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03-16-2016, 04:47 PM | #41 |
All Star Reserve
Join Date: Oct 2006
Posts: 938
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I think a lot of people do agree with this. Too much trapping, too little scoring. One of the nice things about FHM is how easy I can crank scoring up by a goal a game.
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03-16-2016, 05:31 PM | #42 | |
Major Leagues
Join Date: May 2012
Location: Germany
Posts: 390
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Quote:
I counted nine excluding me. I guess that's half of the guys who left suggestions. |
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03-16-2016, 05:41 PM | #43 | |
Developer
Join Date: Mar 2002
Location: Hamburg, Germany
Posts: 5,117
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Quote:
The thing is: the mass does not post here or on any other forum. As Markus wrote, they download the game, take their favorite team and just play. The survey makes it very clear what people want, the user stats from OOTP make it very clear and with the limited resources we have, we will concentrate on that area. But again, we still will add to fictional/historical/customization, just not as fast as some people would like I guess. Btw, most changes to the modern day to day game apply fully to fictional/historical as well. Again, I just want to avoid frustration by some people, so I post honest about what we do and what we donīt do.
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03-16-2016, 05:48 PM | #44 |
Bat Boy
Join Date: Dec 2015
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I dont know if it counts or not, but I like to be able to use a custom teams up to 5 or 6 in modern and historical modes...Thats what I always look for in sim games like FHM, I'm an old APBA player and still use that program because of the simplicity of it and yet it is quite accurate. I can add as many teams and or players very easily...and if I want to skew the parameters on players, the game responds to it...Is there a way to have the future FHM3 be more responsive to such adjustments?
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03-16-2016, 05:59 PM | #45 | |
Developer
Join Date: Mar 2002
Location: Hamburg, Germany
Posts: 5,117
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Quote:
Thatīs what I try to explain: adding teams is simple but everything that depends on this change is not easy at all, especially if you simulate not just one league but hundreds (and 20+ of them playable). And if we have to decide between two big new features (and I pick random, not that I promise them for FHM 3 ), let`s say international teams + tournaments and more customization (in fictional leagues or in the modern game which becomes fictional then) and we have only time for one, then we have to think which of the two will make more people happy. Hopefully, at some point in the future, we can add another coder to the game, then it will be a different story but until then we have to make hard decisions based on the best results for us.
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03-16-2016, 06:07 PM | #46 |
Hall Of Famer
Join Date: Jun 2012
Posts: 2,869
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The only goal of the game occurred when a Maple Leaf was tripped up going in on a breakaway and he dragged the puck into the net without touching it with his stick.
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03-16-2016, 06:10 PM | #47 |
Hall Of Famer
Join Date: Jun 2012
Posts: 2,869
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It's more exciting starting a league from scratch rather than have everything that's already done and just play out the games.
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03-16-2016, 07:07 PM | #48 |
Minors (Single A)
Join Date: Oct 2013
Location: Orygun
Posts: 92
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Easier to add uniforms like the OOTP series with "home" and "away" jersey options.
"Assign fictional name" like OOTP has in the player editor. |
03-16-2016, 07:35 PM | #49 | |
Minors (Double A)
Join Date: Aug 2007
Posts: 125
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Quote:
I tried to do the same with FHM3 but after 20 or so seasons I found it difficult because it was almost the same season year after year...same point totals for players or numbers for goalies....no fluctuation or "era's", if you will. So I ended up mostly doing historical replays. Even starting out with a fictional league in FHM3 was tough because I knew it was gonna be the same thing basically all the time no matter what I tried to change. Still a good game....but that's just an honest critique. One of the key things about OOTP is the options offered....that's also one of the reason in the baseball video game world why MLB: The Show is outstanding......options. And I think when people are comparing OOTP to FHM3 or referencing OOTP when making suggestions for FHM3 they basically only want the same thing: options. Granted, they all can't be implemented at once...I understand that, hopefully others, too....but in the long run the ability for personal customization sets OOTP apart from other similar games for the better. I would say it would and will be the same with FHM. |
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03-16-2016, 08:14 PM | #50 |
All Star Reserve
Join Date: Jun 2014
Location: Michigan
Posts: 578
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I know I'm one of those minority fictional players, too. It's my favourite thing about this game that EHM didn't have and it's the main draw for me. So I would love seeing it improved, even if that's just from simple trickle down effect based on modern getting fixed.
Primarily I would love to see the schedule editor option like people mentioned for fictional. As in not being forced to use a pre-determined real world league's schedule and structure, because that doesn't make a lot of sense in some cases. Like how in my game I have a 22-team league, but I noticed two teams in one division only faced each other twice, and yet they played an out of conference opponent up to 5 times. That alone is confusing to me with no way of fixing it. Would also like being able to easily modify the league structure, which can be applied to both modes. If I want to balance out the divisions or re-arrange things after expansion, it should be easier than having to rename the teams swapping places and move all their players. Plus speaking of expansion, making it possible to have the minor leagues expand when the pro league does in fictional. I know it's different from how modern's expansion works but it still doesn't sound logical that the new teams would have no minor league affiliate. I haven't tested to see what happens, but that's based on what I've heard. Other than that, I can't really think of much else I was really wanting, or at least things not mentioned. Any fixes to trading and roster management or general presentation would be welcomed, of course, but I got nothing specific to request in regards to those. I'm looking forward to seeing what you guys come up with and manage to put in during the next game all the same, hoping it is a big improvement. |
03-16-2016, 10:04 PM | #51 | |
Bat Boy
Join Date: Dec 2015
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03-16-2016, 11:21 PM | #52 | |
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,412
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In terms of customized playoffs, I've been working on a system originally intended for OOTP, but one that ought to be adaptable to FHM (and BTS for that matter).
I deliberately designed the system to be able to recreate as many real-world playoff formats as possible, be they hockey, baseball, football, basketball, or other. Want a round-robin for some of the playoffs? That could be done in the system I envision. Want a double-elimination type of playoffs? It'd be doable. And that's just scratching the surface. (Even the sometimes funky ECHL playoff formats of the past could be duplicated.) Now, it must be said, it is more of an 'advanced' user feature, but from my (fairly extensive) thinking on the subject, to get true playoff customization requires going that route. Quote:
(I'm still much more of a baseball guy, so my knowledge of FHM is rather limited, though I do try to keep tabs on developments. But, for example, if fictional leagues could support all the actual league alignments of past and current real-world hockey leagues, that alone adds a huge number of potential league arrangements. It may not be as good as total freedom, but it still would add a lot. And it benefits historical play as well, since those alignments would be needed. See my earlier point about crossover.) Last edited by Le Grande Orange; 03-16-2016 at 11:24 PM. |
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03-17-2016, 06:04 AM | #53 | |
All Star Starter
Join Date: Nov 2013
Location: Vienna South Side, Austria
Posts: 1,238
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Quote:
For gods sake, donīt water down scouting, make it more complex. This is one of the most important aspects of the game, so the complexity should reflect that
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03-17-2016, 07:09 AM | #54 |
Developer
Join Date: Mar 2002
Location: Hamburg, Germany
Posts: 5,117
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The general scouting system will stay the same, we will of course improve it in FHM 3. But we will not water it down, it is one of the systems I donīt like in OOTP but love in FM.
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03-17-2016, 07:25 AM | #55 |
Major Leagues
Join Date: Jul 2010
Posts: 440
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Please don't forget to add the ability to import FHM2 saves into FHM3. This is probably the most important item on my shopping list.
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03-17-2016, 08:01 AM | #56 | |
Developer
Join Date: Mar 2002
Location: Hamburg, Germany
Posts: 5,117
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I know I repeat myself but the average user does not care much about options. They just want to play the game.
But in one point a agree 100% with you: it is cool to have the world (or league you play, e.g. NHL) evolve over time, like it does in reality as well. Some (limited) options are already in FHM 2 (e.g. expansion) but it is very user-unfriendly. The goal in FHM 3 is to further enhance the area and have an (optional) "storymode" that actively changes the world around you (a league might do an expansion, equipment changes might raise/lower the offense level of a league, foreigner rules might change, teams might move, ...). Quote:
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03-17-2016, 08:27 AM | #57 |
Hall Of Famer
Join Date: Jun 2002
Location: Canuckistan
Posts: 5,157
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Online league improvements with HTML reports I think is a must.
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03-17-2016, 09:58 AM | #59 | |
Minors (Single A)
Join Date: Dec 2011
Posts: 75
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Quote:
I would like to second all these suggestions plus: -the ability to add minor leagues/ college feeder leagues to an already existing fictional league(including the stock NCAA league already in the game made playable). -the ability to import and continue FHM2 games |
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03-18-2016, 12:42 PM | #60 | |
Minors (Double A)
Join Date: Aug 2013
Posts: 198
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Quote:
Last edited by G-Nuke; 03-18-2016 at 12:47 PM. |
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