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Old 06-07-2018, 10:45 PM   #1
Xogo
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Do you modify Player Development or Player Evaluation AI settings?

If yes, what do you change them to and why?
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Old 06-08-2018, 10:32 PM   #2
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If yes, what do you change them to and why?
anyone?
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Old 06-08-2018, 11:10 PM   #3
NoOne
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aging and developement: i think i do it just for placebo effect:

1.005 to dev speed to improve it, and some similar minimal deduction from aging speed. i cannot recall if it's ".005" off. if only 2 digits after decimal, ".05" to benefit each. probably makes no discernable difference. i just want some small bonus cmpared to default that won't warp the game.

i like the aging curve they use... some do not share that opinion. what is for sure is that the people making ootp did alot more research into aging effects than either faction.

as far as player eval... i do it slightly differently each time i make a league.. common themes are to keep ratings 45-60%. i also heavily favor more recent years, as most would likely do.

50 / 35-15-10 or 50 / 30-20-10 or 55 / 25-15-5

again, if in the ballpark of default values (or what you normally use) it won't be discernable to the eye with most any change except for the extreme cases.

Last edited by NoOne; 06-08-2018 at 11:14 PM.
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Old 06-08-2018, 11:22 PM   #4
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i like the aging curve they use... some do not share that opinion. what is for sure is that the people making ootp did alot more research into aging effects than either faction.
This.. and it is why I use default settings. Been playing since v4 (2002) and haven't seen any reason to change.
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Old 06-09-2018, 06:47 AM   #5
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Quote:
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This.. and it is why I use default settings. Been playing since v4 (2002) and haven't seen any reason to change.
Quote:
Originally Posted by Xogo View Post
If yes, what do you change them to and why?


The development and aging gets tweaked every year to get closer to reality. There are many reason for a specific user to change a setting from default. Mybe to further tweak something to their liking or try to match some things closer to reality that arent set at default like the injury setting for example. AI evalution default for a MLB game is different from the setting for a fictional default. MLB weight more towards ratings for obvious reason (but that only make sense for the first 5 years are so) while the fictional are more balanced (last I checked)

Another setting is TCR, while default is cool, raising it results in a more realistic batch of busts and gems.

But yes, the development and aging settings are great at default. You will see a good amount of young guys and a good amount of aging vets that are being productive. Its to the point where the strategy of getting rid of anyone 30+ isnt smart anymore if you are trying to win...

I personally use

Aging/Development = Default (for reasons already stated)
TCR = 200 (^)
AI Eval = 25/25/25/25 or 0/50/25/25 (Smarter AI roster moves)

But I suggest to experiment and tweak to your liking if you are not ok with default values. That is why they are editable.

Last edited by SirMichaelJordan; 06-09-2018 at 06:56 AM.
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Old 06-12-2018, 04:34 AM   #6
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My first several games I had it on default. But really didn't like it as much.

I mean we are seeing players basically skip AA and AAA now a days or very limited games. MLB especially if drafting a 23 year old want to see them called up in 2 years if they are a 1st rounder.

Defaults I feel like there is an absolute minimum chance of that happening.

I go .750 for aging and 1.15 for development. But thinking of going 1.25 for development.

Of course it could all be in my head and changing the settings just act a placebo effect to rid me of anxiety.
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Old 06-12-2018, 04:42 AM   #7
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It depends on what era and what database you use as well.

Since I use Spritze's database and I play in the 19th century and deadball, I need to tweak OOTP from default.

I use .650 and .990 for batter's dev & aging
.725 & .910 for Pitchers
and I have 80 as TCR

This gets me a number of late 30's early 40's player/mgrs for my minors

For evaluation I use 25/45/25/10 as early baseball was more, what are you doing for me now, rather than people say you have talent.
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Old 06-12-2018, 04:55 PM   #8
SirMichaelJordan
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Originally Posted by jimmysthebestcop View Post
My first several games I had it on default. But really didn't like it as much.

I mean we are seeing players basically skip AA and AAA now a days or very limited games. MLB especially if drafting a 23 year old want to see them called up in 2 years if they are a 1st rounder.

Defaults I feel like there is an absolute minimum chance of that happening.

I go .750 for aging and 1.15 for development. But thinking of going 1.25 for development.

Of course it could all be in my head and changing the settings just act a placebo effect to rid me of anxiety.


You’re most likely seeing it at a higher rate and noticing it more but on the default I do see players being fast tracked to the majors.


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Old 06-14-2018, 07:55 PM   #9
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Quote:
Originally Posted by NoOne View Post
aging and developement: i think i do it just for placebo effect:

1.005 to dev speed to improve it, and some similar minimal deduction from aging speed. i cannot recall if it's ".005" off. if only 2 digits after decimal, ".05" to benefit each. probably makes no discernable difference. i just want some small bonus cmpared to default that won't warp the game.

i like the aging curve they use... some do not share that opinion. what is for sure is that the people making ootp did alot more research into aging effects than either faction.

as far as player eval... i do it slightly differently each time i make a league.. common themes are to keep ratings 45-60%. i also heavily favor more recent years, as most would likely do.

50 / 35-15-10 or 50 / 30-20-10 or 55 / 25-15-5

again, if in the ballpark of default values (or what you normally use) it won't be discernable to the eye with most any change except for the extreme cases.

The only one of these which will work is 55-25-15-5....the others add up to more than 100
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