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OOTP 14 - General Discussions Discuss the new 2013 version of Out of the Park Baseball here! |
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02-11-2013, 06:40 AM | #21 | |
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Location: Iowa
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Quote:
Base stealing is a totally separate decision and made by the manager from the dugout. Again as it should be in OOTP. I would support the original poster's request to be able to fine tune a runner by individual settings in player strategy. I would oppose adding the cpu deciding who and when to steal being included in the baserunning control option. |
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02-11-2013, 09:14 AM | #22 | |
All Star Reserve
Join Date: Apr 2012
Location: Amsterdam
Posts: 636
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Quote:
What I would like to see is a certain freedom for base runners, as it is in real life. If a good base stealer sees an opportunity to steal, he will steal without waiting for a DIRECT order. This is what makes good base stealers: recognizing the opportune moments and taking advantage of them. The base runner will know under which conditions he has this freedom and when not. If you DIRECTLY order a good base stealer to steal the opportunity may not be ideal and the base runner will not be nearly as succesful. The user would then have options in the player strategy settings to 'define' this freedom for each player. At the same time in the team strategy option the user has the option to restrict this freedom to certain game situations. In-game the user would still have the option to overide these 'settings'. In some situations you would not want your baserunner to risk being thrown out at any cost. In other situation you might want to have your base runner take a chance and tell him to steal without waiting for the opportune moment. This would be closer to real life I think. As it is now, when you play in one-pitch mode, you simulate the entire AB at once. To make the base stealing work in it's current form, you are FORCED to switch to pitch-by-pitch mode every time a POSSIBLE SB situation occors. Not only offensively but also defensively, because of pitch-outs and pick-offs. To make one-pitch mode work you need the OPTION to let the AI handle SB, pick-offs and pitch-outs. It's then up to the player whether or not he wants to control everything or let the AI handle certain aspects. |
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02-11-2013, 02:22 PM | #23 | |
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Location: Iowa
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I support having a toggle in each player strategy setting to give him "freedom" to steal when he thinks he has a good chance. Add as many options as you want to tailor it to game situations (IE ahead, behind, etc.). But this feature needs to be independent of the "baserunning" option. Not something I think I'll use so haven't given how to do it any thought. One way would be to add a "steal" option with "computer AI" or "human" options. With "computer AI" selected the AI would use your "player strategy settings". With "human control" it would not, the game would continue to work as it does now, only the human can decide when to attempt a SB. Again the implementation doesn't matter to me as long as the current "baserunning" option isn't changed to allow the cpu to take control of whether or not my runners attempt a SB. I want my base-coach to decide on runners advancing. I don't want the AI controlling my SB attempts. Hope that helps. |
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02-12-2013, 12:42 AM | #24 |
Bat Boy
Join Date: Dec 2012
Posts: 8
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I wish they could fix the top 20 free agents list once free agency starts in the off season.
I forget the name of that screen, i am tired. But when you see the list of so called top 20 players (seems to list by money demand, wish it had a option to sort by war, or average, or HR, your choice kind of thing) but if it is 2051 off season November. It shows the stats for the latest season from 2050, not the just completed season. |
02-12-2013, 01:22 PM | #25 | |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 14,136
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Quote:
I would definitely like a few options for stealing a base: 1. Current: batter takes pitches until player gets lead, tries steal. 2. Send forced: runner takes off on next pitch regardless 3. Runner's freedom: AB like normal, but if batter sees he can get a jump, he will try to run. This will lead to more steals in human control, but also the chance of LO-DP, K-CS DP, or if the batter actually gets a line drive single, the runner gets a huge boost to their running on the play (ie. some guys might even score from 1st on a single) The 3rd option would be very similar to the "run and hit" option that exists now. The difference is that the run and hit is still a "send forced" with the batter taking the choice to swing, whereas this option would have both batter and runner deciding independently. |
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02-13-2013, 09:43 PM | #26 |
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Join Date: Jul 2004
Location: The big smoke
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The AI runs when you (ie the human player) is in control. I thought this was the case but had to wait until it happened. See the screenshot. I did not send this player and I am pissed.
There is no way I'd send a player in this situation. The pitcher was bunting.
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
02-14-2013, 06:40 AM | #27 |
All Star Starter
Join Date: Sep 2009
Posts: 1,326
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The more important topic, have the Cubs won a WS yet?
Last edited by Doc_Brown; 02-14-2013 at 06:42 AM. |
02-16-2013, 05:24 PM | #28 |
Hall Of Famer
Join Date: Jul 2004
Location: The big smoke
Posts: 15,628
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Once in 2004. That was part of a 5 year sim to set some history. I took over Colorado in 2006.
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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