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03-07-2013, 10:19 PM | #21 |
Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,214
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Duncan Keith just retired due a cut ear. That might be a bit excessive
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03-08-2013, 04:25 AM | #22 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,599
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Sebastian's found and (hopefully) fixed the cut ear problem. We're going to have a look and see what that does to the overall number of days lost to injury before making any further changes to injury levels.
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03-08-2013, 01:14 PM | #23 |
Minors (Rookie Ball)
Join Date: Dec 2003
Posts: 40
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More on Injuries
It is related to injuries but not entirely.
When I have a player go down for a couple of days, why, if I have teh AI set the organization, does the AI always put them on IR. Just scratch tehm and dress someone else. It is not a huge deal, except if someone is on the injury list the AI does not seem to be able to remove them from said list when they can be removed. So there is a lot of manual intervention. Great game though!!!! |
03-12-2013, 07:04 PM | #24 |
Bat Boy
Join Date: Jun 2011
Posts: 3
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It seems like there are an awful lot of guys getting injured in practice. I know it happens from time to time but it seems like the majority of injuries are coming from practice, not games. I would think it should be the other way around.
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03-12-2013, 07:35 PM | #25 |
Hall Of Famer
Join Date: Mar 2002
Location: Canada
Posts: 3,434
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I find that the injuries from practice isn't too bad but that might just be the seasons that I have played. The ones from practice are usually short. I'm not finding the injuries too bad in this latest build
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03-17-2013, 01:19 PM | #26 |
Bat Boy
Join Date: Sep 2012
Location: Winnipeg, Manitoba, Canada
Posts: 10
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I tend to agree that the injuries from practice seem to be a bit too high relative to the in game ones. In fact the majority of the injuries on my team seem to occur in practice.
In terms of the length of time lost due to injuries occurring in practice, I haven't really been keeping track but there seems to be quite a range. In simming seven or eight full seasons so far I've had players lost for as little as two days to as much as eleven months. |
03-20-2013, 10:26 AM | #27 |
Minors (Single A)
Join Date: Feb 2013
Posts: 74
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Injuries in general seem a little high, I average about 4 injuries to my starting lineup at any given time.
I should clarify that I'm referring to long term injuries(2 weeks or more), I think part of the issue may be that there are no "playable injuries" in which they may have reduced ability but can still play(minor cuts, contusions, etc. . .) Last edited by umwoz; 03-20-2013 at 10:39 AM. |
03-26-2013, 09:03 AM | #29 |
Bat Boy
Join Date: Mar 2013
Posts: 9
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Not sure if this is entirely relevant or known about... One of my players was injured during the game and as the game didn't stop or anything I presumed nothing had happened, only realised when I happened to check the line-ups.
Second and main issue was that any lines which he was on had effectively 'gone'. He was a 3rd line D-man and instead of playing another guy on his line I was just playing with 2 D-lines. I'm not 100% sure if that's the way it should be or not but figured it was worth flagging up. |
08-04-2013, 02:13 PM | #30 | |
Minors (Rookie Ball)
Join Date: Mar 2013
Posts: 24
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Quote:
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08-15-2013, 04:08 AM | #31 |
Minors (Triple A)
Join Date: Jun 2013
Posts: 269
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Well what is too much injuries ?
I think to have a good view of the situation you have to sim an entire season and check how many players on each team roster have played fully 82 games. In the real NHL only a handful of players can do that at each team of course. Repeat that season-simming step 5 - 10 times and check the outcome. I would like to test it as soon as the next update is available with more stable rosters.
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FHM gamer since 2013 #oldskool |
08-15-2013, 12:16 PM | #32 |
Bat Boy
Join Date: Aug 2013
Posts: 8
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Hello. My goalie got injured during a game. After this I did some line changes (While the G2 spot was empty, but I didnt notice it yet) and when I tried to continue the game I got a message that I have empty spots in my lineup (the g2 spot). I tried to put both of my goalies to the G2 roster spot, but it just didnt work, it stayed empty. I had no choice, but to execute the program.
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08-15-2013, 12:27 PM | #33 |
Minors (Triple A)
Join Date: Jun 2013
Posts: 269
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That bug is in the game for a very long time right now, but it will be fixed soon I guess.
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FHM gamer since 2013 #oldskool |
08-15-2013, 02:03 PM | #34 |
Bat Boy
Join Date: Aug 2013
Posts: 8
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