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07-03-2018, 08:47 AM | #21 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,739
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Our goal is to balance the system so that you can indeed play competitive without using micro-transactions.
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07-03-2018, 08:54 AM | #22 | ||
Hall Of Famer
Join Date: Apr 2009
Location: United States
Posts: 10,456
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07-03-2018, 08:56 AM | #23 | |
Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,798
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07-03-2018, 12:31 PM | #24 |
Minors (Single A)
Join Date: Jun 2010
Posts: 85
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Thank you for posting the microtransaction explanation. I didn't see it earlier and I'm happy to hear some of your thoughts.
I don't think micro-transactions are evil: obviously they are wildly popular and have allowed developers to make games accessible to people with varied levels of interest and time commitments. |
07-03-2018, 01:44 PM | #25 |
All Star Starter
Join Date: May 2009
Location: Lenexa, KS / Wilson, WY
Posts: 1,354
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I’ll say this: Challenge Mode with small market teams is over for me if I want to do Perfect Game, unless there is a “bonus” for difficulty. Otherwise I’ll just have to get used to playing as the Dodgers, Nats or perhaps Cards, who at least are a biggish market.
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07-03-2018, 04:22 PM | #27 |
Bat Boy
Join Date: Jun 2018
Posts: 7
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Should I be playing challenge mode now?
Or, will prior challenge mode achievements not mean anything until the perfect team update is live? |
07-03-2018, 06:21 PM | #28 | |
All Star Reserve
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Anyone worried that this mode will grow vicious, corrupt and money grubbing like Ultimate Team should check the track record of EA and compare it to the track record of Out of the Park Developments over the last 10-15 years. To me that puts most fears to ease. |
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07-03-2018, 07:05 PM | #29 |
All Star Reserve
Join Date: Apr 2015
Posts: 568
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NM... same question 2 posts up.
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07-03-2018, 08:05 PM | #30 | |
Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,798
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07-03-2018, 10:22 PM | #31 | ||
Minors (Triple A)
Join Date: Jan 2017
Posts: 275
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[Disclaimer up front: this is just my two cents, please feel free to ignore it all. Perhaps I'm completely misunderstanding something, and I mean no offense in any way regardless. That said, I want to voice a few concerns, which I hope prove invalid.] I want to be reassured by your response to the question, and in some ways I am, but... to be honest, citing EA's model and other similar ones is ultimately more disconcerting than reassuring. Often times 'popular with fans' and 'good revenue streams for the companies' are equated in a facile manner by game companies (I used to work at Ubisoft in the Market Intelligence/Strategic Planning department, trust me on this), and derived from a single data source: 'well, players are spending a ton of money, the must love it.' This can either be a correct analysis or an erroneous one, depending on circumstance. People spend heavily on all sorts of things they hate and/or feel compelled to spend money on (again I will mention the inherently addictive, dopamine-trigger-fueled nature of any directly pay-to-win system); such a business model is effectively profit-maximizing for EA and the other companies you cite here for reasons that don't really seem applicable to your company or game, and I'm personally skeptical that their model will work for OOTP without significant modifications, which (if extant) have yet to be explained or mentioned in specific detail. Most players would actually probably call EA's monetization strategy a 'win-lose,' where they are losing, but keep spending money anyways because the entire monetization strategy has been designed to induce such spending. Is that sustainable, or the goal, for PT? If not, why emulate EA and others like them? If so... really? 'Correctly balancing' a pay-to-win monetization system, especially in a niche game, so that it is fun for all is... a dubious proposition at best. The only truly healthy, long-term economic ecosystems I've ever seen are in games that have fully removed slot-machine-type pay-to-win schemes from their monetization strategy. TF2 is still going strong after more than a decade, while everyone hates EA and their monetization because it just feels bad. Quote:
Be careful, please. I want for the best for this mode, and I know you do too, given how much effort you've put into it. Analogizing the monetization strategies of EA/etc. onto your product without sufficient customization accounting for the inherent differences in the nature of the products and fanbases risks undermining several years of hard work. Does there not seem to be a financially viable way to eliminate direct pack sales (and thereby eliminate pay-to-win slot-machine mechanics), thereby creating a more viable long-term PT ecosystem, and still make plenty of money to hire the additional developers you want? Is a cut of marketplace sales, and/or cosmetic upgrade sales, not viable/sufficient? Is the short-run financial benefit of selling packs directly worth the seemingly inevitable results on player base enthusiasm for PT in the long-run? If EA's game folds in a year or two, they move on and monetize a new game for as long as they can before moving on yet again. If PT becomes profoundly frustrating to play after only a year or two because the pay-to-win nature inevitably takes over, the result is very different. Again, just my two cents. Sorry to be harsh or overly questioning if this comes across that way - I don't mean it to step over any lines, I just want PT to be all it can be, and I'm seeing potential red flags. Also, with regards to the shifting laws you mention, I should say that I have no legal background in any country, so I can't speak to how that influences this discussion at all. Fingers crossed for the best... |
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07-03-2018, 10:50 PM | #32 |
OOTP Roster Team
Join Date: Dec 2010
Location: Nashville, TN
Posts: 2,076
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The one constant I have noticed in my ten years of playing OOTP is that the developers, creators, and game designers do listen and also do provide great information upfront.
As a gamer from being out of diapers on the NES to the current PS4/XBO/PC state, microtransactions for an annual sports game for most companies is a way to make money off of a game once the sport is out of season. I actually like the notation that its not console based but still requires management skill, much like playing a game in OOTP (based off of what has been said). I, like some, strongly dislike the micro transactions that come with Ultimate Team, Diamond Dynasty, the mode in NBA 2K (can't remember what its called), but the game is fun. Not to go off-topic but one mode that I always thought was under utilized by EA was the NCAA FUT. Not to mention their mini-game called "Tug of War," which was one down a side until one team scores (ex. If you won the coin toss, you get the ball at the 50. You have one down to score, if you don't, your opponent gets the ball next, same scenario, wherever on the field you were stopped). Anyway, back on topic: My question is, will the cards, like most of us have seen and been created, be the authentic Topps, Upper Deck, Donruss, Bowman, etc.? |
07-03-2018, 11:21 PM | #33 | |
All Star Starter
Join Date: May 2009
Location: Lenexa, KS / Wilson, WY
Posts: 1,354
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07-04-2018, 03:21 AM | #34 | |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,739
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07-04-2018, 03:22 AM | #35 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,739
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They will not count retro-actively, no.
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07-04-2018, 03:24 AM | #36 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,739
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Nope, we'll have plenty of safeguards here. Also, unlocked achievements do not equal cards 1:1, the pack output is balanced over time in order to prevent guys from force-quitting / reloading / replaying prior to certain achievements (eg. the end of season score).
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07-04-2018, 03:29 AM | #37 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,739
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No, Topps owns all the rights to these, and they are licensed exclusively to MLB the Show. We create our own card designs
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Buy Out of the Park Baseball 25 now! Download OOTP Go 25 for iOS Download OOTP Go 25 for Android Last edited by Markus Heinsohn; 07-04-2018 at 03:36 AM. |
07-04-2018, 03:34 AM | #38 | |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,739
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Perfect Team is a journey for us, it will evolve over time, just like OOTP did. And we do our best to make it a fun experience while also earning some revenue with it, which we will then invest back into the company and make all our games better. |
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07-04-2018, 09:28 AM | #39 |
All Star Starter
Join Date: May 2009
Location: Lenexa, KS / Wilson, WY
Posts: 1,354
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Marcus: Is it possible to have some Challenge Mode weighting so that rewards with the Yankees, Dodgers, Angels, Red Sox, Cards, etc aren’t as lucrative as with the A’s or Royals, for example?
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07-04-2018, 09:41 AM | #40 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,739
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I do not know how exactly how this will work, but we try to ensure that Challenge Mode cannot be taken advantage of in order to squeeze too many packs out of it.
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