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08-07-2023, 11:21 PM | #1 |
Minors (Double A)
Join Date: Oct 2017
Location: Pittsburgh, PA
Posts: 171
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Financials not adding up
I made a separate post about this in the general discussions, but basically I noticed that I couldn't find any way to make the financial numbers work in my save for "budget space", "total money available", or "money for free agents". I don't believe it's a bug with the sign of the starting balance like one user mentioned, because I checked on other teams, and their finances could not be explained in the same way. Here is the post in question: https://forums.ootpdevelopments.com/...d.php?t=348818
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08-08-2023, 06:03 AM | #2 |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 19,918
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We'll have a hotfix for the latest patch very soon to fix up some of this.
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lukas@ootpdevelopments.com Order Out of the Park Baseball 25! Need to upload files for us to check out? Instructions can be found here |
08-08-2023, 09:13 AM | #3 |
Hall Of Famer
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Location: Iowa
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nm.
Last edited by Sweed; 08-08-2023 at 11:25 PM. |
08-09-2023, 08:09 AM | #4 |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 19,918
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The new public beta patch has some fixes for this. Please test this out and let us know if things look better!
https://forums.ootpdevelopments.com/...d.php?t=348853
__________________
lukas@ootpdevelopments.com Order Out of the Park Baseball 25! Need to upload files for us to check out? Instructions can be found here |
08-10-2023, 11:33 PM | #5 |
All Star Starter
Join Date: Jan 2008
Posts: 1,375
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I'm going to drop this here so that it gets eyes on before the beta goes official if possible, a small team budgeting error.
https://forums.ootpdevelopments.com/...90#post5030990 |
08-13-2023, 04:14 PM | #6 | |
Minors (Triple A)
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Quote:
After the next SIM, I had NEGATIVE $3 Million. Nothing has changed. What is going on? Any thoughts?? |
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08-13-2023, 04:35 PM | #7 | |
Minors (Triple A)
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Shared Percentage of Income
Quote:
This obviously incorrect. |
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08-13-2023, 05:18 PM | #8 | ||
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Quote:
Quote:
I do note that in v22 and v23 one had to make a choice between revenue sharing or luxury tax, it was menu driven in one line. In v24 you can have both enabled as they each have their own separate line item in the settings. Maybe that's why you didn't see it in an older version? |
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08-13-2023, 05:39 PM | #9 |
All Star Starter
Join Date: Jan 2008
Posts: 1,375
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It's not really a new setting, it has been there a long time. They just split the revenue sharing and luxury tax settings into two separate options instead of them being one or the other (a great change).
The default revenue sharing in a new save is 48% to simulate real life MLB. I'm assuming you used the luxury tax option in the league you imported, or no revenue sharing at all. The import function probably shouldn't be enabling the full sharing if it wasn't enabled in the old save. It's a PITA, but at least it's correctable with a few minutes of editing. |
08-16-2023, 05:24 PM | #10 | |
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,416
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Quote:
The 48% value is used only to determine how much in total will be transferred from paying teams to receiving teams (the 'Net Transfer Value'). The actual amount teams share is lower, and varies due to the use of a weighted three-year average of local revenue to determine the transfer percentage for each club, which is then applied to the Net Transfer Value to calculate the exact amount a club pays or receives. This system has been in use since 2017. (There is also the added complication of certain teams being excluded from receiving revenue sharing due to defined market size. In this case the unused revenue sharing is refunded to paying teams, with the exception that some or all of such refunds might be forfeited if the team was a luxury tax payor.) The details of the revenue sharing plans are in each CBA. Reading them as written does make them sound complicated, but once you start plugging in revenue numbers and run the calculations in a spreadsheet app, they become more understandable. |
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08-17-2023, 08:32 AM | #11 | |
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Quote:
So does OOTP's default 40% (taking the word of the OP as to default) closely mimic real life after all is said and done? Then again, with OOTP's economy being done in the abstract way it is, along with the ability to set it to whatever we want, maybe it doesn't matter? |
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08-17-2023, 02:12 PM | #12 | |
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,416
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Quote:
Earlier plans used a tax rate of 31% or 34%, although there was also a Central Fund component which was added on top of that. Ultimately, of course, the user can choose whatever rate they feel is best for their league. Last edited by Le Grande Orange; 08-17-2023 at 02:35 PM. |
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08-17-2023, 05:49 PM | #13 | |
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Quote:
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08-17-2023, 06:22 PM | #14 |
All Star Starter
Join Date: Jan 2008
Posts: 1,375
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So local revenue would be gate, merchandise, and local media.
OOTP for simplicity taxes the total revenue stream, all the above plus playoff and national media, the full "revenue subtotal" line. 40% off all revenue might end up being pretty close to "mimicking" the RL figure of 48% local. I'd dump my financials in a spreadsheet to see how close it actually works, but I don't think I'm curious enough to bother. |
08-17-2023, 08:26 PM | #15 | |
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,416
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In real life it's everything baseball related which is not national revenue, so ticket sales, luxury suites, merchandise, concessions, local media, advertising, and so forth. Note that stadium expenses are deducted from local revenue, with the result being the value used in revenue sharing calculations.
Quote:
Post up three years' worth of club financial figures and I'll run some tests of various revenue sharing plans. |
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