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03-29-2016, 02:39 PM | #21 | ||
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A great post from Fyrestorm about stats-only. Turn rating and stats off, set trading to hard/neutral and follow this and you're off.
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03-29-2016, 02:42 PM | #22 |
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03-29-2016, 02:48 PM | #23 | |
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Create a new league - fictional is best, I usually use a fictional MLB set 5 to 10 years ago (although I did back-sim 30 years once) - let the AI run all the teams as you sim to the current season and then take over a team. Don't ever peek at ratings, and set scouting quality to low. Determine your lineups, pitching staff, trades, promotion, demotions, draft choices all from stats and scouting reports.
The difficulty level goes up amazingly. You get much more of a GM and managerial experience. Is young player X lucky, or is he actually good? Is aging Player Y done for, or just hitting/pitching in bad luck? Is Player Z injury prone? Good luck figuring it all out! In stats-only you make your decisions on incomplete data and take your chances, just like a real GM. It's not for everyone, most people don't want that much of a challenge. It's your game, play it your way. My way is on hard mode. Me, I love stats only. But it's your game, play it your way. __________________
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03-29-2016, 02:55 PM | #24 |
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From the exact opposite side of the fence from stats only, I can't recommend the new historical minors play enough this year. While stat-only would be somewhat of a chore without feeder leagues, you probably could still get away with it with less good of a draft. But the real thing is that it allows you to learn about baseball history so much more than in past years. You meet the players who almost did but never could, players who were cut down in their prime by injuries just before making the injury, see greats fail to live to their supposed potential, and more.
I'm doing 20-80 with V Low scouting accurancy, OOTP dev engine, no recalc, and starting from 1919. Also for stats only I prefer 0-65-24-11, as it means the AI is a tiny bit more willing to look deeper into a players history, for better or worse. It's a very minor shift from Fyre's weights, but it seems to make a slight enough difference. But I'm too knee deep in historical play to be doing stats right now, as I'd like to keep the pace up a bit faster. Last edited by Silent_Thunder; 03-29-2016 at 03:16 PM. |
03-29-2016, 03:25 PM | #25 | |
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Stats only does make for a much slower game, as evaluating players becomes difficult and time consuming - just like it is in real life.
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03-29-2016, 03:53 PM | #26 |
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03-29-2016, 03:57 PM | #27 |
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03-29-2016, 04:02 PM | #28 |
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Some swear by it, others claim the generated stats from non feeder drafts tell a better picture. That said I use feeders and a Japanese League to give posted players actual stats as well. But that part is only relevant if you want posting. Might do something different this time though, decided to do a new fictional league post ww1 with custom uniforms and such, so it'll be a long haul for once.
Last edited by Silent_Thunder; 03-29-2016 at 04:04 PM. |
03-29-2016, 04:07 PM | #29 |
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As a slight alternative to stats only, I prefer having ratings but at the most condensed level possible. So, I typically play with potential ratings and other ratings on at 1-5. Current ratings I can go either way on, if I turn them on I don't use them much except maybe during the draft to get a slightly better idea of how developed a guy is coming in.
Potential ratings at 1-5 give a decent "at a glance" view of a player without lifting much fog-of-war. You are still going to rely 80%+ on stats, but it enables you to do a little bit of prior filtering. Real life GM's do have something to go on from their scouts in number form. |
03-29-2016, 04:24 PM | #31 | |
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I do almost all stats-only. The only arena in which I use ratings are the "other" ratings, because those are the ratings (speed, ability to sacrifice, and fielding, mostly) that your scout does have to make a judgement on.
The other issue with ratings, particularly when you're playing in old-timey leagues, but really in any situation where the stat base has been adjusted in some way or another (maybe you want to reduce Ks and bring the game to a more 70s/80s feel), the way the game works out ratings is always the same. So a guy with a 200 Power rating is going to be seen as super valuable even if you're playing in 1906, where the league leader in HRs IRL had just 6. The way the game accounts for this itself is it creates players during that era with very low Power ratings but it's debatable if that's really the way things ought to go (were HRs low because nobody hit for HR power, or were they low because the environment kept them low? Both probably have some impact but in the 1900s especially I think it's about 90/10 in favor of the environment - it's hard to hit a ball out of the park when only a couple of baseballs are used for an entire game and it's basically legal to scuff up or spit on the ball). I agree with everyone else, though, with the notion that stats-only represents a whole new ballgame so to speak. You can, FWIW, still get a sense of a young player's potential by looking at their scouting reports. I would set your scouting ratings to Very Low, however, as I think it ought to be a bit of a crapshoot, even with a great scouting director.
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03-29-2016, 04:32 PM | #32 |
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Damnit... I'll give it a shot, but if I end up allergic to ratings, I'm blaming you.
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03-29-2016, 05:56 PM | #33 | ||
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I've done it with feeders and without. My current league is without. Do what you like!
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03-29-2016, 06:00 PM | #34 |
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Stats only is the way to go, displaying only the 'other' ratings. I use 0/58/28/14, but it's almost identically the same. :-)
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03-29-2016, 06:01 PM | #35 | |
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Guys, all I can say is this: TRY IT. Seriously, give it a fair trial.
You may hate it. You may have to tinker with it to get something that you do like. But it costs nothing, so do at least give it a fair trial. Like Grafton19 said, it's a hell of a drug.
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03-29-2016, 06:28 PM | #36 |
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I'm just creating a league and I'm all in.
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03-29-2016, 06:33 PM | #37 |
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For the first time ever I'm going to create a fictional league and go stats only with it.. Can't believe I've never tried this before
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03-29-2016, 06:38 PM | #38 |
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Trading frequency? LOW
AI evaluation settings? 50/30/15/5 Trading difficulty? Hard/Neutral Scouting accuracy? Default Talent change randomness? Default |
03-30-2016, 07:56 AM | #39 | |
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Thanks. Last edited by frank_olaf; 03-30-2016 at 07:58 AM. |
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03-30-2016, 08:20 AM | #40 |
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I think you could still go stats only. Sure you'll have preconceived real life views of a lot of the players but once you begin play the ootp engine takes over development anyway so things aren't going to pan out the same anyway.
I'm doing a historical starting in 2001 and have stats only (bar the others rating for speed etc) |
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