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02-21-2019, 11:00 PM | #1 |
Minors (Rookie Ball)
Join Date: Feb 2019
Location: Pittsburgh, PA
Posts: 48
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Hit and Run Game Strategy
When setting game strategy for a player, does raising hit and run frequency increase the amount that when the player is at bat that they perform a hit and run, or does it affect hit and run frequency when the player is on base? Just curious, sorry if the question is poorly worded.
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02-21-2019, 11:03 PM | #2 |
Minors (Single A)
Join Date: Jan 2019
Location: Canada
Posts: 57
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I asked this weeks ago. people believe it's for the batter but I never got a CLEAR answer from anybody.
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02-21-2019, 11:13 PM | #3 | |
All Star Reserve
Join Date: Dec 2018
Posts: 777
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Quote:
https://manuals.ootpdevelopments.com...layer_strategy |
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02-22-2019, 01:42 AM | #4 |
Major Leagues
Join Date: Aug 2018
Location: USA
Posts: 462
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Well, it is a hit... and run strategy. Not a run and hit strategy. So the strategy is relevant to the batter. For example, Chris Davis and Victor Martinez are both slow human beings. But a baseball coach would hit and run with Martinez (at the plate) much more frequently than Chris Davis (if at all).
Last edited by the_mad_monk; 02-22-2019 at 01:43 AM. |
02-22-2019, 12:09 PM | #5 | |
All Star Starter
Join Date: Dec 2014
Posts: 1,685
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Quote:
I have asked the same question in the past and didn't get a satisfactory response either. Maybe this time we'll have better luck. |
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03-02-2019, 10:54 AM | #6 | |
All Star Starter
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Quote:
how many sacrifice bunts were attempted, squeeze plays attemted, successfull. POTG, Grandslams, cycles, HR distance...etc etc...not tracked I am apparently the only one that just want more stats, analysis, reporting features....That will make me buy new games....not facegen upgrades |
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03-08-2019, 01:25 PM | #7 |
All Star Starter
Join Date: Dec 2014
Posts: 1,685
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I was trying to figure this out again last night, with the help of the simulation module.
What I did was clone two players: Type A: Very high contact and "Avoid K" rating, but slow. Type B: Low Avoid K rating, but excellent base stealer And filled my lineup with these clones, alternated with each other so A-B-A-B etc. On my first attempt I moved the hit-n-run slider all the way to the max for the Type A players and all the way to "none" for the Type B players. If the slider is referring to the batter at the plate, this should produce the best results. On my second attempt I reversed all the sliders. I set the type A players to never attempt hit & runs, and the type B players to max attempts. If the slider is referring to the runner on first, this should produce the best results. With 20k simulations each, the results came back almost identical. There was no meaningful difference in runs scored between the two setups. I tried a third time with everyone's slider set in the very middle. This produced slightly, tiny bit better results than the previous two attempts. So it was a pretty disappointing and inconclusive experiment. |
03-08-2019, 02:04 PM | #8 |
Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,798
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It sounds like the sliders don’t really do much.
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03-08-2019, 02:11 PM | #9 |
All Star Starter
Join Date: Dec 2014
Posts: 1,685
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03-08-2019, 02:28 PM | #10 |
All Star Reserve
Join Date: Mar 2007
Posts: 637
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03-08-2019, 02:34 PM | #11 |
Hall Of Famer
Join Date: Dec 2018
Location: Pack Robert Gibson; November 9, 1935 – October 2, 2020
Posts: 2,339
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I've messed with it a little bit as I have some very high contact hitters but it didn't seem to do much in my unscientific observations.
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03-08-2019, 05:42 PM | #12 |
Minors (Single A)
Join Date: Jul 2018
Posts: 59
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I'm not sure, but wouldn't hit and run use the baserunning rating instead of the steal rating, since you're going to run no matter what? Steal rating seems to be more about not running on bad pitches than anything else.
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03-08-2019, 05:44 PM | #13 |
All Star Starter
Join Date: Dec 2014
Posts: 1,685
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to clarify...my "type B" players had max ratings in all 3 of the baserunning ratings.
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03-08-2019, 05:45 PM | #14 |
All Star Reserve
Join Date: Mar 2018
Location: Laurelton, NY
Posts: 590
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[QUOTE=chazzycat;4447749]I was trying to figure this out again last night, with the help of the simulation module.
What I did was clone two players: Type A: Very high contact and "Avoid K" rating, but slow. Type B: Low Avoid K rating, but excellent base stealer And filled my lineup with these clones, alternated with each other so A-B-A-B etc. On my first attempt I moved the hit-n-run slider all the way to the max for the Type A players and all the way to "none" for the Type B players. If the slider is referring to the batter at the plate, this should produce the best results. On my second attempt I reversed all the sliders. I set the type A players to never attempt hit & runs, and the type B players to max attempts. If the slider is referring to the runner on first, this should produce the best results. With 20k simulations each, the results came back almost identical. There was no meaningful difference in runs scored between the two setups. I tried a third time with everyone's slider set in the very middle. This produced slightly, tiny bit better results than the previous two attempts. So it was a pretty disappointing and inconclusive experiment.[/Q Last edited by Will_L; 03-08-2019 at 05:46 PM. Reason: Looks like you did what I was going to suggest |
06-18-2020, 03:38 PM | #15 |
Minors (Single A)
Join Date: Mar 2015
Posts: 57
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There are the master strategy faders to consider as well for the managerial style and also adjust to or override team strategy so lots of variables here.
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09-19-2020, 04:07 PM | #16 |
Minors (Single A)
Join Date: Mar 2015
Posts: 57
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Wouldn't make sense for hit and run to affect the runner. You hit and run with slow runners to avoid the double play or to give them a jump and with fast players if you are an aggressive team so that doesn't matter at all nor would creating a hit and run slider make sense for a runner to begin with.
Question might be more if the batter misses the pitch, is the runner's basestealing or his speed the factor and I would guess base stealing cause that's what it is at the point. In real life the hit and run can create holes in the infield but more often you are asking the hitter to swing at a bad pitch. So his ability to hit that pitch, i.e., avoid Ks or contact, should be your determination as to where to put the slider. According to the manual, contact is his ability to get the bat on the ball but I always assumed avoiding Ks would be avoiding a swing and a miss so it's unclear. Last edited by SR000; 09-19-2020 at 04:12 PM. |
09-21-2020, 12:29 AM | #17 | |
Minors (Triple A)
Join Date: Feb 2018
Posts: 251
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Quote:
Also, maybe instead of alternating A/B, it may be more conclusive just to go A A A B A A A B. Otherwise, you may be having a significant number of B's at bat with a B on 1st, which would create some data that is the opposite of what you are trying to test, muddying the results. Contact rating is made up of two ratings: Avoid Ks and BABIP. BABIP is hidden, but you can see it in the editor in commissioner mode. So 2 players with equal contact rating should have similar batting averages, but one that has high Avoid Ks will put the ball into play a lot more but with less chance of it being a hit, while the other player with low avoid Ks will strike out a lot more, but balls in play will be much more likely to be hits. Last edited by Timofmars; 09-21-2020 at 12:35 AM. |
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