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FHM 3 - Technical Support Need help or want to report a bug? This is the right place. |
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Thread Tools |
10-21-2016, 10:00 PM | #1 |
Minors (Rookie Ball)
Join Date: Sep 2014
Posts: 22
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Fitness bug
Just started playing with the updated beta (3.0.50) and see that my player's fitness is listed as 100% in the roster screen, but he is injured and unavailable to play.
As his injury gets better and I get a notice that he is "ready for contact" but not recommended to play (but he is available to play), the fitness listed stays at 100%. When the injury is fully gone, the fitness then seems to be correct (was 73% in my case). Last edited by MTT; 10-21-2016 at 10:22 PM. |
10-22-2016, 12:03 AM | #2 |
Minors (Triple A)
Join Date: Oct 2011
Posts: 268
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I'm having a similar experience. A player will have a minor day-to-day injury (lacerated chin) for a few days that he can play through at nearly 100% fitness, but as soon as the injury ends his fitness will tank to like 55% and take a little bit to recover. I wouldn't mind fitness taking a hit during a minor injury, but I don't think this is the intended effect.
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10-22-2016, 01:36 AM | #3 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,623
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Something must've gone wrong with the recent injury changes, fitness was tied to the recovery stages, but it looks like that's gotten disabled somehow, or at least it's not displaying correctly, we'll have a look.
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