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06-02-2006, 07:25 AM | #1 |
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Join Date: Mar 2003
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Nations.txt
Nations.txt
Fictional world building starts with nations.txt Path C:\Program Files\Sports Interactive\OOTP Baseball 2006\data\database\cities.txt Explanation of Format ID,Country Long,Country Short,Abbr,Nationality,Region,Baseball Level,Ethnicity1,%,Ethnicity2,%,Ethnicity3,%,Ethni city4,% 206,The United States,U.S.A.,USA,American,4,5,0,71,1,27,2,2 206 = ID number, which will be seen in cities.txt later on. This is what matches the two files up. If I made a CSA as nation ID 227, I would change a great deal of cities in cities.txt from 206 to 227 to reflect that. Country = fairly obvious, the nation, and yes, using the in the title messes up the alphabetization Short = short form Abbr = abbreviation, which is important for your flags. name your flag PNG's after the nation's abbreviation. CSA.png would be an example. Nationality = an adjective describing your citizenship, English, Brazilian, American, Canadian. Google CIA World Fact Book 2005 and you will have all sorts of real world goodies . . . 4 = the continent, in this case North America. See more in continents.txt for more detail. There is concern that this file was eliminated from the release 12231 version. 5 = Baseball quality and 5 is excellent, world class. Ethnicity1 = 1 part of the ethnic component of a nation, it is immediately followed by a % sign 0,71 is the example from the USA. 0 is the American nameset, and 71 is the percentage of generated players using it. 1,27 is the next one. 1 is the Hispanic name set, and 27 is the percentage of names generated using those names.2,2 is last. 2 is the Japanese name set, and the second 2 indicates that 2 percent of American names will draw on the Japanese name set. Editing Editing this file is a snap in any text editor. Make sure that you do NOT use a comma in a place name or put spaces between the records. Example Good: 206,The United States,U.S.A.,USA,American,4,5,0,71,1,27,2,2 Example Bad 206, The United States, U,S,A,USA, American, 4 , 5 ,0 ,71, 1,27, 2, 2 Say you want to change the long form of nation ID 206 to United States of America. Open up the file, highlight The United States, and edit it to United States of America. Close the file. The next world you build will reflect the change. Next, let’s edit the Nationality for Guam. Ex 79,Guam,Guam,GUM,Guamean,2,1,0,100,,, You can change Guamean to Guamanian, then close your file to save. The next world you build will reflect the change Editing Name sets Let’s look at the Guam example again. Guam is set to use name set 0 ( American ) 100% of the time. The commas indicate that ethnicities 2,3,and 4 are not used. So, I am going to add Hispanic names. Hispanic names are drawn on name set 1. I’ve decided to make the percentage 5%. 79,Guam,Guam,GUM, Guamanian,2,1,0,95,1,5,, Fictional Nation Building Let’s make Texas into an independent nation. First, a new nation ID must be created. 227 is the first available number. For the sake of argument, I am cloning US ethnicities to use in Texas. 227,Texas,Texas,TEX,Texan,4,5,0,71,1,27,2,2 |
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