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Old 10-01-2015, 03:21 AM   #1
benspit
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Patch Schedule?

Appreciate the quick turnaround on the first patch Gents.

Do you have a schedule for how regularly you'll release patches at this time?
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Old 10-01-2015, 04:52 AM   #2
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Appreciate the quick turnaround on the first patch Gents.

Do you have a schedule for how regularly you'll release patches at this time?
I don't think there is a set schedule yet? Maybe Jeff or Seb can answer that, but there should be another patch pretty soon.
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Old 10-01-2015, 06:24 AM   #3
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Appreciate the quick turnaround on the first patch Gents.

Do you have a schedule for how regularly you'll release patches at this time?
We don't have a fixed schedule for patches. The first (bug-fix) patch is scheduled for tomorrow (and at the moment I don't see a reason to push it back). For next week we have a Database update scheduled in time for the NHL Opening Night, which will also contain bug fixes as needed.

Once the dust settles down we will start adding in new stuff. Since we don't need to re-write any systems in the game this year we can fully concentrate on further improving the game.
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Old 10-01-2015, 06:32 AM   #4
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Thanks for that Sebastian. I'm not sure how beneficial a schedule actually is but I thought I'd ask.

Good luck with what I'm sure will be a manic process over the next few months!
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Old 10-01-2015, 10:49 AM   #5
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We don't have a fixed schedule for patches. The first (bug-fix) patch is scheduled for tomorrow (and at the moment I don't see a reason to push it back). For next week we have a Database update scheduled in time for the NHL Opening Night, which will also contain bug fixes as needed.

Once the dust settles down we will start adding in new stuff. Since we don't need to re-write any systems in the game this year we can fully concentrate on further improving the game.
Will we be able to continue our saves with the patch or start a new save for patch to be fully effective?
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Old 10-01-2015, 11:07 AM   #6
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Will we be able to continue our saves with the patch or start a new save for patch to be fully effective?
Most of the patch will be fully effective on saves, but if there is anything relating to data changes, these will not. So, updated rosters released around NHL opening day would need a new save, probably everything else would work on existing saves.
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Old 10-01-2015, 11:16 AM   #7
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We don't have a fixed schedule for patches. The first (bug-fix) patch is scheduled for tomorrow (and at the moment I don't see a reason to push it back). For next week we have a Database update scheduled in time for the NHL Opening Night, which will also contain bug fixes as needed.

Once the dust settles down we will start adding in new stuff. Since we don't need to re-write any systems in the game this year we can fully concentrate on further improving the game.
Is there a way to enable an option to start a season closer to Opening Night? This would help for using updated rosters such as this.
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Old 10-01-2015, 11:20 AM   #8
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Is there a way to enable an option to start a season closer to Opening Night? This would help for using updated rosters such as this.
No, but it is something I try to figure out a way to do. But with all the leagues and all the different opening nights I struggle to find a solution. So if anyone has an idea...
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Old 10-01-2015, 11:21 AM   #9
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Will we be able to continue our saves with the patch or start a new save for patch to be fully effective?
In general, saves will always be compatible with our patches. Only exception: database changes, they need a new game to be effective.
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Old 10-01-2015, 11:50 AM   #10
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No, but it is something I try to figure out a way to do. But with all the leagues and all the different opening nights I struggle to find a solution. So if anyone has an idea...
Is there a way to "turn off all transactions" or something like that? I think there is, especially for MP?

Couldn't we:

Start a MP game and have all teams set to user/manual
Sim ahead to Oct 1-7 or whatever.

Only issue, will things that run in the background have any sort of effect, such as chemistry, etc.?
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Old 10-01-2015, 11:52 AM   #11
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Is there a way to "turn off all transactions" or something like that? I think there is, especially for MP?

Couldn't we:

Start a MP game and have all teams set to user/manual
Sim ahead to Oct 1-7 or whatever.

Only issue, will things that run in the background have any sort of effect, such as chemistry, etc.?
To turn "off" trading I usually set the trading level to "O", there isn't an actual button to turn off transactions completely. If I'm wrong I apologize as I haven't actually paid attention to this exact portion of the game lol, but if I was a betting man, I'd bet that I'm right! =)

Last edited by BlackIce; 10-01-2015 at 11:54 AM.
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Old 10-01-2015, 11:53 AM   #12
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To turn "off" trading I usually set the trading level to "O", there isn't an actual button to turn off transactions completely.
Right, but in MP no trades are taking place without the commissioner handling them, right?

Shouldn't the league just sort of sit still until you get up to that date?
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Old 10-01-2015, 12:09 PM   #13
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I'll be honest I'm not familiar with that portion of the game just yet Mike, I would imagine a developer will read this thread shortly or someone with experience in that area with a better explanation that can answer your question.
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Old 10-01-2015, 03:08 PM   #14
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In general, saves will always be compatible with our patches. Only exception: database changes, they need a new game to be effective.
Any chance we can have RFA/UFA status added to the salary Obligation screen?
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Old 10-01-2015, 03:32 PM   #15
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Is there a way to "turn off all transactions" or something like that? I think there is, especially for MP?

Couldn't we:

Start a MP game and have all teams set to user/manual
Sim ahead to Oct 1-7 or whatever.

Only issue, will things that run in the background have any sort of effect, such as chemistry, etc.?
It's not possible to turn off all transactions, the AI teams will make normal transactions, the only exception is trading. Trades are handled exclusively by the commish.
If all teams of your league are human teams it's possible to sim to the pre-season and the teams will not make any transactions but during the pre-season the teams need working rosters.

During the sim stuff like player development or aging will start, but the effect will not be too big in the short period of time.
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Old 10-01-2015, 03:37 PM   #16
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Any chance we can have RFA/UFA status added to the salary Obligation screen?
We already display behind the player name within brackets the RFA/UFA status on the salary obligations screen.
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Old 10-01-2015, 06:51 PM   #17
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We already display behind the player name within brackets the RFA/UFA status on the salary obligations screen.
Oh wow i totally overlooked that
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