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OOTP 15 - New to the Game? If you have basic questions about the the latest version of our game, please come here! |
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06-18-2014, 11:03 AM | #1 |
Minors (Triple A)
Join Date: Jun 2014
Posts: 247
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AI Setting - Evaulations
With regard to AI evaluations: What percentages are suggested for the weight given to rating / current yr stats / prior yr stats?
What I'm looking for, is the AI to generally play the player who will likely perform the best presently (which I assume is based on ratings). Meaning: Just bc a great player is slumping and his stats are down to start a season, I dont want the AI benching him/hitting him down in the order (based on small smaple sizes) when his "ratings" state otherwise. However and with that said, a question I have: with Scouting "ON" - Does the AI receive "incorrect scouting reports" like a human player does? Or does the AI always "know" the true ratings? If the AI DOES receive inaccurate information from a scout, then stats are somewhat important. Thoughts on this? What percentages have you found that work best for the AI to play/acquire the best players on a consistent level? Does this also work well in the off-season with AI Free Agent negotiations? Can you explain your reasoning? Thank you to anyone who takes the time to reply. Last edited by MKG1734; 06-18-2014 at 11:07 AM. |
06-18-2014, 08:52 PM | #2 |
All Star Starter
Join Date: Jun 2006
Posts: 1,919
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I don't know exactly what they are, but there are benchmarks (in PA/IP, I think) a player has to meet before the game switches the "current year" percentage into the season you're actually playing, so that a small sample size slump doesn't get a star benched.
I can't swear to it, but I do think the AI knows the "true" ratings based on the percentages set. Seems a big advantage, but the AI still isn't as smart as a human player so it's not so bad, IMO. |
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