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OOTP 15 - General Discussions Discuss the new 2014 version of Out of the Park Baseball here! |
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02-09-2014, 12:29 PM | #61 | |
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02-18-2014, 02:14 PM | #62 |
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As someone with interest in promotion/relegation formats, I always read these threads.
To me, it seems like there are some that have become spoiled by the amazing flexibility that OOTP allows it's users. It's a great credit to the programmers that the software allows you to do an unnatural format (for the sport of baseball) manually. The constant whining that it hasn't yet been built into the game is off base. |
02-26-2014, 02:52 PM | #63 | |
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You can do p/r now. It takes just a few minutes a season.
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02-26-2014, 03:41 PM | #64 |
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right, but the AI doesn't know it so doesn't play to avoid it. also players will sign for lesser leagues due to slight differences in money because there is no league prestige rating. you have to do a lot of explaining away in your head (which I'm not complaining about really) to make sense of it as it doesn't really make sense.
and if you have large universes it takes more than a couple minutes to switch everyone around, and is a hassle if you are wanting to simulate lots of seasons at once. |
02-26-2014, 03:44 PM | #65 | |
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I don't think people are whining really, that implies they aren't happy with the current game. everyone who wants p/r is probably fully addicted to the game currently and runs crazy fictional universes with all kinds of customizable options. we fully understand how incredible and flexible OOTP is and would like this feature, which would give a new way to play fictional leagues, to be added. |
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02-26-2014, 05:45 PM | #66 | ||
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02-26-2014, 10:40 PM | #67 | |
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really putting in p/r would take a lot of work which is why I understand why it doesn't get put in. the only new players you'd draw in are from outside America which is probably a small market. it doesn't compare to something like 3D animations |
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02-26-2014, 11:14 PM | #68 | ||
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02-27-2014, 02:30 AM | #69 |
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Why do you think it would take a total rewrite? It would need marketing and tv contracts to automatically downgrade and for relegation release clauses for players and that's about it. Adding league prestige ratings would be the harder part but hopefully that is being addressed with the foreign leagues this year
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02-27-2014, 02:40 AM | #70 |
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02-27-2014, 10:26 AM | #71 | |
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The biggest financial/contracts issue would not require a major rewrite.
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02-27-2014, 11:34 AM | #72 | ||
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02-27-2014, 04:37 PM | #73 |
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where did Markus say that?
and is level of league referring to the league level you set it at like A, AA, AAA or ML? if so then that's great, it just needs to be customized where we can set those factors because I'd like that to play into even more. and also I don't like setting leagues as minor leagues because it messes with service time, I can't figure out how to get players to accrue it if the league is set at single-A. |
02-27-2014, 05:13 PM | #74 | |
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In one of the previous incarnations of this thread.
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02-27-2014, 05:25 PM | #75 |
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I disagree in that the financial environment of a promotion/relegation (i.e. 'open') league system is quite different from that of a monopoly (i.e. 'closed') league system. Compare, for example, the financial arrangements in terms of the distribution of television contract revenue in the Premier League versus Major League Baseball.
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02-27-2014, 05:38 PM | #76 | |
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02-27-2014, 05:40 PM | #77 | |
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Taking care of the single biggest issue to where people could manually set it up more easily would not. The single biggest issue being free agents that sign with a third-tier team instead of a first-tier team for a negligible price difference. Given that OOTP's documentation indicates that league level and a team's reputation are already considered then a complete system overhaul isn't necessary. Setting a p/r game up can be done, but that is the biggest issue that is impossible to control in a solo game. You can enforce house rules on yourself or in an online league, but not on the AI. So you will see a third-tier team offer a superstar a contract that takes up half their payroll budget. Now I'm not saying it would be an easy thing to fix because I obviously don't know the code. I'm just saying an entire rewrite shouldn't be required. League level options could be added (2nd tier, 3rd tier, etc.) that have equivalent "league level" effects to the current minor league levels but are still allowed to have financials. That could work in concert with a team's reputation being affected by the league level if implemented like that. Another option would be adding a factor to the calculation for a team's reputation that is based on the average payroll in the league compared to the average payroll in all major leagues in the game universe. In a single major league situation this would therefore have no impact as all teams would have the same factor (their factors would be 1). But in a game setup with multiple major leagues this would help ensure that teams in the lower level leagues have a lower reputation than the teams in the top levels regardless of winning percentage, standings finish, and other criteria that are currently used. Depending on how it's done this could accomplish the goal without having to add the additional league level options mentioned above. It would still require manual setup of each league's financials by the user, but I have no issue with doing that and I think that's the same for most of us interested in such a setup. Just some thoughts. Last edited by Huckleberry; 02-27-2014 at 05:42 PM. |
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02-27-2014, 05:53 PM | #78 | |
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Marcus wrote the financial code, and he said a complete rewrite would be required. I believe him.
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02-27-2014, 06:06 PM | #79 | |
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02-27-2014, 06:13 PM | #80 |
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great points by Huckleberry. the lower-level teams are too willing to sign star players for 50% of their payroll and the star players are too willing to sign with those teams.
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