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10-16-2015, 11:40 AM | #841 |
All Star Starter
Join Date: Sep 2009
Location: Aarhus, Denmark
Posts: 1,932
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In fictional leagues.... is there no way to expand with a farm team?
As I understand it, there are 4 expansions? right? ... So, 2 really.. since 2 would be the farm team? as 4 expansions in the major league would make 4 teams without a farm system??? Is this right? This is what I think I saw thanks
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10-16-2015, 11:43 AM | #842 |
Hall Of Famer
Join Date: Jun 2012
Posts: 2,869
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Fictional Leagues can expand but the minors can't. The limit is 2 teams per expansion up to 36 teams.
I don't know what happens if you start with 7,9,21 or 27 teams because they are odd numbered Leagues and at one point it would either be one team short or one team more than 36 teams. Last edited by Orioles1966; 10-16-2015 at 11:47 AM. |
10-16-2015, 12:51 PM | #843 |
Minors (Single A)
Join Date: Sep 2015
Location: Surrey, UK
Posts: 86
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Ok, so on this basis, the most a player could hope to advance in 5 years (acting on the assumption he gains a stat point every month of the year) is 60 stat points? That doesn't seem like a lot when some top draft picks start way down on their stats to begin with
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10-16-2015, 01:45 PM | #844 |
Hall Of Famer
Join Date: Oct 2002
Location: Fredericton, New Brunswick
Posts: 2,685
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Be sure you are sending a file on the proper game date (ie. if your league is on Jan. 10 but you are still working on the file from Jan. 7 you might get that error message. Also be sure you are on the same version.. I don't think that would cause an issue, but worth ensuring anyway.
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10-16-2015, 01:58 PM | #845 |
Major Leagues
Join Date: Dec 2003
Location: West Michigan
Posts: 358
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Thank You for the advice. I will start checking and hopefully figure it out. Thanks again
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10-16-2015, 03:00 PM | #846 | |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,623
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10-16-2015, 06:49 PM | #847 |
Minors (Double A)
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Is there any plans, in any of the upcoming patches, to include an "unretire" button like in OOTP?
I just had my captain retire at 38 after an excellent season and with another year on his contract. Jagr scored over 20 goals for the Panthers then hung'em up. I loved, in OOTP, unretiring veterans and having them catch on somewhere else, sometimes seeing them string a couple of more seasons together. Any chance this option will come to FHM2? |
10-16-2015, 06:59 PM | #848 | |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,623
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10-16-2015, 09:31 PM | #849 |
Hall Of Famer
Join Date: Jul 2006
Posts: 3,520
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Some of my Free-Agents aren’t coming RFA's like Sam Seel and so on?
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Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrr!!!! |
10-16-2015, 09:36 PM | #850 |
All Star Starter
Join Date: Nov 2013
Location: Vienna South Side, Austria
Posts: 1,238
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? ? ?
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"Surrendering to the glory of music is a good thing." David Mancuso 1944-2016 |
10-17-2015, 12:11 AM | #851 |
Minors (Double A)
Join Date: Apr 2011
Posts: 176
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Sorry if this has been asked but I didn't notice it anywhere.. but on the schedule screen, if I click on "view" for one of the games, is there a way on the next screen to go back??? Only way I see to proceed is to click on "continue to game" so hoping there was a way to go back from viewing a scheduled game without having to actually go into the game (Hope this makes sense what im asking!)
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10-17-2015, 01:18 AM | #852 | |
Minors (Triple A)
Join Date: Aug 2014
Posts: 203
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Quote:
A player gets a stat increase of 1 in a particular attribute. From reading the manual, I thought this was how development was supposed to work. From what you are saying, it sounds like the development should resemble more of what it did in FHM1. Like this: Where players can increase attributes at a rate of 1 per month, but multiple attributes can be increased in a month. Last edited by greenOak; 10-17-2015 at 01:20 AM. |
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10-17-2015, 03:59 AM | #853 | |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,623
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10-17-2015, 04:00 AM | #854 | |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,623
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Quote:
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10-17-2015, 06:56 AM | #855 |
All Star Reserve
Join Date: Mar 2007
Location: Somewhere in South Carolina
Posts: 636
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I'm sorry if this was asked before, in a online league is there anyway to keep e-mails that have been read and deleted from coming back after the next sim?
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10-17-2015, 08:05 AM | #856 |
Minors (Triple A)
Join Date: Apr 2013
Posts: 254
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What is the easiest way to see how much cap space you have? Everything I've come across is based against a "Team Salary Cap" which is higher than the league cap
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10-17-2015, 04:46 PM | #857 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,623
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The team salary cap will adjust during the season (based on unused cap space you've accumulated) to show you exactly how much salary you can take on for the rest of the year. If you want to see how much room you'll have available in future seasons, the Salary Obligations screen will show that.
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10-17-2015, 05:49 PM | #858 |
Hall Of Famer
Join Date: Oct 2011
Posts: 6,387
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Where can I see my shortlist?
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10-18-2015, 04:55 AM | #859 |
Minors (Rookie Ball)
Join Date: Oct 2015
Posts: 33
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I don't get this. In my game Carolina has first signed and then waived and released all of their 2016 picks. And players like Lazar and Rasmus Andersson getting waived on their ELC's...
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10-18-2015, 08:43 AM | #860 |
Minors (Triple A)
Join Date: Apr 2013
Posts: 254
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Pekka Rinne got traded to the canucks in my save. His salary is $7M for the next 2 seasons however his cap his is $1.130M. Why would his cap hit get lowered like that?
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