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Old 04-13-2007, 11:44 AM   #41
AZTarHeel
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Originally Posted by Crimguy View Post
However, the lack of sound doesn't distract from OOTP in any measureable way.
agreed -- it's not a deal-breaking thing for me, but I loved playing the game with sound as part of the atmosphere... it felt good to get a big hit, and then "hear" it as well as see the PbP develop on the screen ...
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Old 04-13-2007, 12:02 PM   #42
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Originally Posted by Ksyrup View Post

As someone who hasn't even seen what the in-game sim screen looks like and probably never will, sound means absolutely nothing to me. However, I understand why people want it, but I'd rather see, say, in-game AI management logic tightened up before I hear sound. But that's just me.
Just for clarification, if you said you will probably never see the in-game sim screen, I'm assuming becausey you don't play any games out. Then why would you want in-game AI logic tightened up?

Maybe I'm not reading this right.
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Old 04-13-2007, 12:04 PM   #43
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Becouse the in-game AI affects the outcome of the game even if you just quick-sim it?
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Old 04-13-2007, 12:05 PM   #44
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Originally Posted by silvam14 View Post
Just for clarification, if you said you will probably never see the in-game sim screen, I'm assuming becausey you don't play any games out. Then why would you want in-game AI logic tightened up?

Maybe I'm not reading this right.

I was just saying that from the perspective of someone who would play in-game (if I did), I'd want the substance of the in-game experience to be closer to great as opposed to adding sound. But you're right, for me, I'd say no to sound, but please fix the sign-and-release and other roster management issues we're seeing.
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Old 04-13-2007, 12:06 PM   #45
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Becouse the in-game AI affects the outcome of the game even if you just quick-sim it?

Yes and no. For me, the outcome is all that matters, so I don't even notice individual issues in any specific game. I'm more concerned with the overall simulation accuracy. I bet if one of my teams lost Game 7 of the WS on a flat-out screwy AI decision, I wouldn't even notice it.
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Old 04-13-2007, 12:15 PM   #46
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For me they are tightly coupled, even if you don't notice the fact that the game result was affected by weird AI-decisions it's for me as a quick-simmer nice to know that the games are played out in a realistic way behind the scenes. Even tough I only look at the game logs for very special games.
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Old 04-13-2007, 12:17 PM   #47
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Originally Posted by Ksyrup View Post
I was just saying that from the perspective of someone who would play in-game (if I did), I'd want the substance of the in-game experience to be closer to great as opposed to adding sound. But you're right, for me, I'd say no to sound, but please fix the sign-and-release and other roster management issues we're seeing.
Ahh, gotcha, and I agree with you!
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Old 04-13-2007, 12:54 PM   #48
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For me they are tightly coupled, even if you don't notice the fact that the game result was affected by weird AI-decisions it's for me as a quick-simmer nice to know that the games are played out in a realistic way behind the scenes. Even tough I only look at the game logs for very special games.
I generally agree, but that's why I rarely even look at the threads pointing out the issues I won't see when I play. In that regard, ignorance is bliss!
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Old 04-13-2007, 01:03 PM   #49
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Small Hijack Alert:

How about smells? Now, that would be a code challenge. Everything from, oh, Boog Powell's Barbecue to Seventh Inning Bud Light Vomit.
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Old 04-14-2007, 02:35 AM   #50
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EA's Baseball Pro series had the opening song bout joe d, mickey and the duke. Can't member name, was it Where have you gone, joe dimaggio?
The title on my 45 is "(We're) Talkin' Baseball", subtitled "Willie, Mickey and The Duke".

If sound or 2D animation is going to be added by someone like Andreas who isn't involved with the important programming, and if adding it doesn't cause as many problems as adding FaceGen did, and if I can turn it off (which is pretty much a given), then I don't mind it. There are too many important issues still to be dealt with (scouting, financials, AI and more) that need Markus's attention.
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