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Old 08-22-2014, 06:07 AM   #21
madJ
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Old 08-22-2014, 08:14 AM   #22
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nice...
wow yet again i feel obsoleted by technology...
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Old 08-22-2014, 09:58 AM   #23
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Is there anyway I could get this to work on a Mac?
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Old 08-22-2014, 10:33 AM   #24
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Quote:
Originally Posted by Klew1986 View Post
Is there anyway I could get this to work on a Mac?
If you use boot camp, parallels or any other program that lets you use windows on your Mac. Otherwise no you cannot natively download and install this on a Mac.
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Old 08-22-2014, 10:47 AM   #25
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Dang!
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Old 08-22-2014, 02:20 PM   #26
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Quote:
Originally Posted by playball335 View Post
This is minor, but woild it be possible to add a second outline for the font? Would be similar to the Detroit Tigers road uniform text.
Minor?

Maybe, I'll add it to my list.
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Old 08-22-2014, 02:25 PM   #27
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Originally Posted by mghurst View Post
justafan I just tested this out it's awesome just had to post some of the jerseys I did
Nice. You should uncheck "Use Profile Picture" if you're not gonna use one though.
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Old 08-22-2014, 02:27 PM   #28
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Originally Posted by Bristolduke View Post
1500 high School Jerseys now on their way.


Thank you Thank you Thank you
Is that all?
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Old 08-22-2014, 02:45 PM   #29
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Quote:
Originally Posted by illeracula View Post
This is pretty awesome Justafan. I envy your work and if you ever want to share your source code I'd love to look at it. I am not much of a VB man, but I do know some. Just like to read code...

Just some thoughts...
1) As someone else mentioned, a second graphic. That would be a nice enhancement down the road. Sleeve logos.

2) A cool enhancement, if possible, would be to ability to import your own layers. Gern has a lot of cool layers that would be neat to include (such as his hokey yokes). Just some thoughts.

I will be playing with this tomorrow at work, thanks for your hard work. These 3 applications you have put together will only make things easier and more fun.



Tony
Would rather not share the code at this time.

1. Not looking good for that addition.

2. Not possible. Each element has to be drawn using XY coordinates for each point. It's a real pain to do too.

here's just part of what's involved in drawing the piping...

Code:
        ' Piping
        Select Case selPiping
            Case 1 ' Single 4px
                myPen = New Pen(BrushColorPiping4px, 4)
                Path.Reset()
                Path.AddBezier(New Point(371, 202), New Point(412, 197), New Point(435, 230), New Point(434, 265))
                gfx.DrawPath(myPen, Path)
                Path.Reset()
                Path.AddBeziers(New Point(362, 211), New Point(351, 221), New Point(353, 246), New Point(349, 262), New Point(383, 272), New Point(395, 274), New Point(423, 271))
                gfx.DrawPath(myPen, Path)
                Path.Reset()
                Path.AddBezier(New Point(351, 340), New Point(345, 344), New Point(341, 352), New Point(342, 360))
                gfx.DrawPath(myPen, Path)
                gfx.DrawLine(myPen, 342, 352, 342, 475)
                myPen.Dispose()
            Case 2 ' Double 2px
                myPen = New Pen(BrushColorPiping2px, 2)
                Path.Reset()
                Path.AddBeziers(myPoints8)
                gfx.DrawPath(myPen, Path)
                Path.Reset()
                Path.AddBeziers(myPoints9)
                gfx.DrawPath(myPen, Path)
                gfx.DrawLine(myPen, 339, 370, 340, 475)
                Path.Reset()
                Path.AddBeziers(myPoints10)
                gfx.DrawPath(myPen, Path)
                gfx.DrawLine(myPen, 363, 370, 362, 475)
                myPen.Dispose()
            Case 3 ' Double 4px
                myPen = New Pen(BrushColorPiping4px, 4)
                Path.Reset()
                Path.AddBeziers(myPoints8)
                gfx.DrawPath(myPen, Path)
                Path.Reset()
                Path.AddBeziers(myPoints9)
                gfx.DrawPath(myPen, Path)
                gfx.DrawLine(myPen, 339, 370, 340, 475)
                Path.Reset()
                Path.AddBeziers(myPoints10)
                gfx.DrawPath(myPen, Path)
                gfx.DrawLine(myPen, 363, 370, 362, 475)
                myPen.Dispose()
            Case 4 ' Double Bi-Color
                myPen = New Pen(BrushColorPiping4px, 4)
                Path.Reset()
                Path.AddBeziers(myPoints8)
                gfx.DrawPath(myPen, Path)
                Path.Reset()
                Path.AddBeziers(myPoints9)
                gfx.DrawPath(myPen, Path)
                gfx.DrawLine(myPen, 339, 370, 340, 475)
                Path.Reset()
                Path.AddBeziers(myPoints10)
                gfx.DrawPath(myPen, Path)
                gfx.DrawLine(myPen, 363, 370, 362, 475)

                myPen = New Pen(BrushColorPiping2px, 2)
                Path.Reset()
                Path.AddBeziers(myPoints8)
                gfx.DrawPath(myPen, Path)
                Path.Reset()
                Path.AddBeziers(myPoints9)
                gfx.DrawPath(myPen, Path)
                gfx.DrawLine(myPen, 339, 370, 340, 475)
                Path.Reset()
                Path.AddBeziers(myPoints10)
                gfx.DrawPath(myPen, Path)
                gfx.DrawLine(myPen, 363, 370, 362, 475)
                myPen.Dispose()
        End Select
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Old 08-22-2014, 10:13 PM   #30
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Thanking your initial posts isn't enough in this case.

I just have to say that this and your other two utilities are beyond incredible!

Thank you ever so much for taking the time and trouble to make them up
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Old 08-23-2014, 01:31 PM   #31
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Hey justafan
I noticed something when using both the jersey creater and ballcap creater. When using non vectorizied logos it leaves a white space around the logo/wordmark. It's not that big a deal if there was a way to vectorize for free. Does somebody know of a free program that I could use? Or is there a way to fix the white space in the programs? Or is this one of the bugs you were asking us to let you know about?
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Old 08-23-2014, 01:52 PM   #32
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Originally Posted by mghurst View Post
Hey justafan
I noticed something when using both the jersey creater and ballcap creater. When using non vectorizied logos it leaves a white space around the logo/wordmark. It's not that big a deal if there was a way to vectorize for free. Does somebody know of a free program that I could use? Or is there a way to fix the white space in the programs? Or is this one of the bugs you were asking us to let you know about?
It's not a bug. You need to use images with transparent backgrounds.
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Old 08-23-2014, 01:56 PM   #33
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amazing. I love all the options. great work!! OOTP Devs should pay you and add this.

I do have a question about the player picture. How do you go about doing that?
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Old 08-23-2014, 02:31 PM   #34
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Originally Posted by jpeters1734 View Post
amazing. I love all the options. great work!! OOTP Devs should pay you and add this.

I do have a question about the player picture. How do you go about doing that?
You would have to load your jersey and cap into an OOTP league and have it create a player pic then you can import the player profile pic into the Jersey Creator.

Profile Pictures can be found here...

C:\Users\You\Documents\Out of the Park Developments\OOTP Baseball 15\saved_games\Whatever.lg\news\html\images\profil e_pictures\

I use a very small test league for testing jerseys, caps, and logos.
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Old 08-23-2014, 02:34 PM   #35
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Ok. So once I test it out and import the picture, does it save over the jersey file or would I have to rename it?
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Old 08-23-2014, 02:38 PM   #36
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Ok. So once I test it out and import the picture, does it save over the jersey file or would I have to rename it?
Good question. I think the way I have it now it will not overwrite, so you could just delete the first one and then save, or you could change your save location to another folder.

I really need to look at the save function one of these days. Thanks for reminding me.
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Old 08-23-2014, 02:41 PM   #37
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Amazing contribution to OOTP community!

The only thing missing now is an easy to use schedule creator
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Old 08-23-2014, 02:44 PM   #38
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Amazing contribution to OOTP community!

The only thing missing now is an easy to use schedule creator
Don't look at me, I'm a graphics guy. I know nothing about schedule making.
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Old 08-23-2014, 02:53 PM   #39
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Amazing contribution to OOTP community!

The only thing missing now is an easy to use schedule creator
Yes!
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Old 08-23-2014, 02:59 PM   #40
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So what are some great baseball looking fonts that comes with windows??

Quote:
Originally Posted by justafan View Post
Good question. I think the way I have it now it will not overwrite, so you could just delete the first one and then save, or you could change your save location to another folder.

I really need to look at the save function one of these days. Thanks for reminding me.
I don't suppose there is a way to import your cap into the jersey creator and be able to preview your uniform that way?
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