|
||||
|
|
iOOTP - General Discussions Talk about iOOTP Baseball, the baseball management simulation for iPhone/iPod/iPad |
|
Thread Tools |
11-16-2013, 10:18 PM | #1 |
Bat Boy
Join Date: Nov 2013
Posts: 6
|
Best Prospects?
I'm trying to create the best team that will be deadly later on by trading great players to get prospects that will be amazing in a few years.
So who are the best prospects to get? |
11-16-2013, 11:44 PM | #2 | |
Minors (Double A)
Join Date: Jul 2013
Posts: 144
|
Quote:
Also if you already created a league. Go to "active player list" and sort by batting potential. |
|
11-18-2013, 09:54 AM | #3 |
Minors (Single A)
Join Date: Apr 2013
Posts: 76
|
Funny, anyone with a HIGH poential, yet still low overall rating, the Computer Oponnent still values it extremely high, and I can't seem to pry them away.
|
11-24-2013, 10:14 AM | #4 |
Bat Boy
Join Date: Nov 2013
Posts: 6
|
and then when the computer tries to trade for someone you have with high potential they offer you jack squat
|
11-30-2013, 11:58 PM | #5 |
Minors (Rookie Ball)
Join Date: Nov 2013
Posts: 25
|
So true. Using the 20-80 scale, I offer a 66/68 for a 23/78 minor leaguer plys toss in another prospect (34/68) and the AI wants my 80/80 or 78/78 all stars. I've even tried to trade identically rated prospects at the same position, and the AI still demands 60+/70+ starter in addition to the identical prospect, despite the fact that the starter ahead of the prospect is basically an all star level, and it has a well rated player at the additional player's position. Basically when trading a well rated prospect, even one the don't need, they demand another starter, often one at a position they don't even need The AI is messed up for this
|
12-03-2013, 08:24 AM | #6 |
Minors (Single A)
Join Date: Apr 2013
Posts: 76
|
|
12-03-2013, 09:10 AM | #7 |
Major Leagues
Join Date: Jun 2011
Posts: 363
|
That is why I have stopped my iOOTP13 season and started a new one using iOOTP12, and why I might do the once unthinkable -- not buy the next version.
If the designers believe the iOOTP13 trading dynamics please some gamers, OK, but I hope that they allow us a choice of trading difficulty levels, with the iOOTP12 version available. Is the current level close to MLB? Maybe, but giving us an option won't damage the game for players who want that. They can have rainouts, too. Any game appealing to dynasty-builders has to make trading one of the central pleasures. Ignoring that, I think, cripples Basketball Dynasty Manager 13 as much as its other flaws (One of which flaws, as an aside, is giving drafted players last names like Wasupbitch and Earsnosethroat -- what was the designer thinking?). |
12-05-2013, 07:00 AM | #8 |
Minors (Double A)
Join Date: Nov 2012
Posts: 166
|
But according to Sebastian, the game is perfectly playable...bull****.
|
12-05-2013, 08:39 AM | #9 |
Minors (Triple A)
Join Date: May 2011
Location: Essex, England
Posts: 258
|
|
12-05-2013, 02:44 PM | #10 |
Minors (Double A)
Join Date: Nov 2012
Posts: 166
|
I'll stop moaning when they fix some--just SOME--of the issues with this game. Until then, I'm as much a paying customer as you are. If you don't like the moaning, don't read it...otherwise...TS.
|
12-05-2013, 05:09 PM | #11 |
Major Leagues
Join Date: Jun 2011
Posts: 363
|
Perfectly playable
I do not see anything that makes iOOTP unplayable, although I prefer the previous iteration for those trading issues I mentioned.
If you want to see an unplayable game, sample Basketball Dynasty Manager 13. In that game, there is no way to tell if a trade will be acceptable to the other team (beyond a vague, uncalibrated bar), and if you are turned down for a trade that other team decreases its willingness to make a deal with you later. My only complaint about the iOOTP developers is that they spent time on a hockey (hockey!) game rather than a basketball game. Sure iOOTP updates are sometimes delayed, and some bugs persist, but the game is still excellent, in my opinion. |
12-23-2013, 12:39 PM | #12 |
Minors (Double A)
Join Date: Jan 2013
Posts: 129
|
|
12-23-2013, 01:05 PM | #13 | |
Minors (Double A)
Join Date: Jan 2013
Posts: 129
|
Quote:
Your middle of the lineup guys are more valuable but also more prevalent. Look for high contact + power, with bonus points for eye. Top of the lineup guys are hard to find in my experience. Good hitters usually want to be middle of the order even if they have no power! Look for good contact + eye and good baserunning with bonus points for gap power and stealing. It's OK if you can't find an ideal top of the order hitter, but you can't have a consistent winner without good middle of the order hitters, especially at 3 and 4. All that aside, I'm not sure I agree with your philosophy. Top prospects don't always develop into top players. You could easily trade a star for a prospect and wind up with nothing to show for it. You'll probably get better results trading for proven players if your budget supports it, or a blended approach if it does not. The only times I will trade a proven starter are: 1. he is in the last year of his contract and I won't be able to re-sign him; 2. he is over 30 and I judge him to be in decline; 3. he is coming off an injury and seems to no longer be worth the salary; 4. he's a starter but not an important one and I need to shed salary to sign a better player to an extension. |
|
Bookmarks |
|
|