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OOTP 17 - General Discussions Everything about the latest Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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03-22-2016, 06:30 PM | #1 |
Minors (Triple A)
Join Date: Jun 2009
Posts: 282
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Has anyone noticed the MASSIVE increase in draft quality?
In previous editions, completely created draft classes would have a handful of potential superstars. Now? 30-40 potential superstars. Now, I guess the question is who can survive the gauntlet of your minor leagues without their potential ratings dropping, whereas before, it was who would have their potential ratings randomly rise in your minor leagues. I mean I'm drafting studs in the 2nd and 3rd rounds now. Not talking about scouting, this is all by using the editor to look at these players. There's a lot more heartbreak now as you slowly watch your potential studs degrade, which is kind of how it happens in real life.
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03-22-2016, 06:33 PM | #2 | |
Major Leagues
Join Date: Aug 2014
Posts: 370
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03-22-2016, 06:43 PM | #3 |
Minors (Triple A)
Join Date: Jun 2009
Posts: 282
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Nope, not an MLB quickstart. Started a historic league in 2013, turned off import historical rookies. Completely fictional draft classes. Legitimate 79 potential draftees in the 2nd round. Heck, 76 potential in the 3rd round.
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03-22-2016, 06:46 PM | #4 |
Minors (Triple A)
Join Date: Jun 2009
Posts: 282
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For example, I'm now picking 26th overall and I have my choice of 18 different 79 potential draftees (all batters, so these aren't relievers).
edit - Heck, in the past, I'd be moderately excited if there was an awesome 79 potential reliever available at pick 26! A batter? You only might see that in MLB quickstarts, like Gai1997 intimated. Last edited by malichai11; 03-22-2016 at 07:00 PM. |
03-22-2016, 07:44 PM | #5 |
Major Leagues
Join Date: Apr 2012
Location: Montréal
Posts: 311
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I saw this too and asked this weekend why. Markus told me that they changed the way prospect develop. Instead of 5-6 5* guys that almost everytime develop to what they are supposed to, we have much more potential superstars but just a fraction of them will actually live up to the expectation.
I saw a lot of guys in my league that went from 5* at 17-18 years old and develop into 2-3* guys, just like in real life. I see a lot of guys that goes in 10-20th round that becomes 3-5* stars but finally never develop. After two years, I find the potential frequently changing. I can see a guy with 5* potenial at 17, 4* at 18, 4.5* at 19, 3* at 20, 3.5* at 21, 3* at 22...etc Couple of exemple here |
03-22-2016, 07:46 PM | #6 |
Major Leagues
Join Date: Apr 2012
Location: Montréal
Posts: 311
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I also see more changes depending on the success player has. Some guy will have a down year and drop a star, but the year after they play well and regain their star, or continue to drop if they play weak :S
Very nice addition in my opinion |
03-22-2016, 07:48 PM | #7 |
All Star Starter
Join Date: Nov 2010
Location: Danbury, CT
Posts: 1,618
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So... they went back to what it was in versions 13 and below?
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03-22-2016, 07:50 PM | #8 |
Major Leagues
Join Date: Apr 2012
Location: Montréal
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Not exactly since in this version, potential are always changing in the way that your 5* potential guy can drop to a 3* potential guy, but regain is 5* after.
In former version, your guy that dropped to a 3* guy 99% of the time stay a 3* guy or worst. Not in this one At least, from what I saw since the release and what I heard Last edited by catcherjul; 03-22-2016 at 07:52 PM. |
03-22-2016, 07:58 PM | #9 | |
Minors (Triple A)
Join Date: Jun 2009
Posts: 282
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03-22-2016, 08:06 PM | #10 |
Major Leagues
Join Date: Apr 2012
Location: Montréal
Posts: 311
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Yep I felt it was code like this too. I love the way that player will each have their own developing path. Can't wait to see my first late bloomer like Jose Bautista show up
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03-22-2016, 08:58 PM | #11 |
All Star Starter
Join Date: Jul 2009
Posts: 1,651
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03-22-2016, 09:10 PM | #12 |
Hall Of Famer
Join Date: Apr 2012
Location: Canada
Posts: 2,238
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I'm hoping to still see some late round surprises with TCR set to the default. It's always awesome looking through fictional league histories and seeing that a 16th rounder turned into a star player. OOTP 16 was good for that. Of course it wasn't common, but it would still happen which gave you hope that gems could be found late into the draft.
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03-22-2016, 09:15 PM | #13 | |
All Star Reserve
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03-22-2016, 09:17 PM | #14 | |
Hall Of Famer
Join Date: Apr 2012
Location: Canada
Posts: 2,238
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From what I gather, this new way will see many more players with good potential.. Which most players DO have when drafted in real life. They technically all have good potential or they wouldn't be viewed as top baseball talent by scouts as possible future big leaguers. The thing is, while these players all have good or great potential, only a small fraction will ever realize that potential. Just like in real life. If it works as intended, this should be great. |
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03-22-2016, 09:21 PM | #15 | |
Major Leagues
Join Date: Apr 2012
Location: Montréal
Posts: 311
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I just played two season of my long time fictional league (2049-2050) so I can't say for now if you have late round gems but with the randomness I see within two years, I'd say defenitly yes, if not more. Nothing better than seeing a Jimmy Rosch emerge to bring back Boston into the playoffs |
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03-22-2016, 09:29 PM | #16 | |
Minors (Triple A)
Join Date: Nov 2004
Location: Harrison, Michigan
Posts: 213
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03-22-2016, 09:56 PM | #17 |
Minors (Triple A)
Join Date: Jun 2009
Posts: 282
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The other part I really love about this is how much more valuable it makes compensation draft picks! In the previous editions, I would almost always just trade my players away before reaching that point because those assets were worth much more than the draft pick. Not now though.
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03-23-2016, 01:10 AM | #18 |
Hall Of Famer
Join Date: Mar 2014
Location: Dortmund, Germany
Posts: 3,373
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I remember that we had the same discussion some OOTP's ago, when most players complained about how suddently the draft became incredibly shallow after 10-15 picks and one basically had to pick 1* players after the first two rounds.
I personally like this change alot because it means you 'can' actually impact things a bit more with your high picks, and it's not like knowing that everybody that you pick after the 2nd round only becomes an impact player if the random number generator that runs the 'Randon Player Development Show' is nice to you
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03-23-2016, 01:35 AM | #19 |
Hall Of Famer
Join Date: Aug 2002
Posts: 16,843
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Adding my , I was a bit resistant to the change, but ultimately with scouting in play- even at Very High FWIW -combined with a talent change randomness of 200 and much much fictional testing, I grew to embrace it wholeheartedly.
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03-23-2016, 03:38 AM | #20 | |
Developer OOTP
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