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OOTP 20 - General Discussions Everything about the newest version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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03-30-2019, 09:10 PM | #1 |
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Does the AI ever miss diving catches?
I haven't seen one yet. They nab them all.
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03-30-2019, 09:40 PM | #2 |
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There are traps. I've never seen like a miss or error.
But again the visual is only a simulation of the pbp so if its going to be an error it probably just shows that animation |
03-30-2019, 09:42 PM | #3 | |
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Or if it falls in for a hit the animation will show that.
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03-30-2019, 09:46 PM | #4 | |
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Yes I realize the visual is not the real representation of what happens as we go by pbp. I'm talking about statistically not failing a dive catch in 2 seasons of play. At the tail end of my second season and I haven't seen a diving catch miss or get an error. It seems automatic. |
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03-30-2019, 09:51 PM | #5 |
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what he is saying is that they aren't actually diving.. that's an artistic representation.
so, he didn't actaulyl dive that many times, most likely... and the error rate.. simply look at his fielding percentage. they make errors and those errors will split up in a proportionate way relative to your League Totals and modifiers. maybe even some other miscellaneous settings. whether it's a blanket error % or it actually differentiates based on difficulty of the play somehow, i have no idea. i think it's just a blanket % relative to the player. not outlandish to think the random seed the batter rolled is important too a harder hit ball has to be more difficult right? plus, it already exists in game to some extent with how balls in play are dealt with - possibly. Last edited by NoOne; 03-30-2019 at 09:53 PM. |
03-30-2019, 10:51 PM | #6 | |
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03-30-2019, 10:54 PM | #7 |
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I see plenty of times where the PbP says the outfielder dives but comes up short or traps the ball.
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03-30-2019, 10:58 PM | #8 |
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04-03-2019, 07:45 PM | #9 |
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I saw one just now, but like others have said, it was a diving trap. I have not seen any plays where the fielder dives and the ball gets passed him.
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04-04-2019, 02:08 AM | #10 |
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it completely asthetic and superficial. don't read into it.
it probably is just triggered to happen X out of Y fly balls etc... in the pbp, and therefore 3d animation, but nothing to do with the actual engine determining results. i coudl relate to the engine too, iguess, but seems like a lot of work for a small aspect. it could be part of the calculations.. determining % of 'tough' catches and then reducing likelihood of success even further in that context etc etc.. but i don't think its resolution goes that deep. it is most likely just for your viewing pleasure. Last edited by NoOne; 04-04-2019 at 02:11 AM. |
04-04-2019, 06:52 AM | #11 |
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Last night, 2x in 4 games, player dove for ball in front of them and trapped it for a hit.
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04-04-2019, 10:45 AM | #12 |
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And I think what he's asking for is another 3D representation to make it more interesting. I watch the 3D and don't read the PbP. So how about a new animation so that on 1 out every so many doubles or triples the guy dives and it goes by him. Doesn't change the stats at all, just a new animation to make it more interesting
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04-04-2019, 10:51 AM | #13 | |
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I don't know if it's related, but the game has to get that expanded fielding stats from somewhere? The game does use ball location, hit type, EV - could it all work into putting the chance in one of these buckets and then working the calculations use things like fielder range and foot speed? Not sure it's related to the diving, but I could see some "hints" about what's going on under the hood being embedded in the text, animations, crowd reactions, etc. Obviously, I know nothing for sure, but if the game isn't determining "chance difficulty" in the engine, where is it getting data for things like the expanded fielding? |
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04-04-2019, 05:09 PM | #14 | |
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04-04-2019, 06:40 PM | #15 | |
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04-04-2019, 07:16 PM | #16 | |
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