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05-11-2015, 01:32 PM | #121 |
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I think he is looking for the blurred line. What elements of the prospect make the tilt toward more or less. What specific trait, rating, etc... would make one attractive under heavy, but not under favor, for instance.
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05-11-2015, 01:53 PM | #122 | |
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All I know is that you can see them weighting prospects more strongly on the highest setting than just favor. It definitely doesn't preclude you from trading a veteran or for a veteran either, as I know others will ask. I don't have data except for my years of using the settings and my personal experience, though. sorry!
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05-11-2015, 01:57 PM | #123 | |
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One must respond to feedback received, not necessarily expect to know what form that feedback will be be for any particular league set up or current state..
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05-13-2015, 12:46 PM | #124 | |
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Trading seems okay (it's set on average frequency). But I noticed some terrible AI decisions (v16), including teams flat out dropping rookie of the years and other really good players with about two years ML stats that both played well and also have incredible potential, for example, Yogi Berra, Carl Furillo, and some others. (And again, money is not an issue for teams.) I don't know if this is due to the AI ratings setting. But I've not seen this before in many similar leagues I've done before (all pre-v16). Maybe it's a v16 thing, but I've turned off managers and owner's expectations. The only thing I can think of is to restart at 1936 and use a more 'traditional' ratings setting and see what happens |
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05-13-2015, 02:10 PM | #125 | |
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He's played well, but is there a capable replacement on the roster? I mean, if they cut him without having anyone to replace his production -- or didn't spend that money elsewhere -- I can totally understand your frustration. You've said money and production weren't the issue, and at that point, I would look at players around him, and I would also look at attitude and morale. Obviously, we would never expect Yogi to be a total jerk, but he could be in your universe... I would just like more information before I say "that's bad" if you don't mind? Thanks.
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05-13-2015, 02:45 PM | #126 | |
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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05-13-2015, 02:52 PM | #127 |
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Yeah, his teammates might find him too condescending for his own good.
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05-13-2015, 04:33 PM | #128 |
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I have a thought, maybe some OOTP veterans or even developers could chime in.
I've been messing around with the OOTP settings a lot recently, attempting to test how the AI reacts using different settings ... in particular the AI Evaluation setting. There is a clear belief among some that 'Stats Only' is the way to go, and the way the AI plays at an optimum level. This may be true ... I haven't done enough research to answer this for myself, however. My thought, though, is this: What if there were essentially three different settings that you could set for the game to use. Setting #1 for teams in "Win Now!" mode Setting #2 for teams in "Neutral" mode Setting #3 for teams in "Rebuilding" mode Each setting is applied to the teams above, respectively. The thinking being that, maybe teams that are set to "Win Now!" could use a setting (customizable by the player, as always) to evaluate players at 100% current season statistics, for example, to highlight their want for immediate help. The Neutral setting would be a mix of stats / ratings (as always, customizable) The "Rebuilding" setting would take more into account for ratings than in-season statistics. Perhaps this would make the 'trade AI' better? Maybe it would also encourage "Win Now!" teams to play producing veterans over a strong-ratings younger player who isn't producing much despite the ratings potential ... while also having a rebuilding team play the strong-ratings / high-potential young player over a producing veteran. The developers could probably answer to this more, but this seems like it maybe might help the AI produce better (more correct?) trading activity as well as help the AI correctly build their teams with regard to their "WinNow!" ... "Neutral" ... "Rebuilding" settings. Last edited by MKG1734; 05-13-2015 at 04:50 PM. |
05-13-2015, 04:52 PM | #129 | |
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Do some tests and get some data down... I know I can feel a big difference in my games when I'm dealing with "Rebuilding" teams over "Win Now" teams. "Stats-Only" is a playstyle. You do not have to be playing Stats-Only to take advantage of using AI Evaluation, and as most of the veterans here will tell you, whether you are playing with visible ratings OR stats-only, nearly all of us now use the AI Evaluation statistics set how we think they should be rated. I honestly don't know any veteran posters at this point that don't use it, customized to their own playstyle. Again, you DON'T have to play stats-only to take advantage of this.
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05-13-2015, 05:02 PM | #130 | |
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Forgive me if I used incorrect OOTP terminology ... when I said "stats only," I meant to imply the AI using current season stats weighted very heavily over ratings in the AI Evaluation settings. I understand that the three current 'win-mode' settings may do this; however, it may produce better results for each individual player if you were able to customize this. For example (just an example)... If I wanted to, I could set the AI Evaluation for "Win Now!" teams to be 0% rating / 100% current season stats / 0% prior year stats And If I wanted to, I could then also set the AI Evaluation for a "Rebuilding" team to 100% ratings / 0% current year stats / 0% prior year stats, etc. ...adding this as a customizable option could be very beneficial to players of OOTP Last edited by MKG1734; 05-13-2015 at 05:03 PM. |
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05-13-2015, 05:41 PM | #131 | |
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I just wish people would do more testing first before we get customization added for issues like this ahead of stuff that truly needs to be patched or fixed. You said it yourself, you haven't done enough research, yet you think we need more customization... If people would test some settings and then come up with multiple examples of weird situations, we'd have more to break down and maybe go to the devs with if it actually WAS a problem... Plus, you still have to have the ability for the AI to make a mistake and do something stupid otherwise it'll be OOTP Robot Baseball 2017. Good post, though... more customization never hurts as long as it doesn't get pushed in front of other more pressing needs!
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05-13-2015, 06:06 PM | #132 | |
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05-13-2015, 06:07 PM | #133 |
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The game already does that as mention above. Rebuilding team would look to move vets for prospects so they are placing potential ratings over stats in this regard. Neutral is neutral and with win now, teams are looking for guys who are producing (high OVR) over guys with high potential ratings basically giving up their top prospects for needle movers.
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05-13-2015, 06:19 PM | #134 | |
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05-14-2015, 12:19 AM | #136 |
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05-14-2015, 12:12 PM | #137 |
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I'm for showing neither current or potential ratings.
Plus, I mean if you show potentials (especially 20-80), that's giving you alotta info Last edited by Okay; 05-14-2015 at 12:15 PM. |
05-14-2015, 03:07 PM | #138 |
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Well, that's why the scouting is imperfect. Real GMs certainly have scouting reports. And as I have said before, you still have the written reports anyway, the ratings are nothing more than a reflection of those.
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08-11-2015, 11:59 PM | #139 |
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First time post here.
I have agonized over whether or not to checkmark the option "Overall rating based on AI evaluation, not pure ratings", for quite some time. What I believe now is that for those that use a 0 (zero) in the first line of the AI Player Evaluation Options, (first line a Ratings Weight of the value 0 while the other 3 lines are statistical) ie 0/55/30/15 must have the option unchecked. I used the following experiment to test this. As an MLB GM I took my starting pitchers from my active 25 roster and put them on waivers/designated for assignment. I filled those spots now with AAA starters with overall ratings of something like 22, 23, 24, etc. (I use the 20-80 scale) Although the pitchers aren't that good I did welcome the relative figures shown in the ratings. When I 'checked' the option for Overall Rating Based On AI Evaluation, Not Pure Rating, the overall ratings for all those pitchers were now all at 20. This just seems so wrong. So I guess my question is why would anyone who wishes to play stats-only throw a variable of 0 into a mathematical formula to determine player's rating by check marking that one option? Last edited by wsenkow; 08-12-2015 at 10:20 AM. |
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