCounts: 31
- storageImageSampleCounts: 15
- maxSampleMaskWords: 1
- timestampComputeAndGraphics: 1
- timestampPeriod: 1.000000
- maxClipDistances: 8
- maxCullDistances: 8
- maxCombinedClipAndCullDistances: 8
- discreteQueuePriorities: 2
- pointSizeRange: [1.000000 ; 189.875000]
- lineWidthRange: [0.500000 ; 10.000000]
- pointSizeGranularity: 0.125000
- lineWidthGranularity: 0.125000
- strictLines: 1
- standardSampleLocations: 1
- optimalBufferCopyOffsetAlignment: 1
- optimalBufferCopyRowPitchAlignment: 1
- nonCoherentAtomSize: 64
- [Vulkan device 1]: Intel(R) HD Graphics 630 ------------------
- API version: 1.1.103
- vendorID: 32902
- deviceID: 22811
- driver version: 1645259
- memory heap count: 2
- heap1: 22133064476MB
- heap2: 22133064476MB
- memory type count: 3
- mem type 0 - heap index : 0 - property flag : 1
> mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
- mem type 1 - heap index : 1 - property flag : 7
> mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
- mem type 2 - heap index : 1 - property flag : 15
> mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_CACHED_BIT
- extensions: 48
- VK_KHR_swapchain (version: 68)
- VK_KHR_external_memory (version: 1)
- VK_KHR_external_memory_win32 (version: 1)
- VK_EXT_external_memory_host (version: 1)
- VK_KHR_external_semaphore (version: 1)
- VK_KHR_external_semaphore_win32 (version: 1)
- VK_KHR_external_fence (version: 1)
- VK_KHR_external_fence_win32 (version: 1)
- VK_KHR_get_memory_requirements2 (version: 1)
- VK_KHR_bind_memory2 (version: 1)
- VK_KHR_dedicated_allocation (version: 1)
- VK_KHR_sampler_mirror_clamp_to_edge (version: 1)
- VK_KHR_maintenance1 (version: 1)
- VK_KHR_maintenance2 (version: 1)
- VK_KHR_maintenance3 (version: 1)
- VK_KHR_shader_draw_parameters (version: 1)
- VK_KHR_push_descriptor (version: 1)
- VK_KHR_descriptor_update_template (version: 1)
- VK_KHR_multiview (version: 1)
- VK_KHR_shader_float16_int8 (version: 1)
- VK_KHR_16bit_storage (version: 1)
- VK_KHR_8bit_storage (version: 1)
- VK_EXT_shader_subgroup_ballot (version: 1)
- VK_EXT_shader_subgroup_vote (version: 1)
- VK_KHR_storage_buffer_storage_class (version: 1)
- VK_KHR_variable_pointers (version: 1)
- VK_KHR_relaxed_block_layout (version: 1)
- VK_EXT_sampler_filter_minmax (version: 1)
- VK_KHR_device_group (version: 1)
- VK_KHR_sampler_ycbcr_conversion (version: 1)
- VK_EXT_post_depth_coverage (version: 1)
- VK_EXT_shader_viewport_index_layer (version: 1)
- VK_EXT_shader_stencil_export (version: 1)
- VK_EXT_conservative_rasterization (version: 1)
- VK_EXT_sample_locations (version: 1)
- VK_KHR_draw_indirect_count (version: 1)
- VK_KHR_image_format_list (version: 1)
- VK_EXT_vertex_attribute_divisor (version: 3)
- VK_EXT_descriptor_indexing (version: 2)
- VK_EXT_inline_uniform_block (version: 1)
- VK_KHR_create_renderpass2 (version: 1)
- VK_KHR_swapchain_mutable_format (version: 1)
- VK_KHR_driver_properties (version: 1)
- VK_KHR_vulkan_memory_model (version: 3)
- VK_EXT_conditional_rendering (version: 1)
- VK_EXT_depth_clip_enable (version: 1)
- VK_EXT_scalar_block_layout (version: 1)
- VK_EXT_host_query_reset (version: 1)
- device layers: 1
- VK_LAYER_NV_optimus (version: 1.0.65, impl: 1)
- device features:
- robustBufferAccess: true
- fullDrawIndexUint32: true
- imageCubeArray: true
- independentBlend: true
- geometryShader: true
- tessellationShader: true
- sampleRateShading: true
- dualSrcBlend: true
- logicOp: true
- multiDrawIndirect: true
- drawIndirectFirstInstance: true
- depthClamp: true
- depthBiasClamp: true
- fillModeNonSolid: true
- depthBounds: false
- wideLines: true
- largePoints: true
- alphaToOne: true
- multiViewport: true
- samplerAnisotropy: true
- textureCompressionETC2: true
- textureCompressionASTC_LDR: true
- textureCompressionBC: true
- occlusionQueryPrecise: true
- pipelineStatisticsQuery: true
- vertexPipelineStoresAndAtomics: true
- fragmentStoresAndAtomics: true
- shaderTessellationAndGeometryPointSize: true
- shaderImageGatherExtended: true
- shaderStorageImageExtendedFormats: true
- shaderStorageImageMultisample: true
- shaderStorageImageReadWithoutFormat: false
- shaderStorageImageWriteWithoutFormat: true
- shaderUniformBufferArrayDynamicIndexing: true
- shaderSampledImageArrayDynamicIndexing: true
- shaderStorageBufferArrayDynamicIndexing: true
- shaderStorageImageArrayDynamicIndexing: true
- shaderClipDistance: true
- shaderCullDistance: true
- shaderFloat64: true
- shaderInt64: true
- shaderInt16: true
- shaderResourceResidency: true
- shaderResourceMinLod: false
- sparseBinding: true
- sparseResidencyBuffer: true
- sparseResidencyImage2D: true
- sparseResidencyImage3D: true
- sparseResidency2Samples: true
- sparseResidency4Samples: true
- sparseResidency8Samples: true
- sparseResidency16Samples: true
- sparseResidencyAliased: true
- variableMultisampleRate: true
- inheritedQueries: true
- device limits
- maxImageDimension1D: 16384
- maxImageDimension2D: 16384
- maxImageDimension3D: 2048
- maxImageDimensionCube: 16384
- maxImageArrayLayers: 2048
- maxTexelBufferElements: 134217728
- maxUniformBufferRange: 65536
- maxStorageBufferRange: 134217728
- maxPushConstantsSize: 256
- maxMemoryAllocationCount: 2005285098
- maxSamplerAllocationCount: 4000
- bufferImageGranularity: 1
- sparseAddressSpaceSize: 17592186044416
- maxBoundDescriptorSets: 8
- maxPerStageDescriptorSamplers: 64
- maxPerStageDescriptorUniformBuffers: 200
- maxPerStageDescriptorSampledImages: 200
- maxPerStageDescriptorStorageImages: 16
- maxPerStageDescriptorInputAttachments: 8
- maxPerStageResources: 200
- maxDescriptorSetSamplers: 512
- maxDescriptorSetUniformBuffers: 1600
- maxDescriptorSetUniformBuffersDynamic: 16
- maxDescriptorSetStorageBuffers: 1600
- maxDescriptorSetStorageBuffersDynamic: 16
- maxDescriptorSetSampledImages: 1600
- maxDescriptorSetStorageImages: 128
- maxDescriptorSetInputAttachments: 8
- maxVertexInputAttributes: 32
- maxVertexInputBindings: 32
- maxVertexInputAttributeOffset: 2047
- maxVertexInputBindingStride: 4095
- maxVertexOutputComponents: 128
- maxTessellationGenerationLevel: 64
- maxTessellationPatchSize: 32
- maxTessellationControlPerVertexInputComponents: 128
- maxTessellationControlPerVertexOutputComponents: 128
- maxTessellationControlPerPatchOutputComponents: 120
- maxTessellationControlTotalOutputComponents: 4096
- maxTessellationEvaluationInputComponents: 128
- maxTessellationEvaluationOutputComponents: 128
- maxGeometryShaderInvocations: 32
- maxGeometryInputComponents: 128
- maxGeometryOutputComponents: 128
- maxGeometryOutputVertices: 256
- maxGeometryTotalOutputComponents: 1024
- maxFragmentInputComponents: 128
- maxFragmentOutputAttachments: 8
- maxFragmentDualSrcAttachments: 1
- maxFragmentCombinedOutputResources: 16
- maxComputeSharedMemorySize: 32768
- maxComputeWorkGroupCount: [65536; 65536; 65536]
- maxComputeWorkGroupInvocations: 1024
- maxComputeWorkGroupSize: [1024; 1024; 64]
- subPixelPrecisionBits: 8
- subTexelPrecisionBits: 8
- mipmapPrecisionBits: 8
- maxDrawIndexedIndexValue: 4294967295
- maxDrawIndirectCount: 4294967295
- maxSamplerLodBias: 16.000000
- maxSamplerAnisotropy: 16.000000
- maxViewports: 16
- maxViewportDimensions: [32768; 32768]
- viewportBoundsRange: [-65536.000000 ; 65535.000000]
- viewportSubPixelBits: 8
- minMemoryMapAlignment: 64
- minTexelBufferOffsetAlignment: 16
- minUniformBufferOffsetAlignment: 32
- minStorageBufferOffsetAlignment: 16
- minTexelOffset: 4294967288
- maxTexelOffset: 7
- minTexelGatherOffset: 4294967264
- maxTexelGatherOffset: 31
- minInterpolationOffset: -0.500000
- maxInterpolationOffset: 0.437500
- subPixelInterpolationOffsetBits: 4
- maxFramebufferWidth: 16384
- maxFramebufferHeight: 16384
- maxFramebufferLayers: 2048
- framebufferColorSampleCounts: 31
- framebufferDepthSampleCounts: 31
- framebufferStencilSampleCounts: 31
- framebufferNoAttachmentsSampleCounts: 31
- maxColorAttachments: 8
- sampledImageColorSampleCounts: 31
- sampledImageIntegerSampleCounts: 31
- sampledImageDepthSampleCounts: 31
- sampledImageStencilSampleCounts: 31
- storageImageSampleCounts: 31
- maxSampleMaskWords: 1
- timestampComputeAndGraphics: 1
- timestampPeriod: 83.333000
- maxClipDistances: 8
- maxCullDistances: 8
- maxCombinedClipAndCullDistances: 8
- discreteQueuePriorities: 2
- pointSizeRange: [0.125000 ; 255.875000]
- lineWidthRange: [0.000000 ; 7.992188]
- pointSizeGranularity: 0.125000
- lineWidthGranularity: 0.007813
- strictLines: 0
- standardSampleLocations: 1
- optimalBufferCopyOffsetAlignment: 16
- optimalBufferCopyRowPitchAlignment: 16
- nonCoherentAtomSize: 1


===================================[ NVIDIA CUDA Capabilities ]
- CUDA Device 0
- Device name: GeForce GTX 1060 with Max-Q Design
- PCI bus ID: 1
- Compute Capability: 6.1
- Total memory: 4095 MB
- Peak memory bandwidth: 192 GB/s
- L2 cache: 1 MB
- Core clock rate: 1341 MHz
- Memory clock rate: 4004 MHz
- Multiprocessors (SMs): 10
- CUDA cores per SM: 128
- CUDA cores: 1280
- Async engines: 2
- Warp Size: 32
- Max Threads Per Block: 1024
- Threads Per Block: 1024 x 1024 x 64
- Grid Size: 2147483647 x 65535 x 65535
- Registers Per Block: 65536
- Texture Alignment: 512 byte
- Total Constant Memory: 64 Kb


===================================[ OpenCL Capabilities ]
- Num OpenCL platforms: 2
- CL_PLATFORM_NAME: Intel(R) OpenCL
- CL_PLATFORM_VENDOR: Intel(R) Corporation
- CL_PLATFORM_VERSION: OpenCL 2.1
- CL_PLATFORM_PROFILE: FULL_PROFILE
- Num devices: 2

- CL_DEVICE_NAME: Intel(R) HD Graphics 630
- CL_DEVICE_VENDOR: Intel(R) Corporation
- CL_DRIVER_VERSION: 26.20.100.6859
- CL_DEVICE_PROFILE: FULL_PROFILE
- CL_DEVICE_VERSION: OpenCL 2.1 NEO
- CL_DEVICE_TYPE: GPU
- CL_DEVICE_VENDOR_ID: 0x8086
- CL_DEVICE_MAX_COMPUTE_UNITS: 24
- CL_DEVICE_MAX_CLOCK_FREQUENCY: 1100MHz
- CL_DEVICE_ADDRESS_BITS: 32
- CL_DEVICE_MAX_MEM_ALLOC_SIZE: 838834KB
- CL_DEVICE_GLOBAL_MEM_SIZE: 1638MB
- CL_DEVICE_MAX_PARAMETER_SIZE: 1024
- CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes
- CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 512KB
- CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
- CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad)
- CL_DEVICE_LOCAL_MEM_SIZE: 64KB
- CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 838834KB
- CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
- CL_DEVICE_MAX_WORK_ITEM_SIZES: [256 ; 256 ; 256]
- CL_DEVICE_MAX_WORK_GROUP_SIZE: 256
- CL_EXEC_NATIVE_KERNEL: 12345428
- CL_DEVICE_IMAGE_SUPPORT: YES
- CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
- CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 128
- CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384
- CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384
- CL_DEVICE_IMAGE3D_MAX_WIDTH: 16384
- CL_DEVICE_IMAGE3D_MAX_HEIGHT: 16384
- CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048
- CL_DEVICE_MAX_SAMPLERS: 16
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 16
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 8
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 4
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1
- CL_DEVICE_EXTENSIONS: 44
- Extensions:
- cl_khr_3d_image_writes
- cl_khr_byte_addressable_store
- cl_khr_fp16
- cl_khr_depth_images
- cl_khr_global_int32_base_atomics
- cl_khr_global_int32_extended_atomics
- cl_khr_icd
- cl_khr_image2d_from_buffer
- cl_khr_local_int32_base_atomics
- cl_khr_local_int32_extended_atomics
- cl_intel_subgroups
- cl_intel_required_subgroup_size
- cl_intel_subgroups_short
- cl_khr_spir
- cl_intel_accelerator
- cl_intel_media_block_io
- cl_intel_driver_diagnostics
- cl_intel_device_side_avc_motion_estimation
- cl_khr_priority_hints
- cl_khr_throttle_hints
- cl_khr_create_command_queue
- cl_khr_fp64
- cl_khr_subgroups
- cl_khr_il_program
- cl_intel_spirv_device_side_avc_motion_estimation
- cl_intel_spirv_media_block_io
- cl_intel_spirv_subgroups
- cl_khr_spirv_no_integer_wrap_decoration
- cl_khr_mipmap_image
- cl_khr_mipmap_image_writes
- cl_intel_planar_yuv
- cl_intel_packed_yuv
- cl_intel_motion_estimation
- cl_intel_advanced_motion_estimation
- cl_khr_gl_sharing
- cl_khr_gl_depth_images
- cl_khr_gl_event
- cl_khr_gl_msaa_sharing
- cl_intel_dx9_media_sharing
- cl_khr_dx9_media_sharing
- cl_khr_d3d10_sharing
- cl_khr_d3d11_sharing
- cl_intel_d3d11_nv12_media_sharing
- cl_intel_simultaneous_sharing

- CL_DEVICE_NAME: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
- CL_DEVICE_VENDOR: Intel(R) Corporation
- CL_DRIVER_VERSION: 7.6.0.0228
- CL_DEVICE_PROFILE: FULL_PROFILE
- CL_DEVICE_VERSION: OpenCL 2.1 (Build 0)
- CL_DEVICE_TYPE: CPU
- CL_DEVICE_VENDOR_ID: 0x8086
- CL_DEVICE_MAX_COMPUTE_UNITS: 8
- CL_DEVICE_MAX_CLOCK_FREQUENCY: 2800MHz
- CL_DEVICE_ADDRESS_BITS: 32
- CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524256KB
- CL_DEVICE_GLOBAL_MEM_SIZE: 511MB
- CL_DEVICE_MAX_PARAMETER_SIZE: 3840
- CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes
- CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 256KB
- CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
- CL_DEVICE_LOCAL_MEM_TYPE: Global
- CL_DEVICE_LOCAL_MEM_SIZE: 32KB
- CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 128KB
- CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
- CL_DEVICE_MAX_WORK_ITEM_SIZES: [8192 ; 8192 ; 8192]
- CL_DEVICE_MAX_WORK_GROUP_SIZE: 8192
- CL_EXEC_NATIVE_KERNEL: 12345424
- CL_DEVICE_IMAGE_SUPPORT: YES
- CL_DEVICE_MAX_READ_IMAGE_ARGS: 480
- CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 480
- CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384
- CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384
- CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048
- CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048
- CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048
- CL_DEVICE_MAX_SAMPLERS: 480
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1
- CL_DEVICE_EXTENSIONS: 13
- Extensions:
- cl_khr_icd
- cl_khr_global_int32_base_atomics
- cl_khr_global_int32_extended_atomics
- cl_khr_local_int32_base_atomics
- cl_khr_local_int32_extended_atomics
- cl_khr_byte_addressable_store
- cl_khr_depth_images
- cl_khr_3d_image_writes
- cl_intel_exec_by_local_thread
- cl_khr_spir
- cl_khr_fp64
- cl_khr_image2d_from_buffer
- cl_intel_vec_len_hint
- CL_PLATFORM_NAME: NVIDIA CUDA
- CL_PLATFORM_VENDOR: NVIDIA Corporation
- CL_PLATFORM_VERSION: OpenCL 1.2 CUDA 9.1.84
- CL_PLATFORM_PROFILE: FULL_PROFILE
- Num devices: 1

- CL_DEVICE_NAME: GeForce GTX 1060 with Max-Q Design
- CL_DEVICE_VENDOR: NVIDIA Corporation
- CL_DRIVER_VERSION: 391.25
- CL_DEVICE_PROFILE: FULL_PROFILE
- CL_DEVICE_VERSION: OpenCL 1.2 CUDA
- CL_DEVICE_TYPE: GPU
- CL_DEVICE_VENDOR_ID: 0x10DE
- CL_DEVICE_MAX_COMPUTE_UNITS: 10
- CL_DEVICE_MAX_CLOCK_FREQUENCY: 1341MHz
- CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 6
- CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 1
- CL_NV_DEVICE_REGISTERS_PER_BLOCK: 65536
- CL_NV_DEVICE_WARP_SIZE: 32
- CL_NV_DEVICE_GPU_OVERLAP: 1
- CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1
- CL_NV_DEVICE_INTEGRATED_MEMORY: 0
- CL_DEVICE_ADDRESS_BITS: 32
- CL_DEVICE_MAX_MEM_ALLOC_SIZE: 1572864KB
- CL_DEVICE_GLOBAL_MEM_SIZE: 6144MB
- CL_DEVICE_MAX_PARAMETER_SIZE: 4352
- CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 128 Bytes
- CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 160KB
- CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
- CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad)
- CL_DEVICE_LOCAL_MEM_SIZE: 48KB
- CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB
- CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
- CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 64]
- CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024
- CL_EXEC_NATIVE_KERNEL: 12345428
- CL_DEVICE_IMAGE_SUPPORT: YES
- CL_DEVICE_MAX_READ_IMAGE_ARGS: 256
- CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 16
- CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384
- CL_DEVICE_IMAGE2D_MAX_HEIGHT: 32768
- CL_DEVICE_IMAGE3D_MAX_WIDTH: 16384
- CL_DEVICE_IMAGE3D_MAX_HEIGHT: 16384
- CL_DEVICE_IMAGE3D_MAX_DEPTH: 16384
- CL_DEVICE_MAX_SAMPLERS: 32
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1
- CL_DEVICE_EXTENSIONS: 15
- Extensions:
- cl_khr_global_int32_base_atomics
- cl_khr_global_int32_extended_atomics
- cl_khr_local_int32_base_atomics
- cl_khr_local_int32_extended_atomics
- cl_khr_fp64
- cl_khr_byte_addressable_store
- cl_khr_icd
- cl_khr_gl_sharing
- cl_nv_compiler_options
- cl_nv_device_attribute_query
- cl_nv_pragma_unroll
- cl_nv_d3d10_sharing
- cl_khr_d3d10_sharing
- cl_nv_d3d11_sharing
- cl_nv_copy_opts
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