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OOTP 18 - General Discussions Everything about the 2017 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA.

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Old 11-30-2017, 10:35 PM   #1
krownroyal83
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Too many good players going to free agency

I'm playing a customer league and it's crazy how many players have reached free agency. Too many to count. In a 10 team league there are like two dozen 4/3.5 star players and a few 5/4.5 players that are now free agents. One of the teams as of the free agency fillings has 4 players currently contacted, 4! Is this normal for either real life or at least when you play a MLB save? Even the team that just won back to back championships just dropped their ace with 61m for free agents and 103m for extensions.
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Old 11-30-2017, 10:44 PM   #2
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There's a lot to guess at. Can you provide some specific details about your league settings?
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Old 11-30-2017, 10:59 PM   #3
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Sure. Anything in particular I should be looking at? Most of the settings are gonna be default. I only changed a few things. Nothing in the way of financials though.
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Old 11-30-2017, 11:04 PM   #4
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You just set up a fictional league with the defaults, only changing teams and league structure?
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Old 11-30-2017, 11:16 PM   #5
krownroyal83
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Looking at the league settings I didn't change much at all really. So in general is it not common for a lot of good/great players to make it to free agency?
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Old 11-30-2017, 11:20 PM   #6
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Just a thought - if you hold an annual amateur draft, how many rounds is it set at? If you have it set for a lot of rounds, perhaps its creating an overabundance of players - and good players at that.
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Old 11-30-2017, 11:26 PM   #7
krownroyal83
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Quote:
Originally Posted by reds1 View Post
Just a thought - if you hold an annual amateur draft, how many rounds is it set at? If you have it set for a lot of rounds, perhaps its creating an overabundance of players - and good players at that.
Well I think originally it was set to 5 rounds, but I changed it to 10 rounds to insure there were going to be enough players in the league just in case i expanded again. However like I was saying one team currently only has 4 guys under contract now (expansion team) as of free agency so i'm sure all these guys or a lot of them are going to get picked up. I'm just surprised that a lot of these guys where not re-signed by their club.
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Old 11-30-2017, 11:34 PM   #8
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How many seasons has the league been run?
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Old 11-30-2017, 11:36 PM   #9
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How many seasons has the league been run?
2nd season just ended. So i'm on free agency day just about to start season 3.
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Old 11-30-2017, 11:57 PM   #10
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That may be the problem. The AI has no player performance history to evaluate. It is suggested that newly formed leagues should be simulated through the first FA cycle ie 6 years minimum in order to correct this. Some people run 10-15-20 years and then delete league history (not the same) to get a running start.

FWIW.
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Old 12-01-2017, 12:02 AM   #11
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Oh really? Hopefully it's something that can be fixed in ootp 19 or something. well I'm not gonna sim ahead 5 to 10 years to correct it so I guess i'm just gonna have to suck it up Thanks for the tip though. I will do that next time I make a custom league if need be.
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Old 12-01-2017, 04:16 AM   #12
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I have seen this as a major problem as well. No matter the league size, tons go to free agency. Many teams get decimated, 10 of their 25 man roster become free agents, all their 4 and 3 star players are gone.
In one 16 team league I play you can have at 50 5 or 4 star players in the off season.
I have had to bump the arbit time to 8 years to keep some players on their teams at the end of a season.
I agree this is a high priority area for developers to examine for 19
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Old 12-01-2017, 06:39 AM   #13
Dr. P.R. Park III
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I suggest restoring from a back-up if possible and before beginning the sim, wipe the service time for all players in the universe.

This should start everyone out with 0 years to build from scratch, then I'd simulate maybe 5 seasons into the future and check the status.
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