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Old 06-08-2014, 09:40 PM   #1
catcherjul
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Talent change randomness specification

Hi guys, I have a little question mark when it comes to the real effect of talent change randomness. I just want to know if it affects players in their early development years (more late draft gems) or it will affect established player too (more declining performance, more exceptional years) or both?

IMO it would be very usefull if the TCR only affect player in their development years (much more before 25) then anytime during their career.
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Old 06-09-2014, 03:04 AM   #2
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Originally Posted by catcherjul View Post
Hi guys, I have a little question mark when it comes to the real effect of talent change randomness. I just want to know if it affects players in their early development years (more late draft gems) or it will affect established player too (more declining performance, more exceptional years) or both?

IMO it would be very usefull if the TCR only affect player in their development years (much more before 25) then anytime during their career.
It would not be randomness if it worked the way you desire. I think TCR is one of the best things in OOTP. It replicates the real life variability that exists throughout player careers. Before this feature expected player performance was too predictable.
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Old 06-09-2014, 09:20 AM   #3
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Good point! And you would suggest to set numbers at what? 100?150?200?

Thanks a lot buddy
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Old 06-09-2014, 10:27 AM   #4
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I rarely see a 30 year old have a jump to become a superstar after 5 years of medicority, but I've seen a couple so that makes me think established players get a part of this, which I like, as it has happened throughout history. Players are blocked or they change their batting stance (Jose Bautista) or master one of their pitches (RA Dickey)
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Old 06-09-2014, 10:54 AM   #5
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Good point! And you would suggest to set numbers at what? 100?150?200?

Thanks a lot buddy
I preferred 70-80 a while back. Now I'm at 110. It doesn't hurt to try different settings.
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Old 06-09-2014, 11:03 AM   #6
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I've never played with the TCR setting before, but I can imagine that increasing the TCR number to 150 or beyond puts a lot more pressure on you to draft better since your league would be a more volatile place to play? Just a thought...
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Old 06-09-2014, 11:05 PM   #7
catcherjul
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Ok I tough TCR would make players go crazy and impossible to know how they will progress. I'm glad to know that it won't affect every players but only give more chances to late draft pick and much more 1st round bust. I rarely see 1st rounder in my game that doesn't play in MLB
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Old 06-10-2014, 12:24 PM   #8
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I preferred 70-80 a while back. Now I'm at 110. It doesn't hurt to try different settings.
Yes. Experiment with settings until you find something that you like best.
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Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 06-10-2014, 04:00 PM   #9
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I'd like to see TCR applied separately to batters and pitchers. The development and aging curve is modified separately, why not the noise that is TCR? It is well established that pitching results are more variable or less predictable than batting results. A single TCR setting seems to be a compromise.

Further to that, a variable player attribute such as consistency should be considered. I don't buy the current amalgam of intelligence and work ethic being used to suggest consistency (per the manual). Sometimes intelligent hard working players are less consistent than so-called natural athletes. The appearance of hard work or deep thinking is often cited as a reason for success and an excuse for failure (no one works harder than X).

Slightly OT but my
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Old 06-10-2014, 04:17 PM   #10
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Originally Posted by RchW View Post
I'd like to see TCR applied separately to batters and pitchers. The development and aging curve is modified separately, why not the noise that is TCR? It is well established that pitching results are more variable or less predictable than batting results. A single TCR setting seems to be a compromise.

Further to that, a variable player attribute such as consistency should be considered. I don't buy the current amalgam of intelligence and work ethic being used to suggest consistency (per the manual). Sometimes intelligent hard working players are less consistent than so-called natural athletes. The appearance of hard work or deep thinking is often cited as a reason for success and an excuse for failure (no one works harder than X).

Slightly OT but my
Possibly because the talent playing at any time (youth baseball through veteran MLB) comes from the same basic pool of human talent. It is very difficult to divide pitchers from position players at lower levels of amateur play, and therefore the mix of natural talent, good coaching, baseball IQ, etc is fairly evenly spread across the entire game. In other words, there's no strict "pitcher's diet" that kids follow to make them more or less consistent than any other position.

And your argument cited "results", not talent. It may be true that it's more difficult to predict the results a pitcher produces, but that's due to many factors, not just talent. And since we're talking about the TCR setting, we're only pointing out how random the talent change is. How volatile the talent is. I think it would be a mistake to separate pitchers from position players for this reason. Why should some players be more prone to wild swings in talent, while others are more docile?

Just my 2c too...
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Old 06-11-2014, 08:57 AM   #11
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Originally Posted by RchW View Post
Further to that, a variable player attribute such as consistency should be considered. I don't buy the current amalgam of intelligence and work ethic being used to suggest consistency (per the manual). Sometimes intelligent hard working players are less consistent than so-called natural athletes. The appearance of hard work or deep thinking is often cited as a reason for success and an excuse for failure (no one works harder than X).

Slightly OT but my
For a computer program, you need a set point to determine consistency, I think Markus did a pretty good job in this aspect. You are correct in your assessment, but than the programming gets cloudy if you try to put too much in there.

If it's any consolation, in my league, I have Manny Ramirez as 35 work ethic and 1 Intelligence, and he is living up to his talent...he may have a shorter career which is what I am hoping for, greater chance of a shooting star
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Old 06-11-2014, 10:46 AM   #12
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For a computer program, you need a set point to determine consistency, I think Markus did a pretty good job in this aspect. You are correct in your assessment, but than the programming gets cloudy if you try to put too much in there.

If it's any consolation, in my league, I have Manny Ramirez as 35 work ethic and 1 Intelligence, and he is living up to his talent...he may have a shorter career which is what I am hoping for, greater chance of a shooting star
So even if you max out TCR, Manny might pick up a book, read a sentence, and double his intelligence!
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Old 06-12-2014, 09:07 AM   #13
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Yea...Manny picking up a book! Get outta her ya joker!

Although there might be a book in the Green Wall that he will move in order to pee on it, if he reads the title...watch out!
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Old 06-12-2014, 11:53 PM   #14
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Originally Posted by RchW View Post
I'd like to see TCR applied separately to batters and pitchers. The development and aging curve is modified separately, why not the noise that is TCR? It is well established that pitching results are more variable or less predictable than batting results. A single TCR setting seems to be a compromise.
Good idea, Rich. Suggest it for OOTP 16?
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 07-07-2014, 10:05 AM   #15
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My Historical League has the TCR set to 200. We are now in our 4th season and it seems to me that the older the players get, the less affect there is. The players seem to level off in talent and be more consistent with their statistical output eventually.
But players in the 18-27ish range can be all over the map from year to year, but is seems to trend either down or up from their original "potential/current ratings" Rarely do I see a guy who dropped 2-3 points then went back up to where they were or even above. It appears to, more often than not go one way or the other.






This setting, maxed out,makes for a very interesting dilemma for GM's, it really makes them think twice about signing a young so called "Stud" to a long term extension.


This is my experience so far with this setting





Note: we use 1-20 scale
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Old 07-08-2014, 04:00 AM   #16
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Talent change randomness specification

Quote:
Originally Posted by Painmantle View Post
My Historical League has the TCR set to 200. We are now in our 4th season and it seems to me that the older the players get, the less affect there is. The players seem to level off in talent and be more consistent with their statistical output eventually.
But players in the 18-27ish range can be all over the map from year to year, but is seems to trend either down or up from their original "potential/current ratings" Rarely do I see a guy who dropped 2-3 points then went back up to where they were or even above. It appears to, more often than not go one way or the other.






This setting, maxed out,makes for a very interesting dilemma for GM's, it really makes them think twice about signing a young so called "Stud" to a long term extension.


This is my experience so far with this setting





Note: we use 1-20 scale

Similar results for me. I love TCR @ 200.
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Old 09-24-2014, 06:13 PM   #17
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would anybody recommend using a much higher talent randomness number, while also upping the accuracy of scouting. This way, most scouts will agree on players (for the most part) but players will still be very unpredictable?

Would this simulate the actual modern day MLB?

What do people think?
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