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02-23-2016, 08:05 AM | #1 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,599
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FHM2 Update #6, Version 2.6.46, Now Available!
Our sixth update for FHM2, version 2.6.45, has just been released. (Edit: it's now version 2.6.46; we did a quick hotfix to add automatic fixing of existing dual-GM situations without having to do any manual editing.)
To apply the update if you are playing the eSellerate version of the game, simply download the setup file and install it over your current installation. There is no need to uninstall or unlicense your current copy! However, you should quit the game before installing it, of course. If you are on Steam, the update should occur automatically, either as soon as we make the file available or when you launch the game, depending on your Steam settings. Download link for PC: Main server: PC Installer Download link for Mac: Main Server: Mac Installer Your existing savegames will be compatible with the updated game, but any fixes involving the database updates in the update will require a new start to be fully effective, and some of the update's fixes may not retroactively correct certain problems in existing saves. General notes: Unfortunately, a nasty bug slipped through testing in the last update, resulting in the AI occasionally hiring a second GM (and in rare cases, a third) and interfering in roster management. That led to a little initial confusion over exactly what the scope of the bug was, since we got a variety of different reports about the AI doing strange things, caused both by human users getting an unwanted co-GM and having to deal with AI teams with dual/triple GM's. That should all be corrected now. We'll still be doing the planned update post-trading deadline, but we didn't want to wait until then to get the fix out for the phantom-GM problem. The overall number of fixes and changes will be a bit shorter than usual this time, though, since we haven't had the normal amount of time to hit the smaller issues and suggestions. While getting the bugs sorted out, we were also able to finish something we've been trying to add for a while: the addition of a full NHL-AHL-CHL setup for custom mode - you can now start with the real data for these teams and leagues instead of needing to use a generic setup and editing it yourself. Please be aware that putting the real data into the cut-down format of a fictional league is going to do some strange things, particularly with regard to roster management and player development. If you've wondered why the game runs much faster with only a couple of leagues present vs. the full-blown modern version that has the whole hockey world, this is a pretty good illustration of why: player movement and development is so intertwined between leagues that amputating all of organized hockey except the top two North American leagues and major junior has a big effect on the the surviving leagues. Look at this option as a way to do some quick-playing, fun games, as opposed to the heavy detail of a regular game. If there are game-breaking issues with this new mode, we'll fix them, of course, but we're not going to get bogged down in trying to achieve perfect realism for it, since it's intended, by design, to be a lightweight version of the main modern game. Data is updated as of Sunday afternoon, so the Toronto-San Jose and Vancouver-Calgary trades aren't in the current database yet, but the Matthias to Colorado one is. In addition to these notes, we've posted some video notes at https://www.youtube.com/watch?v=JAS7zqWW7B4 where I talk about a few of the changes in more detail. Changes: 1. Made salary assignments during initial drafts of custom leagues (that have salary caps) more forgiving for younger players, roughly corresponding to the NHL rookie maximum rules. 2. Two-way contracts should now be assigned to user-selected players in initial drafts. 3. Scoring summaries in the centre of the game view now have a little extra room to accomodate longer names. 4. Standings screens in leagues with the 3-2-1-0 points format will now be displayed in the format W-W(O/S)-L-L(O/S). 5. Playoff/non-playoff dividing line now shown in the KHL. 6. Contract expiry dates now shown on the staff screen. 7. AI teams (and assistants) will now tend to use two defencemen on the second power play unit more frequently. New Additions: 8. Added real NHL/AHL/CHL league structures and data as an option in custom mode. 9. Trade deadline email reminder added. Bug Fixes: 10. Owners will no longer occasionally hire a second GM in addition to the current one, resulting in various issues for the user's team where the "new" GM made undesired roster moves or blocked/reverted moves/trades initiated by the human GM, and similar issues when the human tries to negotiate with an AI-run team that has multiple GM's. 11. Scouts should now have their correct "home" regions highlighted, and inconsistencies between these and the scouting regions corrected - if a scout's home has any overlap at all with a scouting target area, he gets his home advantage for all teams in that area. 12. Scouts without a preferred region will no longer have the Danish Division 1 highlited as a home region. 13. Facegen uniforms should now always update correctly after player trades/moves. 14. Modern NHL playoff pairings should now always seed correctly. 15. Using "Set Initial Rosters by Draft" in historical leagues in years where the WHA is active will no longer result in a crash after setup. 16. Attempting to view some pre-1917 stats will no longer cause a crash. 17. Junior teams in custom leagues should no longer generate too many players from Aland. 18. Human-run NHL teams should no longer get error messages due to roster issues with their ECHL affiliates. 19. During contract negotiations, players should no longer occasionally say they don't want a particular role, then demand that role in their offer. 20. Fixed crash caused by KHL all-star game. 21. Players should not refuse "overseas" offers when already playing on that continent. 22. AI teams will no longer make trades for players with long-term injuries. 23. Rare crash in mid-March of 2016 fixed. 24. Scheduling issue that could prevent VHL playoffs from starting fixed. 25. Using the "Stop Draft" option no longer results in forfeiting of picks. 26. Historical WHA goalie stats no longer showing as NHL stats. 27. Various mismatches with imported stat histories corrected (ongoing process, please let us know when you see these.) 28. Crash when attempting to view player screen from Suomi-Sarja team history corrected. 29. If the trade deadline in a league is changed to be pre-December 31, it'll now correctly apply to the first year, rather than perpetually being pushed forward a year so it never activates. 30. Suomi-Sarja season end awards should now be awarded at the proper time. 31. Transactions screen will no longer describe some traded picks with the wrong round. 32. 1980 playoffs will no longer occasionally fail to start in historical leagues. 33. Scrolling down the season awards list after switching out of the goalie awards view will no longer cause a crash. 34. Certain contract extensions in online leagues that are signed during the regular season should no longer be repeated at the end of the season. VIdeo Walkthrough of FHM2 Update 6: https://www.youtube.com/watch?v=JAS7zqWW7B4 Last edited by JeffR; 02-24-2016 at 04:37 AM. |
02-23-2016, 08:27 AM | #2 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,599
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The Steam version is up now as well.
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02-23-2016, 09:26 AM | #3 |
Minors (Rookie Ball)
Join Date: Nov 2013
Location: Anchorage, AK
Posts: 40
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Thanks for the update! I'm excited to try out the updated scouting when I get home later!
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02-23-2016, 10:50 AM | #4 |
Minors (Double A)
Join Date: Mar 2013
Posts: 158
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I have downloaded the update and i started a new save but sadly the update didnt fix the issue when the AI just randomly call up players without my permission. I think i have sent down Zadorov like 5 times already, the next day he always shows up in the Avalanche roster. Please fix this. This is one of the only big issues that makes this game unplayable right now.
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02-23-2016, 11:20 AM | #5 | |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,599
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Quote:
Last edited by JeffR; 02-23-2016 at 11:35 AM. |
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02-23-2016, 11:44 AM | #6 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,599
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It looks like Malte's just found a way to fix the dual-GM problem in existing saves, which wasn't going to be possible originally. We're going to release a hotfix update that handles it automatically, but if you want to fix it yourself now, there's a workaround: if you go into commissioner mode, remove the extra GM from your team via editing, and then (if it's your team) resign from the team and immediately rejoin them via the Available Jobs screen (since you're in commissioner mode, you'll automatically be hired), the problem won't reoccur.
Edit: links in the first post are now updated to the 2.6.46 hotfix; if you downloaded already and have a save with the two-GM problem, the new version will fix that automatically. There are no other differences between .45 and .46. Last edited by JeffR; 02-23-2016 at 02:37 PM. |
02-23-2016, 12:50 PM | #7 |
Bat Boy
Join Date: Nov 2015
Posts: 3
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Thanks for the fix, a lot of great re ratings and scouting fixes in here. One thing i've noticed though is that the loading and sim speeds are signifcantly slower than before. Not sure if that was expected, or intended, but its definitely noticeable from before
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02-23-2016, 03:06 PM | #8 |
Minors (Double A)
Join Date: Mar 2013
Posts: 158
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I have it set up so i only take care of GM stuff only. So i would handle trades, promotions and demotions, signings and stuff like that. It says that i take care of Promotions and demotions but still the AI bring up players i dont want to have in the NHL roster. Im going to test the hotfix and see if it works. I will get back to you.
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02-23-2016, 03:11 PM | #9 |
Minors (Double A)
Join Date: Mar 2013
Posts: 158
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Do i have to start up a new save? Because it still doesnt work with this save.
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02-23-2016, 03:16 PM | #10 | |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,599
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Quote:
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02-23-2016, 03:22 PM | #11 |
Minors (Double A)
Join Date: Mar 2013
Posts: 158
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I usually have 2 goalies , 7 defensemens and 14 forwards in the roster and still the AI call up both Zadorov and Gormley.
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02-23-2016, 03:32 PM | #12 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,599
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02-23-2016, 03:37 PM | #13 |
Minors (Double A)
Join Date: Mar 2013
Posts: 158
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It still doesnt work with the new save. The thing is if i set "Setting Lineups", i have to take care of lines and thats not what i want. I only want to take care of GM stuff. And if i put it to assistant the AI call up players. I guess you cant play as the GM in a proper way in this game.
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02-23-2016, 03:39 PM | #14 |
Minors (Double A)
Join Date: Mar 2013
Posts: 158
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No usually this happens when i get an injury. But still. Lets say i get an injury on a forward. I still have 13 other forwards the AI can choose to put in the line up. But it doesnt matter on what position this happens. Every time i get an injury, the AI call up both Zadorov and Gormley.
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02-23-2016, 03:45 PM | #15 | |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,599
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Quote:
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02-23-2016, 03:58 PM | #16 |
Minors (Double A)
Join Date: Mar 2013
Posts: 158
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But why cant the AI use someone of my healthy scratched players i already have on the roster? I dont really like that they call up a player like Zadorov when i want to have him in minors and develop.
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02-23-2016, 04:44 PM | #17 | |
Moderator
Join Date: Oct 2011
Posts: 1,981
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Quote:
Here are the upload instructions: How to FTP files to OOTP Developments Last edited by Malte Schwarz; 02-23-2016 at 04:46 PM. |
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02-23-2016, 05:47 PM | #18 | |
Major Leagues
Join Date: May 2012
Location: Germany
Posts: 390
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Quote:
This exact issue was discussed in late January. The thread was actually started by the same guy (and is still visible on the 1st page here...). He (and I) tried to tell the devs (and some beta testers) that this thing does NOT work as it should work. There is no need for savegames. Just start a new game and test it. It takes only three minutes. Jeff actually posted an answer in that older thread and tried to help. But now I can only conclude: The issue either got ignored or someone simply deemed it totaly not important and placed in WAY down the list of things to fix. I leave out option #3, because someone would feel insulted.... And so and here we go again. Why is this happening? I don't get it... Last edited by pens66; 02-23-2016 at 05:49 PM. |
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02-23-2016, 06:19 PM | #19 | |
Minors (Double A)
Join Date: Mar 2013
Posts: 158
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02-23-2016, 10:27 PM | #20 | ||
FHM Moderator
Join Date: Jul 2008
Location: Brantford, ON
Posts: 2,888
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Quote:
http://www.ootpdevelopments.com/boar...rt-thread.html Quote:
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IN 1964 THE LEAFS WON THE STANLEY CUP :: IT'S ALSO THE YEAR THE CANADIAN FLAG WAS DESIGNED...coincidence? Last edited by dave1927p; 02-23-2016 at 10:31 PM. |
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