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Old 04-02-2020, 03:28 PM   #1
JakeR514
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ai stats weight

what’s a good realistic weight for ai stat evaluation. i thought 50/35/10/5 i don’t know tho. thanks.
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Old 04-02-2020, 03:32 PM   #2
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I use 0/50/33/17. I play stats-only.


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Old 04-02-2020, 03:33 PM   #3
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Quote:
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what’s a good realistic weight for ai stat evaluation. i thought 50/35/10/5 i don’t know tho. thanks.
25/25/25/25

Or

0/50/25/25
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Old 04-02-2020, 04:15 PM   #4
PSUColonel
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you are going to get a large array of answers and suggestions. This is a very open ended question.

Many like the default at 65/20/10/5

Many other like a little more stats to be taken into consideration with 55/25/15/5

And still others like a 50/50 split with 50/30/15/5

and for those who like ratings to be the bulk of consideration, but still have stats be the majority of the overall grade, there is 40/30/20/10


The default for fictional leagues is 30/50/15/5

Last edited by PSUColonel; 04-02-2020 at 04:17 PM.
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Old 04-02-2020, 04:20 PM   #5
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25/25/25/25

Or

0/50/25/25
I'm very curious about the first one, and also what differences you've experienced between the two. Strikes me as a distinctly odd pair.

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Old 04-02-2020, 04:26 PM   #6
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I'm very curious about the first one, and also what differences you've experienced between the two. Strikes me as a distinctly odd pair.

Waddup widdat, Sir?
Better AI decisions, players OVR are rated better based on their performance.

I’m now using 0/50/25/25 as it get me better results because things have changed in the last few years like GM’s having their own evaluation and defense getting more love in the rating formula.

I keep it even because the %’s are prorated. Ratings will always be used despite having 0% for ratings especially if their is t much stats to go off of.
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Old 04-02-2020, 05:20 PM   #7
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Better AI decisions, players OVR are rated better based on their performance.
With the 25's...? or your newer treatment?
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Old 04-02-2020, 05:24 PM   #8
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With the 25's...? or your newer treatment?

Both. But I prefer to not have anything for ratings as of now. It gives me better results than 25 across the board with the new updates to AI evaluation.


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Old 04-02-2020, 05:59 PM   #9
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Both. But I prefer to not have anything for ratings as of now. It gives me better results than 25 across the board with the new updates to AI evaluation.


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Quote:
Originally Posted by SirMichaelJordan View Post
Better AI decisions, players OVR are rated better based on their performance.

I’m now using 0/50/25/25 as it get me better results because things have changed in the last few years like GM’s having their own evaluation and defense getting more love in the rating formula.

I keep it even because the %’s are prorated. Ratings will always be used despite having 0% for ratings especially if their is t much stats to go off of.
Could you give a quick highlight of how you find it helps you?

I thought I saw you mention it helps with contract demands in a thread?

I assume also AI promotions, demotions, releases etc.?

The bold part is very interesting too with regard to changes under the hood in the last few versions.

I didn't realize this was the default for fictional.
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The default for fictional leagues is 30/50/15/5
Thinking of a change when off season comes. I don't think I've changed this over the years while my league, through attrition, has become fictional.
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Old 04-02-2020, 06:04 PM   #10
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ai stats weight

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Originally Posted by Sweed View Post
Could you give a quick highlight of how you find it helps you?

I thought I saw you mention it helps with contract demands in a thread?

I assume also AI promotions, demotions, releases etc.?

The bold part is very interesting too with regard to changes under the hood in the last few versions.

I didn't realize this was the default for fictional.


Thinking of a change when off season comes. I don't think I've changed this over the years while my league, through attrition, has become fictional.

I’m also seeing better roster moves by the AI which includes Contracts, trades, promotion/demotion and waivers.

I never see any players that put up great stats in the current year get undervalued but at the same time not be over valued because of their stats from the past few seasons will normalize them. Ratings still play a role but it’s not over powering in decision making for the AI. A lot of roster moves just make sense.


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Old 04-02-2020, 06:15 PM   #11
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Interesting discussion. Processing info
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Old 04-02-2020, 06:18 PM   #12
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Interesting discussion. Processing info
Agreed.. Intriguing
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Old 04-02-2020, 06:22 PM   #13
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It’s worth test out and see and see what balance you like.

Keep in mind that your global AI evaluation will not be the same for every GM as they have their own balance which take reference from your global settings.

Example, some GM’s may prefer a little more weight for scouting/ratings compared to other GM’s despite having your global setting at 0.

Last edited by SirMichaelJordan; 04-02-2020 at 06:24 PM.
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Old 04-02-2020, 06:40 PM   #14
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Oh, the complexities! And here I am, such a simple man.
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Old 04-02-2020, 07:48 PM   #15
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I'm liking the fictional default... 30/50/15/5... but I am running a fictional MLB universe.
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Old 04-02-2020, 08:03 PM   #16
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I'm liking the fictional default... 30/50/15/5... but I am running a fictional MLB universe.
Yeah, after seeing that and SMJ's 0\50\25\25 it started me rethinking what I have. My game has run so long with little changes I did not realize stock OOTP came with two different AI evaluation defaults. Kind of looking forward to finishing my current season so I can try it out.
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Old 04-02-2020, 08:47 PM   #17
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Yes, the reason the MLB set is set at 65/20/10/5 is basically to massage the AI into keeping things parellel to the actual MLB.

to me, 65 is likelly too high for ratings, as the AI just doesn't take actual performance enough into consideration when it comes to depth charts, contract negotiations etc.

Conversely, I also feel 30 is too low for ratings. Here the AI will at times waive or release good players who may not be performing well.

This is why I have always liked something closer tho the middle of the road.

40/30/20/10 is good

so is 50/30/15/5 or 55/25/15/5
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Old 04-02-2020, 08:51 PM   #18
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Originally Posted by PSUColonel View Post
Yes, the reason the MLB set is set at 65/20/10/5 is basically to massage the AI into keeping things parellel to the actual MLB.

to me, 65 is likelly too high for ratings, as the AI just doesn't take actual performance enough into consideration when it comes to depth charts, contract negotiations etc.

Conversely, I also feel 30 is too low for ratings. Here the AI will at times waive or release good players who may not be performing well.

This is why I have always liked something closer tho the middle of the road.

40/30/20/10 is good

so is 50/30/15/5 or 55/25/15/5
I need new settings for sure. No idea what to use but im gonna keep on reading this thread
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Old 04-02-2020, 08:55 PM   #19
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Yes, the reason the MLB set is set at 65/20/10/5 is basically to massage the AI into keeping things parellel to the actual MLB.

to me, 65 is likelly too high for ratings, as the AI just doesn't take actual performance enough into consideration when it comes to depth charts, contract negotiations etc.

Conversely, I also feel 30 is too low for ratings. Here the AI will at times waive or release good players who may not be performing well.

This is why I have always liked something closer tho the middle of the road.

40/30/20/10 is good

so is 50/30/15/5 or 55/25/15/5
If you put more weight into last year and 2 years ago, the AI will not overact to an off year.
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Old 04-02-2020, 08:58 PM   #20
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Damn yup I'm on the default settings of 65/20/10/5
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