The Combine and FOF9 (Football Frontier Blog Entries)
http://www.solecismic.com/frontierbl...the-nfl-draft/
http://www.solecismic.com/frontierbl...mbine-numbers/
A good bit to read, but here's the money portion as it relates to FOF9 (or whatever the official name will be):
Quote:
Just to wrap this up… if you play Front Office Football, you know the Combine plays a much different role in the game. Individual measurable skills correspond to specific potential ratings. This is obviously not realistic. But the alternative is to place more emphasis on the scouting abilities on your staff – with wider variety between teams. This would essentially render the Combine scores within FOF useless.
I think that makes for a less enjoyable game. You’d be drafting purely on scouted ratings and focusing on where your expectations differ from league-wide grades. At that point, it’s just guesswork with no skill at all. Or maybe I’d add something to indicate where your staff member has a particular insight. But if you played a hunch on your own with a Combine number, you’d be making a mistake.
I may change this whole system in the future, but for now, I think it’s a good idea to stick with a simulated Combine that means a lot more than the real-life version. Watching tape and making scouting opinions is full-time work for the few who really do this well. Just as messing with the intricacies of player contracts and agents is full-time work for a GM. That doesn’t make for an enjoyable game. My philosophy is that the game engine itself should be as realistic as I can make it. But the staff experience – your job as the team’s hybrid GM/coach/owner/etc – has to be enjoyable.
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Last edited by Ben E Lou; 04-26-2018 at 04:17 PM.
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