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08-10-2023, 12:10 PM | #21 | |
All Star Reserve
Join Date: Nov 2009
Location: 'Merica
Posts: 566
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Quote:
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Commissioner of the VBL 2012-Present (no team) http://www.thevbl.org General Manager for London Hotspur 2032 & 2040 World Champion https://baseball-stars.com/ |
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08-10-2023, 11:29 PM | #22 |
All Star Starter
Join Date: Jan 2008
Posts: 1,375
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Next problem for team budgets that needs to be addressed...
Players that are in the last year of their contract that are no longer on the team, but have had salary retained, are having that salary counted against the following season's payroll during the period from the first day of the offseason, until the arbitration hearing date. This can result in the inability to offer contract extensions leading up to the start of free agency. First two screenshots are from the first day of the offseason. The accounting budget shows 160.25m in player salary for the upcoming season. The player salary page shows 121.1m in upcoming salary obligations. The two players with retained salaries are still being counted against 2021. 121.1 + 27.4 + 11.7 = 160.2m These two are the same screens on the arbitration hearing date, the retained players obligations no longer "on the books". |
08-11-2023, 05:22 PM | #23 |
Major Leagues
Join Date: Jun 2018
Posts: 332
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Aaron Hicks is on the Yankees in the game, not the Orioles.
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08-11-2023, 05:29 PM | #24 |
Hall Of Famer
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 5,175
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Is this a Live Start comment? Because he was a Yankee on Opening Day and that's when a Standard Game beings.
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Complete Universe Facegen Pack 2.0 (mine included): https://www.mediafire.com/file_premi...k_2.0.zip/file Just my Facegen Pack: https://www.mediafire.com/file_premi..._Pack.zip/file |
08-11-2023, 09:22 PM | #25 |
Major Leagues
Join Date: Jul 2014
Posts: 302
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We just converted from OOTP23 to OOTP24....
Below is one example of what we are seeing and can you let me know why or if there is a way to help get closer to OOTP23 numbers? Looking at 24...I know finances are an issue right now, but I am seeing things like, Baltimore Orioles... In OOTP 23, player expenses projected for the year 2030 are $76,390,000 In OOTP24, player expenses projected for the year 2030 are $99,555,000 Player payroll, when you look at the salaries screen: $100.4 Million in OOTP24 for the year 2030 $76.6 Million in OOTP23 for the year 2030. Arb shows as completely different amounts in 24 compared to 23. So Elly De La Cruz, he is on the Baltimore Orioles in the league I run. He makes $700k in 2027 and $700k in 2028. OOTP23 arb shows as: 2029 - $3.7M 2030 - $7.7M 2031 - $11M OOTP24 arb shows as: 2029 - $6.4M 2030 - $12.6M 2031 - $18.5M Could this be in the league settings? Something with contract amounts? I looked and did not see anything obvious. I applied the patch and the numbers are darn near identical. Any help is greatly appreciated. Last edited by The_Niddler; 08-11-2023 at 09:25 PM. |
08-12-2023, 01:54 AM | #26 | |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 14,158
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Quote:
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08-12-2023, 09:27 AM | #27 |
Major Leagues
Join Date: Jul 2014
Posts: 302
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I appreciate the reply, but it is not just this one player, it is tons of teams going from what would have been a positive total next season or the season after in OOTP23 to now being projected to be in the negative by 10M-15M.
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08-13-2023, 04:10 PM | #28 | |
Minors (Triple A)
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Money Issues
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After the next SIM, I had NEGATIVE $3 Million. Nothing has changed. What is going on? Any thoughts?? |
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08-13-2023, 04:16 PM | #29 | |
Minors (Triple A)
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$39 MIL in gate share after the new patch. |
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08-13-2023, 10:16 PM | #30 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 14,158
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Nothing should have changed in relation to the gate share. Did this change in projected money, or in some other line item? If you can share a screenshot, that would be good. Also obviously worth double-checking that for whatever reason, the gate share hasn't changed in your game.
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08-14-2023, 12:44 AM | #31 | |
All Star Starter
Join Date: Jan 2008
Posts: 1,375
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Quote:
https://forums.ootpdevelopments.com/....php?p=5031709 |
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08-14-2023, 04:48 AM | #32 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,739
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Patch is live! https://forums.ootpdevelopments.com/...d.php?t=348959
We will have another patch soon with more fixes and tweaks |
08-14-2023, 11:11 AM | #33 |
Major Leagues
Join Date: Jul 2014
Posts: 302
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Can you guys explain what happened to the Cash field in OOTP24?
I heard it was removed, but not sure where it went and why? And I see it is gone, but then why do you have a Cash Maximum field in the League Settings - Financials tab if there is no longer Cash? What happened to the Cash that teams had in OOTP23? If there is somewhere I can learn about that, please post a link. |
08-14-2023, 12:05 PM | #34 |
Major Leagues
Join Date: Aug 2016
Posts: 308
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Hey Matt. Revenue sharing is still not working well.
In a standard MLB save, some 20 low-revenue teams run massive profits every season. The rich teams run massive losses every season [this is after revenue sharing]. This isn't realistic: the rich MLB teams are not bleeding money every year due to revenue sharing. The above has a big negative impact on the finances that matter: some 20 low-revenue teams go into every year with positive cash balances equal to the cash maximum, and big teams go into every year with negative cash balances equal to the cash maximum. The big problem is the game's truncated financials are fine-tuned to work without revenue sharing. Without revenue sharing, every team has revenues broadly in line with their budgets and run balanced accounts or close. Include ex-post revenue-sharing and you get big teams bleeding money, small teams swimming in profits. A quick fix proposal: reduce the standard cash maximum for standard MLB saves to 5mn-10mn and don't let big teams have a negative cash balance. |
08-14-2023, 09:28 PM | #36 | |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 14,158
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Quote:
If they're there, but still not showing up properly in-game, if you can send over the link in downloading the league file again (often best if you simply forward to us a copy of the quick-join message), we can have another look through. But the latest changes should prevent the client from over-writing the file from the server. If that is still not working, and we still cannot track through (or there's another issue, like if there are multiple commish/sim accounts and you get the files when one of them sims but not the other), then as suggested in one of the threads, I would move the league files over to use the in-game database rather than the html files. That should ensure that all the files are transferred and handled properly. On upload it will still generate the html files if you are using an online server to browse and view, but that's the best method in-game to handle moving that history around. |
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08-23-2023, 06:02 PM | #37 | |
Minors (Rookie Ball)
Join Date: Jan 2017
Posts: 37
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08-27-2023, 04:42 PM | #38 | |
All Star Reserve
Join Date: Mar 2020
Posts: 664
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08-27-2023, 08:57 PM | #39 |
All Star Reserve
Join Date: Apr 2006
Location: Salt Lake City, UT
Posts: 583
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It could be that there is a solution/fix, but it's taking a while to tweak and figure out.
I've brought this up before, but I've been a credited researcher on Football Manager since 2007 specializing in American soccer at the levels below MLS. One thing that I can tell you for certain from testing the game for 15+ years as part of that work is that any time a new financial element from Major League Soccer has needed to be coded into the game it has introduced weird issues and knock-on effects that took a while to iron out. Sometimes more than one edition. By "issues", I'm talking about test games where MLS teams in the game were doing things like releasing all of their highest-paid players on the last day of the preseason even though they're under the salary cap - stuff like that. For some reason, coding in different financial parameters for AI in sports games can easily cause issues that end up difficult to fix. Why? I don't know. Last edited by tm1681; 08-27-2023 at 09:00 PM. |
08-27-2023, 11:48 PM | #40 | ||
Major Leagues
Join Date: Aug 2016
Posts: 308
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Quote:
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For me, the key is to calibrate the numbers such that rich teams not paying luxury tax don't go into the 2024 season with a negative cash balance. If revenue sharing is pushing these teams into losses that are bigger than the cash max, then the revenue sharing number needs to go down. |
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