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03-24-2018, 11:52 AM | #41 |
Banned
Join Date: Feb 2018
Location: God's Country
Posts: 2,118
Infractions: 0/1 (3)
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facegen will not enable
So i set up my global settings to enable 3d and facegen, click ok, save the game and restart. Upon restart and loading the game, all the settings revert back to default. Default on my system for some reason is to have facegen and 3d options disabled
I don't have a GPU in my rig, only a CPU i5-8600k with built in Intel UHD Graphics 630. OpenGL appears to only be for nvidia drivers, so I'm at a loss on what to do to troubleshoot this problem. Any help would be much appreciated. |
03-26-2018, 07:49 AM | #42 |
Bat Boy
Join Date: Mar 2018
Posts: 2
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Just wanted to throw this out there because I went down the OpenGL rabbit hole. For me, the problem was actually because Windows 10 defaults to saving files in Onedrive. And my onedrive account has a limited amount of space so I don't think the facegen files were saving due to this limitation. I googled how to change this and it worked no problem after that.
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03-27-2018, 11:04 AM | #43 |
Minors (Rookie Ball)
Join Date: Sep 2012
Posts: 44
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Open GL info has been posted for several of us. Is this fixable? What was tweaked from OOTP 18 to OOTP 19 in facegen? Maybe it needs to be reversed.
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03-27-2018, 11:11 AM | #44 |
Minors (Rookie Ball)
Join Date: Sep 2012
Posts: 44
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My logos are now showing but still says facegen not initialized. No player pics.
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03-27-2018, 11:54 AM | #45 | |
OOTP Developments
Join Date: Apr 2014
Posts: 164
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Integrated GPU
Quote:
your integrated GPU is good enough to play OOTP with all 3D features. You might have to download the graphics Card driver from the Intel webside and install it. Windows update only installs a standard driver very often, where opengl support is not included. Hope this helps. |
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03-27-2018, 01:42 PM | #46 |
Bat Boy
Join Date: Mar 2018
Posts: 1
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Game crashes whenever I go to play an actual game between two teams
So I was reading through a lot of this forum to try and figure out what the problem is, but to start I downloaded the game and it worked perfectly in every way until I got to the regular season. Then when I went to play against Seattle it would take me to the pregame screen and then when I hit Start Game it would crash.
Then I started to do some reading and I disabled my sound because that worked for another user, but then when I was in my manager home tab and clicked Play on the upper right schedule it crashed then. So I really don't know what to do. Any help would be much appreciated. Super frustrating. Thanks! |
03-28-2018, 03:31 AM | #47 |
Minors (Rookie Ball)
Join Date: Sep 2012
Posts: 44
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Guess I will just continue playing OOTP 18. Maybe OOTP 20 will resolve the problem.
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03-28-2018, 08:18 AM | #48 | |
OOTP Developments
Join Date: Apr 2014
Posts: 164
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Facegen problem
Quote:
"Write debug info into ootp_trace.txt". Then in settings>3d&Facegen make sure opegnl mode is set to "always use opengl" or "always use opengl and fast blit" and then turn on facegen again. Then restart the game so you get the message "facegen disabled". Then go to settings>Troubleschooting and click on "open ootp_trace.txt". Please post the file here in the forum. This might help us to find out why facegen keeps getting disabled. |
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03-28-2018, 05:27 PM | #49 |
Minors (Rookie Ball)
Join Date: Sep 2012
Posts: 44
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Out of the Park Baseball 19
Version 19.2 Build 41 (32 bit) Steam Edition (Windows) Copyright (C) 2018 Out of the Park Developments System info: In-Game Overlay is available Uses OpenGL for display CPU: Intel or AMD, 4 CPUs, 3093 MHz Free disk space: 302,228 MB Physical memory: 8,124 MB Free physical memory: 4,795 MB Virtual memory: 4,095 MB Free virtual memory: 3,838 MB 2018-03-28 17:23:38 startup: Starting game 2018-03-28 17:23:38 load_steam_workshop_items: Loading published_workshop_items 2018-03-28 17:23:38 startup: OOTP supports MySQL (PLATFORM_SUPPORTS_MYSQL is defined) 2018-03-28 17:23:38 startup: Checking command line parameters: 2018-03-28 17:23:38 startup: Custom back buffer allocation is NOT supported on this platform 2018-03-28 17:23:38 startup: Program started with command line parameters: C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 19\ootp19.exe 2018-03-28 17:23:38 startup: Initial $USERAPP: C:\Users\Phil\AppData\Roaming\Out of the Park Developments\OOTP Baseball 19 2018-03-28 17:23:38 startup: $USERDATA: C:\Users\Phil\AppData\Roaming\Out of the Park Developments\OOTP Baseball 19 2018-03-28 17:23:38 startup: $USERPREFS: C:\Users\Phil\Documents\Out of the Park Developments\OOTP Baseball 19 2018-03-28 17:23:38 startup: $USERSAVES: C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 19\data 2018-03-28 17:23:38 startup: $SYSAPP: C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 19 2018-03-28 17:23:38 startup: $SYSDATA: C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 19\data 2018-03-28 17:23:38 startup: $SYSPREFS: C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 19\data 2018-03-28 17:23:38 startup: app.cfg file exists and contains thankyou page status = 2 2018-03-28 17:23:38 startup: Set opengl_mode to EGLM_USE_OPENGL_AND_FAST_BLIT_ALL_THE_TIME due to setting in app.cfg 2018-03-28 17:23:38 startup: Successfully tried to open $USERPREFS/database, using C:\Users\Phil\Documents\Out of the Park Developments\OOTP Baseball 19 as DMPT_CUST_DATA now 2018-03-28 17:23:38 startup: request_install_basic_user_data NOT set because both ini files are missing 2018-03-28 17:23:38 startup: Successfully tried to open $USERPREFS/saved_games, using C:\Users\Phil\Documents\Out of the Park Developments\OOTP Baseball 19 as DMPT_USER_DATA now 2018-03-28 17:23:38 create_pt_folders: DMPT_ONLINE_DATA set to C:\Users\Phil\Documents\Out of the Park Developments\OOTP Baseball 19\online_data 2018-03-28 17:23:38 startup: This is the DMPT_APP path now: C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 19 2018-03-28 17:23:38 startup: This is the DMPT_APP_DATA path now: C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 19\data 2018-03-28 17:23:38 startup: This is the DMPT_PREF_DATA path now: C:\Users\Phil\AppData\Roaming\Out of the Park Developments\OOTP Baseball 19\config 2018-03-28 17:23:38 startup: This is the DMPT_CUST_DATA path now: C:\Users\Phil\Documents\Out of the Park Developments\OOTP Baseball 19 2018-03-28 17:23:38 startup: This is the DMPT_USER_DATA path now: C:\Users\Phil\Documents\Out of the Park Developments\OOTP Baseball 19 2018-03-28 17:23:38 startup: This is the DMPT_SAVEDGAMES path now: C:\Users\Phil\Documents\Out of the Park Developments\OOTP Baseball 19\saved_games 2018-03-28 17:23:38 open_graphics: Starting open_graphics with setting window_size = 98 2018-03-28 17:23:38 open_graphics: get_desktop_width = 1680 2018-03-28 17:23:38 open_graphics: get_desktop_height = 1050 2018-03-28 17:23:38 open_graphics: Determined window width = 1664 2018-03-28 17:23:38 open_graphics: Determined window height = 971 2018-03-28 17:23:38 open_graphics: Fullscreen = Off 2018-03-28 17:23:38 set_opengl_modes: setting_opengl_mode = EGLM_USE_OPENGL_AND_FAST_BLIT_ALL_THE_TIME 2018-03-28 17:23:39 glGetString(GL_VERSION): 4.6.0 NVIDIA 391.35 2018-03-28 17:23:39 set_opengl_modes: Anisotropic filtering is supported: 16 2018-03-28 17:23:39 set_opengl_modes: opengl_mode = EGLM_USE_OPENGL_AND_FAST_BLIT_ALL_THE_TIME 2018-03-28 17:23:39 startup: Successfully copied font files from C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 19\data\font_base\font0 to C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 19\data\fonts 2018-03-28 17:23:39 startup: Initializing threading: USE_CPP11_THREAD is DISABLED. 2018-03-28 17:23:39 startup: Initializing threading: USE_CPP11_MUTEX is active. 2018-03-28 17:23:39 startup: Initializing threading: USE_CPP11_CV is active. 2018-03-28 17:23:39 startup: Initializing threading: Number of threads is 4 2018-03-28 17:23:39 OnUserStatsReceived: Received stats and achievements from Steam 2018-03-28 17:23:39 startup: Looking for app_data patches... 2018-03-28 17:23:39 news system: Usage tracker is enabled. Loaded usage data from file. 2018-03-28 17:23:39 news system: News from server are enabled. Last news ID was 100. News requested. 2018-03-28 17:23:39 gui_skin: gui_skin is not loaded yet 2018-03-28 17:23:40 gui_skin: Try to load gui_skin 'ootp 19 dark' from file 2018-03-28 17:23:46 startup: Number of fonts loaded: 19 2018-03-28 17:23:46 load_ootp_style_sets: Starting to load the style sets... 2018-03-28 17:23:46 load_ootp_style_sets: Finished loading of the style sets 2018-03-28 17:23:47 startup: starting reading settings from config file 2018-03-28 17:23:47 startup: creating online league interface 2018-03-28 17:23:47 startup: loading hints... 2018-03-28 17:23:47 startup: Looking for cust_data patches... 2018-03-28 17:23:47 startup: loading facegen & opengl... 2018-03-28 17:23:47 startup: ootp_enable_opengl() && is_opengl_enabled() = TRUE 2018-03-28 17:23:47 startup: glewInit = 0 2018-03-28 17:23:47 startup: Successfully initialized GLEW, using GLEW 1.10.0 2018-03-28 17:23:47 startup: GLEW_ARB_vertex_buffer_object supported, 3d features will be available 2018-03-28 17:23:47 startup: OpenGL caps -------------------------------------------------------------------- 2018-03-28 17:23:47 startup: 4.6.0 NVIDIA 391.35 GL_MAJOR_VERSION: 4 GL_MINOR_VERSION: 6 NVIDIA Corporation GeForce GT 635/PCIe/SSE2 GL_MAX_TEXTURE_SIZE: 16384 GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 0 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLSL Version: 4.60 NVIDIA GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: 4096 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 4096 GL_MAX_VARYING_FLOATS_ARB: 124 2018-03-28 17:23:47 startup: End of OpenGL caps ------------------------------------------------------------- 2018-03-28 17:23:47 startup: Going to initialize Facegen. 2018-03-28 17:23:47 startup: fg_opengl_init() succeeded 2018-03-28 17:23:47 myfacegen: myfacegen object created, opengl_major_version = 4 2018-03-28 17:23:47 MYFACEGEN::init: Facegen image files are missing 2018-03-28 17:23:47 startup: error during myfacegen->init() 2018-03-28 17:24:12 error_msgbox: startup - Facegen disabled: myfacegen->init() failed 2018-03-28 17:24:12 myfacegen: myfacegen object deleted 2018-03-28 17:24:12 startup: Could not initialize OpenGL and/or myfacegen: myfacegen will not be used! 2018-03-28 17:24:12 startup: facegen has NOT been loaded 2018-03-28 17:24:12 startup: Help engine loaded 2018-03-28 17:24:12 startup: Help engine ID list filled 2018-03-28 17:24:12 check_help_files: ok, html files found in help_path 2018-03-28 17:24:12 startup: Help files checked 2018-03-28 17:24:12 startup: Creating db object from local_user.current_game_path 2018-03-28 17:24:12 startup: db object created successfully 2018-03-28 17:24:12 startup: saved games list updated 2018-03-28 17:24:12 startup: text file cache created 2018-03-28 17:24:12 startup: temporary player object created 2018-03-28 17:24:12 startup: browser history object created 2018-03-28 17:24:12 startup: Importing WPA table 2018-03-28 17:24:12 Searching sound folder (: sounds ): 0 items .ogg 2018-03-28 17:24:12 Searching sound folder (: sounds ): 0 items .wav 2018-03-28 17:24:12 news system: Usage tracker and/or news system run successful. 2018-03-28 17:24:12 news system: Closing data transfer object. 2018-03-28 17:24:12 news system: Data transfer object closed. 2018-03-28 17:24:13 ENTRY_PAGE::create: Creating online_backend object... 2018-03-28 17:24:13 online backend: Online backend is trying to connect... 2018-03-28 17:24:13 online backend: GS initialize 2018-03-28 17:24:13 online backend - gs: Initialized 2018-03-28 17:24:13 ENTRY_PAGE::create: Adding online backend listener... 2018-03-28 17:24:13 ENTRY_PAGE::create: Online backend - continue... 2018-03-28 17:24:13 ENTRY_PAGE::create: Adding online backend image cache... 2018-03-28 17:24:13 ENTRY_PAGE::create: Online backend - continue... 2018-03-28 17:24:14 entry_page: Called request_check_write_permission 2018-03-28 17:24:14 entry_page: request_check_write_permission was successful. We have write permission. 2018-03-28 17:24:34 online backend: GSAvailable 2018-03-28 17:24:34 online backend: State change to t/t/f |
03-28-2018, 09:21 PM | #50 |
Minors (Single A)
Join Date: Nov 2014
Location: Florida
Posts: 56
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Historical sim has caps of wrong teams
This is the second time this has happened.
Using the Historical Simulation section, I am replaying the 1956 World Series, Yankees vs Brooklyn Dodgers. The lineups/rosters are fine, and there's nothing wrong with the game action itself. I have the team widgets visible so I see the lineups along with Facegens and other widgets. Here's the issue... the Yankee facegens are shown wearing Cincinnati Reds caps, and it appears that the Brooklyn Dodgers players are being depicted wearing Boston Red Sox caps... although I understand that the Dodgers' Brooklyn caps may have looked similar to the Red Sox The first time this happened, the game log even contained the names of Cincinnati Reds players from the Big Red Machine days (early to mid 70s). Strange.. and incidentally, the white Brooklyn player pictured is Don Newcome , while the black "Yankee" player wearing the Reds cap is Gil McDougald Last edited by bd001217; 03-28-2018 at 09:29 PM. Reason: added info...further explanation of screen cap |
03-29-2018, 02:59 AM | #51 |
Minors (Rookie Ball)
Join Date: Sep 2012
Posts: 44
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I hope the above is what you need. I will check forum on 3/31 as I will have no access for the next 2 days. Thanks for the response.
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03-30-2018, 02:00 PM | #52 | |
Bat Boy
Join Date: Apr 2014
Posts: 5
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Quote:
Out of the Park Baseball 19 Version 19.2 Build 41 (32 bit) Steam Edition (Windows) Copyright (C) 2018 Out of the Park Developments System info: In-Game Overlay is available Uses OpenGL for display CPU: Intel or AMD, 4 CPUs, 2693 MHz Free disk space: 35,220 MB Physical memory: 8,108 MB Free physical memory: 3,763 MB Virtual memory: 4,095 MB Free virtual memory: 3,896 MB 2018-03-30 18:56:38 startup: Starting game 2018-03-30 18:56:38 load_steam_workshop_items: Loading published_workshop_items 2018-03-30 18:56:38 startup: OOTP supports MySQL (PLATFORM_SUPPORTS_MYSQL is defined) 2018-03-30 18:56:38 startup: Checking command line parameters: 2018-03-30 18:56:38 startup: Custom back buffer allocation is NOT supported on this platform 2018-03-30 18:56:38 startup: Program started with command line parameters: C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 19\ootp19.exe 2018-03-30 18:56:38 startup: Initial $USERAPP: C:\Users\Denis\AppData\Roaming\Out of the Park Developments\OOTP Baseball 19 2018-03-30 18:56:38 startup: $USERDATA: C:\Users\Denis\AppData\Roaming\Out of the Park Developments\OOTP Baseball 19 2018-03-30 18:56:38 startup: $USERPREFS: C:\Users\Denis\Documents\Out of the Park Developments\OOTP Baseball 19 2018-03-30 18:56:38 startup: $USERSAVES: C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 19\data 2018-03-30 18:56:38 startup: $SYSAPP: C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 19 2018-03-30 18:56:38 startup: $SYSDATA: C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 19\data 2018-03-30 18:56:38 startup: $SYSPREFS: C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 19\data 2018-03-30 18:56:38 startup: app.cfg file exists and contains thankyou page status = 2 2018-03-30 18:56:38 startup: Set opengl_mode to EGLM_USE_OPENGL_ALL_THE_TIME due to setting in app.cfg 2018-03-30 18:56:38 startup: Successfully tried to open $USERPREFS/database, using C:\Users\Denis\Documents\Out of the Park Developments\OOTP Baseball 19 as DMPT_CUST_DATA now 2018-03-30 18:56:38 startup: request_install_basic_user_data NOT set because both ini files are missing 2018-03-30 18:56:38 startup: Successfully tried to open $USERPREFS/saved_games, using C:\Users\Denis\Documents\Out of the Park Developments\OOTP Baseball 19 as DMPT_USER_DATA now 2018-03-30 18:56:38 create_pt_folders: DMPT_ONLINE_DATA set to C:\Users\Denis\Documents\Out of the Park Developments\OOTP Baseball 19\online_data 2018-03-30 18:56:38 startup: This is the DMPT_APP path now: C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 19 2018-03-30 18:56:38 startup: This is the DMPT_APP_DATA path now: C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 19\data 2018-03-30 18:56:38 startup: This is the DMPT_PREF_DATA path now: C:\Users\Denis\AppData\Roaming\Out of the Park Developments\OOTP Baseball 19\config 2018-03-30 18:56:38 startup: This is the DMPT_CUST_DATA path now: C:\Users\Denis\Documents\Out of the Park Developments\OOTP Baseball 19 2018-03-30 18:56:38 startup: This is the DMPT_USER_DATA path now: C:\Users\Denis\Documents\Out of the Park Developments\OOTP Baseball 19 2018-03-30 18:56:38 startup: This is the DMPT_SAVEDGAMES path now: C:\Users\Denis\Documents\Out of the Park Developments\OOTP Baseball 19\saved_games 2018-03-30 18:56:38 open_graphics: Starting open_graphics with setting window_size = 97 2018-03-30 18:56:38 open_graphics: get_desktop_width = 1366 2018-03-30 18:56:38 open_graphics: get_desktop_height = 768 2018-03-30 18:56:38 open_graphics: Determined window width = 1366 2018-03-30 18:56:38 open_graphics: Determined window height = 768 2018-03-30 18:56:38 open_graphics: Fullscreen = Off 2018-03-30 18:56:38 set_opengl_modes: setting_opengl_mode = EGLM_USE_OPENGL_ALL_THE_TIME 2018-03-30 18:56:38 glGetString(GL_VERSION): 4.3.0 - Build 10.18.14.4889 2018-03-30 18:56:38 set_opengl_modes: Anisotropic filtering is supported: 16 2018-03-30 18:56:38 set_opengl_modes: opengl_mode = EGLM_USE_OPENGL_ALL_THE_TIME 2018-03-30 18:56:38 startup: Successfully copied font files from C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 19\data\font_base\font0 to C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 19\data\fonts 2018-03-30 18:56:39 startup: Initializing threading: USE_CPP11_THREAD is DISABLED. 2018-03-30 18:56:39 startup: Initializing threading: USE_CPP11_MUTEX is active. 2018-03-30 18:56:39 startup: Initializing threading: USE_CPP11_CV is active. 2018-03-30 18:56:39 startup: Initializing threading: Number of threads is 4 2018-03-30 18:56:39 startup: Looking for app_data patches... 2018-03-30 18:56:39 news system: Usage tracker is enabled. Loaded usage data from file. 2018-03-30 18:56:39 news system: News from server are enabled. Last news ID was 100. News requested. 2018-03-30 18:56:39 gui_skin: gui_skin is not loaded yet 2018-03-30 18:56:39 gui_skin: Try to load gui_skin 'ootp 19 dark' from file 2018-03-30 18:56:46 startup: Number of fonts loaded: 19 2018-03-30 18:56:46 load_ootp_style_sets: Starting to load the style sets... 2018-03-30 18:56:46 load_ootp_style_sets: Finished loading of the style sets 2018-03-30 18:56:46 startup: starting reading settings from config file 2018-03-30 18:56:46 startup: creating online league interface 2018-03-30 18:56:46 startup: loading hints... 2018-03-30 18:56:46 startup: Looking for cust_data patches... 2018-03-30 18:56:46 startup: loading facegen & opengl... 2018-03-30 18:56:46 startup: ootp_enable_opengl() && is_opengl_enabled() = TRUE 2018-03-30 18:56:46 startup: glewInit = 0 2018-03-30 18:56:46 startup: Successfully initialized GLEW, using GLEW 1.10.0 2018-03-30 18:56:46 startup: GLEW_ARB_vertex_buffer_object supported, 3d features will be available 2018-03-30 18:56:46 startup: OpenGL caps -------------------------------------------------------------------- 2018-03-30 18:56:46 startup: 4.3.0 - Build 10.18.14.4889 GL_MAJOR_VERSION: 4 GL_MINOR_VERSION: 3 Intel Intel(R) HD Graphics 4600 GL_MAX_TEXTURE_SIZE: 16384 GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 0 GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_ARB_fragment_shader_interlock GL_ARB_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location GLSL Version: 4.30 - Build 10.18.14.4889 GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: 4096 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 4096 GL_MAX_VARYING_FLOATS_ARB: 64 2018-03-30 18:56:46 startup: End of OpenGL caps ------------------------------------------------------------- 2018-03-30 18:56:46 startup: Going to initialize Facegen. 2018-03-30 18:56:46 startup: fg_opengl_init() succeeded 2018-03-30 18:56:46 myfacegen: myfacegen object created, opengl_major_version = 4 2018-03-30 18:56:46 MYFACEGEN::init: Facegen image files are missing 2018-03-30 18:56:46 startup: error during myfacegen->init() 2018-03-30 18:56:51 error_msgbox: startup - Facegen disabled: myfacegen->init() failed 2018-03-30 18:56:51 myfacegen: myfacegen object deleted 2018-03-30 18:56:51 startup: Could not initialize OpenGL and/or myfacegen: myfacegen will not be used! 2018-03-30 18:56:51 startup: facegen has NOT been loaded 2018-03-30 18:56:51 startup: Help engine loaded 2018-03-30 18:56:51 startup: Help engine ID list filled 2018-03-30 18:56:51 check_help_files: ok, html files found in help_path 2018-03-30 18:56:51 startup: Help files checked 2018-03-30 18:56:51 startup: Creating db object from local_user.current_game_path 2018-03-30 18:56:51 startup: db object created successfully 2018-03-30 18:56:51 startup: saved games list updated 2018-03-30 18:56:51 startup: text file cache created 2018-03-30 18:56:51 startup: temporary player object created 2018-03-30 18:56:51 startup: browser history object created 2018-03-30 18:56:51 startup: Importing WPA table 2018-03-30 18:56:51 Searching sound folder (: sounds ): 0 items .ogg 2018-03-30 18:56:51 Searching sound folder (: sounds ): 0 items .wav 2018-03-30 18:56:51 news system: Usage tracker or news system failure: ChilkatLog: PostUrlEncoded: DllDate: Nov 12 2016 ChilkatVersion: 9.5.0.64 fullRequest: a_synchronousRequest: generateRequestHeader: httpRequestGenStartLine: genStartLine: startLine: POST /reqnews_v2.php HTTP/1.1 --genStartLine --httpRequestGenStartLine addCookies: Not auto-adding cookies. sendCookies: 1 cookieDir: --addCookies --generateRequestHeader fullHttpRequest: domain: update.ootpdevelopments.com port: 443 ssl: 1 openHttpConnection: Opening connection directly to HTTP server. httpHostname: update.ootpdevelopments.com httpPort: 443 ssl: 1 socket2Connect: connect2: connectImplicitSsl: connectSocket: connect_ipv6_or_ipv4: resolveHostname6: getAddressInfo: Failed to get host address info. (3) SocketError: WSANO_DATA The requested name is valid, but no data of the requested type was found. WSANO_DATA typically indicates a problem with DNS -- possibly a missing CNAME record for the host. hostOrIpAddr: update.ootpdevelopments.com port: 443 Versions of Windows earlier than Windows XP are limited to handling IPv4 only On Windows Server 2003 and Windows XP, IPv6 addresses are returned only if IPv6 is installed on the local computer. --getAddressInfo --resolveHostname6 Domain to IP address resolution failed. --connect_ipv6_or_ipv4 --connectSocket --connectImplicitSsl ConnectFailReason: DNS lookup failed --connect2 --socket2Connect --openHttpConnection --fullHttpRequest success: 0 --a_synchronousRequest success: 0 --fullRequest Failed. --PostUrlEncoded --ChilkatLog 2018-03-30 18:56:51 news system: Closing data transfer object. 2018-03-30 18:56:51 news system: Data transfer object closed. 2018-03-30 18:56:52 ENTRY_PAGE::create: Creating online_backend object... 2018-03-30 18:56:52 online backend: Online backend is trying to connect... 2018-03-30 18:56:52 online backend: GS initialize 2018-03-30 18:56:52 ENTRY_PAGE::create: Adding online backend listener... 2018-03-30 18:56:52 ENTRY_PAGE::create: Online backend - continue... 2018-03-30 18:56:52 ENTRY_PAGE::create: Adding online backend image cache... 2018-03-30 18:56:52 ENTRY_PAGE::create: Online backend - continue... 2018-03-30 18:56:52 entry_page: Called request_check_write_permission 2018-03-30 18:56:52 entry_page: request_check_write_permission was successful. We have write permission. 2018-03-30 18:56:56 online backend: GSAvailable 2018-03-30 18:56:56 online backend: State change to t/t/f |
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03-31-2018, 10:47 AM | #53 |
Bat Boy
Join Date: Jun 2006
Posts: 16
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Facegen Not Initialized
I haven't played since OOTP15 so, I'm finding it very difficult to get a career up and running properly.
I've tried all of the various recommendations posted above, but I still cannot get any player faces to show up in the game. When I go to the settings menu to adjust the Facegen settings I'm told that Facegen is not initialized, but there is no option to initialize it on this menu screen. Everything related to Facegen is greyed out. What am I missing? Thank you for any help. |
03-31-2018, 11:23 AM | #54 |
Minors (Rookie Ball)
Join Date: Feb 2017
Posts: 29
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I cannot get a 3d Ball park to load. I import the stadium and everything else loads (day/night/diagram) except the 3d model which says "use default model".I've re-downloaded, zipped the files again, checked to make sure I have the same the same settings as ootp18 and still doesn't work. The park loads no problem for 18 but does not want to work for 19.
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04-04-2018, 09:35 PM | #55 |
Minors (Rookie Ball)
Join Date: Sep 2012
Posts: 44
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Hello????
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04-05-2018, 09:25 AM | #56 |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 19,880
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Sorry we're a little slow, we're working on everything here. But since our 3d dev Jorin is out for the week it might take a little longer to come up with a fix. Please bear with us. Thanks!
__________________
lukas@ootpdevelopments.com Order Out of the Park Baseball 25! Need to upload files for us to check out? Instructions can be found here |
04-05-2018, 09:25 AM | #57 | |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 19,880
|
Quote:
__________________
lukas@ootpdevelopments.com Order Out of the Park Baseball 25! Need to upload files for us to check out? Instructions can be found here |
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04-05-2018, 09:27 AM | #58 | |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 19,880
|
Quote:
__________________
lukas@ootpdevelopments.com Order Out of the Park Baseball 25! Need to upload files for us to check out? Instructions can be found here |
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04-06-2018, 08:06 AM | #59 |
Minors (Rookie Ball)
Join Date: Sep 2012
Posts: 44
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ok thanks for the response.
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04-06-2018, 11:06 PM | #60 |
Major Leagues
Join Date: Mar 2018
Posts: 388
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I had a ball bounce through the wall and the right fielder disappear through the wall to get it...then he threw it to the cutoff man while still out of the field of vision...
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